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  1. #541
    lorac's Avatar Active Member
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    @ pryd
    I hope you dont mind me firing out some solutions to people who ask for help
    I figured I would try to help ya out and take some of the load off you

    @ Nispar101
    Did you log into that char before enabling ah bot
    you need to do that once you make the char or it will not work
    Logging in makes the char real adding all the details and so forth

    Did that fix your ah bot for you ?
    And did the whispering to player bots answer your question about what they can do

    @ Dgreg
    Sorry about giving the bad news about wg
    Eventually TC will have it back
    Dont look now but we lost the ring of valor too :/
    Last edited by lorac; 02-12-2010 at 04:57 AM.

    -=/PryDevServer-4TC:\=- Trinity Core!
  2. #542
    defilier415's Avatar Corporal
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    wow thanks. great repack

  3. #543
    dagreg's Avatar Sergeant
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    Yeah kinda sad, since wg was working great and the arenas too. I suppose that as brian said they are working in fixing old stuff and will get back to working in the new stuff later. Thanks for the answer.

    Great repack either how, but I'll stick with rev 3, other wise my players will kill me.

    Thank you so much for the great work. Wish I'd have continued programming so that I could help out.

  4. #544
    Nispar101's Avatar Member
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    Ok I've followed your instructions and yet I still have a problem (Thanks for your help so far though). Ill show you the Ahbot Portion of my config and what the server says when it loads the AHbot.

    2010-02-12 15:21:54 Deleting expired bans...
    2010-02-12 15:21:54 Calculate next daily quest reset time...
    2010-02-12 15:21:54 Starting objects Pooling system...
    2010-02-12 15:21:56 Pool handling system initialized, 2456 pools spawned.
    2010-02-12 15:21:56 Initialize AuctionHouseBot...
    2010-02-12 15:22:03 ERROR: AuctionHouseBot: No items
    2010-02-12 15:22:03 AuctionHouseBot:
    2010-02-12 15:22:03 loaded 0 grey trade goods
    2010-02-12 15:22:03 loaded 0 white trade goods
    2010-02-12 15:22:03 loaded 0 green trade goods
    2010-02-12 15:22:03 loaded 0 blue trade goods
    2010-02-12 15:22:03 loaded 0 purple trade goods
    2010-02-12 15:22:03 loaded 0 orange trade goods
    2010-02-12 15:22:03 loaded 0 yellow trade goods
    2010-02-12 15:22:03 loaded 0 grey items
    2010-02-12 15:22:03 loaded 0 white items
    2010-02-12 15:22:03 loaded 0 green items
    2010-02-12 15:22:03 loaded 0 blue items
    2010-02-12 15:22:03 loaded 0 purple items
    2010-02-12 15:22:03 loaded 0 orange items
    2010-02-12 15:22:03 loaded 0 yellow items
    2010-02-12 15:22:03 AuctionHouseBot by Paradox (original by ChrisK) has been loaded.
    2010-02-12 15:22:03 AuctionHouseBot now includes AHBuyer by Kerbe and Paradox
    2010-02-12 15:22:03 WORLD: World initialized
    2010-02-12 15:22:03 TrinityCore process priority class set to HIGH
    2010-02-12 15:22:03
    2010-02-12 15:22:03

    And the Config

    AuctionHouseBot.DEBUG = 0
    AuctionHouseBot.DEBUG_FILTERS = 0
    AuctionHouseBot.EnableSeller = 1
    AuctionHouseBot.EnableBuyer = 1
    AuctionHouseBot.UseBuyPriceForSeller = 0
    AuctionHouseBot.UseBuyPriceForBuyer = 0
    AuctionHouseBot.Account = 8
    AuctionHouseBot.GUID = 8
    AuctionHouseBot.ItemsPerCycle = 2000

    AuctionHouseBot.VendorItems = 1
    AuctionHouseBot.VendorTradeGoods = 1
    AuctionHouseBot.LootItems = 1
    AuctionHouseBot.LootTradeGoods = 1
    AuctionHouseBot.OtherItems = 1
    AuctionHouseBot.OtherTradeGoods = 1
    AuctionHouseBot.No_Bind = 0
    AuctionHouseBot.Bind_When_Picked_Up = 0
    AuctionHouseBot.Bind_When_Equipped = 0
    AuctionHouseBot.Bind_When_Use = 0
    AuctionHouseBot.Bind_Quest_Item = 0
    AuctionHouseBot.DisableBeta_PTR_Unused = 0
    AuctionHouseBot.DisablePermEnchant = 0
    AuctionHouseBot.DisableConjured = 0
    AuctionHouseBot.DisableGems = 0
    AuctionHouseBot.DisableMoney = 0
    AuctionHouseBot.DisableMoneyLoot = 0
    AuctionHouseBot.DisableLootable = 0
    AuctionHouseBot.DisableKeys = 0
    AuctionHouseBot.DisableDuration = 0
    AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel = 0

    The rest is all set to 0.

    Ive also set a min and max in the realmd. And I logged onto the char before I set the config up for him.

    Please help me solve this issue and again thanks for your help in advance

  5. #545
    Aurille's Avatar Member
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    Nispar, I believe you need to set the item amounts in the characters.auctionhousebot tables. Try that out

  6. #546
    Nispar101's Avatar Member
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    Hey again. Thanks for all your help I really am trying everything everyone has suggested so far. The problem still remains though. After Aurille suggested I check the Item tables I couldn't find anything literally called Item tables but i just assumed he ment maxItems and minItems. I set minItems to 1 and Max to 10000. After screwing around with it all day I am still clueless as to why the bot says No Items in the console. Don't worry I'm still enjoying the other features of this repack greatly. I will also try the tips lorac suggested on the playerbots.

    I have attached my trinitycore config and my auctionhousebot table (may need to convert it from txt to sql again) (also it says char_pure because its the chars from my pure server) and my server log for viewing. Thanks so much for helping.

    Nispar101
    Attached Files Attached Files

  7. #547
    lorac's Avatar Active Member
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    @ Dagreg
    Dont worry just because TC's main repo doesnt support WG or ring of valor doesnt mean its not being worked on
    it just means the main project doesnt have it
    I remember when Trinity had No extras like auctionhouse
    It did not take long to get it pushed into the core once it took off as a consept
    There are many Core projects out there and there are a few that have a working WG as for Ring of Valor it just needs turned on in the source (uncommented)
    its just a matter of locating the repo with it in there and wala problem solved but finding it is the hard part
    Once i do I will pass it on to pryd


    Originally Posted by Nispar101 View Post
    Hey again. Thanks for all your help I really am trying everything everyone has suggested so far. The problem still remains though. After Aurille suggested I check the Item tables I couldn't find anything literally called Item tables but i just assumed he ment maxItems and minItems. I set minItems to 1 and Max to 10000. After screwing around with it all day I am still clueless as to why the bot says No Items in the console. Don't worry I'm still enjoying the other features of this repack greatly. I will also try the tips lorac suggested on the playerbots.

    I have attached my trinitycore config and my auctionhousebot table (may need to convert it from txt to sql again) (also it says char_pure because its the chars from my pure server) and my server log for viewing. Thanks so much for helping.

    Nispar101
    Ok to possably get rid of any problems you might have with a missing ah table
    Take this code and enter it into your charactors db
    Copy the code to notepad amd save it as whatever.sql make sure you have all files selected when saving it
    Then batch it into your db
    Make sure you back it up before you do it
    This is a direct dump from my AH table and it works great

    Code:
    DROP TABLE IF EXISTS `auctionhousebot`;
    CREATE TABLE `auctionhousebot` (
      `auctionhouse` int(11) NOT NULL default '0' COMMENT 'mapID of the auctionhouse.',
      `name` char(25) default NULL COMMENT 'Text name of the auctionhouse.',
      `minitems` int(11) default '0' COMMENT 'This is the minimum number of items you want to keep in the auction house. a 0 here will make it the same as the maximum.',
      `maxitems` int(11) default '0' COMMENT 'This is the number of items you want to keep in the auction house.',
      `percentgreytradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items',
      `percentwhitetradegoods` int(11) default '27' COMMENT 'Sets the percentage of the White Trade Goods auction items',
      `percentgreentradegoods` int(11) default '12' COMMENT 'Sets the percentage of the Green Trade Goods auction items',
      `percentbluetradegoods` int(11) default '10' COMMENT 'Sets the percentage of the Blue Trade Goods auction items',
      `percentpurpletradegoods` int(11) default '1' COMMENT 'Sets the percentage of the Purple Trade Goods auction items',
      `percentorangetradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items',
      `percentyellowtradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items',
      `percentgreyitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Grey auction items',
      `percentwhiteitems` int(11) default '10' COMMENT 'Sets the percentage of the non trade White auction items',
      `percentgreenitems` int(11) default '30' COMMENT 'Sets the percentage of the non trade Green auction items',
      `percentblueitems` int(11) default '8' COMMENT 'Sets the percentage of the non trade Blue auction items',
      `percentpurpleitems` int(11) default '2' COMMENT 'Sets the percentage of the non trade Purple auction items',
      `percentorangeitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Orange auction items',
      `percentyellowitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Yellow auction items',
      `minpricegrey` int(11) default '100' COMMENT 'Minimum price of Grey items (percentage).',
      `maxpricegrey` int(11) default '150' COMMENT 'Maximum price of Grey items (percentage).',
      `minpricewhite` int(11) default '150' COMMENT 'Minimum price of White items (percentage).',
      `maxpricewhite` int(11) default '250' COMMENT 'Maximum price of White items (percentage).',
      `minpricegreen` int(11) default '800' COMMENT 'Minimum price of Green items (percentage).',
      `maxpricegreen` int(11) default '1400' COMMENT 'Maximum price of Green items (percentage).',
      `minpriceblue` int(11) default '1250' COMMENT 'Minimum price of Blue items (percentage).',
      `maxpriceblue` int(11) default '1750' COMMENT 'Maximum price of Blue items (percentage).',
      `minpricepurple` int(11) default '2250' COMMENT 'Minimum price of Purple items (percentage).',
      `maxpricepurple` int(11) default '4550' COMMENT 'Maximum price of Purple items (percentage).',
      `minpriceorange` int(11) default '3250' COMMENT 'Minimum price of Orange items (percentage).',
      `maxpriceorange` int(11) default '5550' COMMENT 'Maximum price of Orange items (percentage).',
      `minpriceyellow` int(11) default '5250' COMMENT 'Minimum price of Yellow items (percentage).',
      `maxpriceyellow` int(11) default '6550' COMMENT 'Maximum price of Yellow items (percentage).',
      `minbidpricegrey` int(11) default '70' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 70',
      `maxbidpricegrey` int(11) default '100' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 100',
      `minbidpricewhite` int(11) default '70' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 70',
      `maxbidpricewhite` int(11) default '100' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100',
      `minbidpricegreen` int(11) default '80' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 80',
      `maxbidpricegreen` int(11) default '100' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100',
      `minbidpriceblue` int(11) default '75' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 75',
      `maxbidpriceblue` int(11) default '100' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100',
      `minbidpricepurple` int(11) default '80' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 80',
      `maxbidpricepurple` int(11) default '100' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100',
      `minbidpriceorange` int(11) default '80' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 80',
      `maxbidpriceorange` int(11) default '100' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 100',
      `minbidpriceyellow` int(11) default '80' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 80',
      `maxbidpriceyellow` int(11) default '100' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 100',
      `maxstackgrey` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
      `maxstackwhite` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
      `maxstackgreen` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
      `maxstackblue` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
      `maxstackpurple` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
      `maxstackorange` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
      `maxstackyellow` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
      `buyerpricegrey` int(11) default '1' COMMENT 'Multiplier to vendorprice when buying grey items from auctionhouse',
      `buyerpricewhite` int(11) default '3' COMMENT 'Multiplier to vendorprice when buying white items from auctionhouse',
      `buyerpricegreen` int(11) default '5' COMMENT 'Multiplier to vendorprice when buying green items from auctionhouse',
      `buyerpriceblue` int(11) default '12' COMMENT 'Multiplier to vendorprice when buying blue items from auctionhouse',
      `buyerpricepurple` int(11) default '15' COMMENT 'Multiplier to vendorprice when buying purple items from auctionhouse',
      `buyerpriceorange` int(11) default '20' COMMENT 'Multiplier to vendorprice when buying orange items from auctionhouse',
      `buyerpriceyellow` int(11) default '22' COMMENT 'Multiplier to vendorprice when buying yellow items from auctionhouse',
      `buyerbiddinginterval` int(11) default '1' COMMENT 'Interval how frequently AHB bids on each AH. Time in minutes',
      `buyerbidsperinterval` int(11) default '1' COMMENT 'number of bids to put in per bidding interval',
      PRIMARY KEY  (`auctionhouse`)
    ) ENGINE=InnoDB DEFAULT CHARSET=utf8;
    
    -- ----------------------------
    -- Records of auctionhousebot
    -- ----------------------------
    INSERT INTO `auctionhousebot` VALUES ('2', 'Alliance', '0', '2000', '10', '10', '10', '10', '10', '10', '10', '10', '10', '10', '10', '10', '5', '5', '100', '150', '150', '250', '800', '1400', '1250', '1750', '2250', '4550', '3250', '5550', '5250', '6550', '70', '100', '70', '100', '80', '100', '75', '100', '80', '100', '80', '100', '80', '100', '0', '0', '3', '2', '1', '1', '1', '1', '3', '5', '12', '15', '20', '22', '1', '1');
    INSERT INTO `auctionhousebot` VALUES ('6', 'Horde', '0', '2000', '10', '10', '10', '10', '10', '10', '10', '10', '10', '10', '10', '10', '5', '5', '100', '150', '150', '250', '800', '1400', '1250', '1750', '2250', '4550', '3250', '5550', '5250', '6550', '70', '100', '70', '100', '80', '100', '75', '100', '80', '100', '80', '100', '80', '100', '0', '0', '3', '2', '1', '1', '1', '1', '3', '5', '12', '15', '20', '22', '1', '1');
    INSERT INTO `auctionhousebot` VALUES ('7', 'Neutral', '0', '2000', '10', '10', '10', '10', '10', '10', '10', '10', '10', '10', '10', '10', '5', '5', '100', '150', '150', '250', '800', '1400', '1250', '1750', '2250', '4550', '3250', '5550', '5250', '6550', '70', '100', '70', '100', '80', '100', '75', '100', '80', '100', '80', '100', '80', '100', '0', '0', '3', '2', '1', '1', '1', '1', '3', '5', '12', '15', '20', '22', '1', '1');
    From my console
    Code:
    2010-02-12 01:51:27 Initialize AuctionHouseBot...
    2010-02-12 01:51:27 AuctionHouseBot:
    2010-02-12 01:51:27 loaded 9 grey trade goods
    2010-02-12 01:51:27 loaded 561 white trade goods
    2010-02-12 01:51:27 loaded 73 green trade goods
    2010-02-12 01:51:27 loaded 36 blue trade goods
    2010-02-12 01:51:27 loaded 8 purple trade goods
    2010-02-12 01:51:27 loaded 2 orange trade goods
    2010-02-12 01:51:27 loaded 0 yellow trade goods
    2010-02-12 01:51:27 loaded 1292 grey items
    2010-02-12 01:51:27 loaded 3758 white items
    2010-02-12 01:51:27 loaded 8391 green items
    2010-02-12 01:51:27 loaded 5082 blue items
    2010-02-12 01:51:27 loaded 4498 purple items
    2010-02-12 01:51:27 loaded 14 orange items
    2010-02-12 01:51:27 loaded 3 yellow items
    2010-02-12 01:51:27 AuctionHouseBot by Paradox (original by ChrisK) has been loaded.
    2010-02-12 01:51:27 AuctionHouseBot now includes AHBuyer by Kerbe and Paradox
    2010-02-12 01:51:27 WORLD: World initialized
    2010-02-12 01:51:27 TrinityCore process priority class set to HIGH
    This should give you a nice balance in your items in the Auction house
    I hope this helps I know this is a Huge post I trully hope this fixes your problem with the AHbot
    Last edited by lorac; 02-13-2010 at 05:28 AM.

  8. #548
    gaminino3's Avatar Member
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    Heya guys! I wonder if anyone knows did this information is right? I read in Trinitycore forums that Trinity core will support 3.3.2 on Saturday ( this week, and today is Saturday ) So it is true or we must wait more?

  9. #549
    lorac's Avatar Active Member
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    Originally Posted by gaminino3 View Post
    Heya guys! I wonder if anyone knows did this information is right? I read in Trinitycore forums that Trinity core will support 3.3.2 on Saturday ( this week, and today is Saturday ) So it is true or we must wait more?
    Where in the forum did you get this information?
    Im there now and see nothing about it

    If it is there then they will be moving over to 3.3.2a late in the evening
    This is usually how they update to a new patch
    Durring off peak

    Atleast in the past this is how they did

  10. #550
    asdar's Avatar Private
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    I have downloaded and installed and set up the server it goes well and thank you for this, the problem is that the Death Knight, after a certain quest I can not fight, I say "can` t attack while pacified "or" can ` t due that while silenced "Please I need help, if anyone knows any order, for silenced / pacified off, you please tell me (sorry for my English), anyway thank you for this repack

  11. #551
    Nispar101's Avatar Member
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    Thanks guys. Guess what I got it fixed.

    I basically followed all your instructions but i noticed I was still getting that error but it still helped lots. Seeing as you had that table in your character database I figured it had to be the config. For some reason after I got a copy of the origanal config and copied over it. It worked like gold! Thanks alot guys.

    Another question though does "The Light of Dawn" Quest work for you guys? The final DK Quest where your raid light's hope chapel? I got it but the raid never started.

    This is a great repack and I hope pryd continues to make them.

    Nispar101

  12. #552
    rb2crens's Avatar Member
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    Originally Posted by Nispar101 View Post
    Thanks guys. Guess what I got it fixed.

    I basically followed all your instructions but i noticed I was still getting that error but it still helped lots. Seeing as you had that table in your character database I figured it had to be the config. For some reason after I got a copy of the origanal config and copied over it. It worked like gold! Thanks alot guys.

    Another question though does "The Light of Dawn" Quest work for you guys? The final DK Quest where your raid light's hope chapel? I got it but the raid never started.

    This is a great repack and I hope pryd continues to make them.

    Nispar101
    maybe scripting problems... it work to me, but when lich king came to banish alex mograine soul, nothing happen

  13. #553
    dagreg's Avatar Sergeant
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    The quest doesn´t work, but there is a fix. Near the place there is a NPC called something like [chapter ...] just kill it, that will complete the quest.

  14. #554
    pryd's Avatar Member
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    Updated Trin2 Core7325, added NPC Professions, Item NPC Summoner, Gambling patches

    Trin2 Core has been updated to 7325.

    Thanks to SPGM for having a public repo, I used the scripts as guidance
    and added a few extras into the core such as:


    NPC Profession Master ( helps raise profession / secondary skill level )
    creature_template = 99003 Pryds Prof Master

    Also added an item that goes in the key bag which allows players to
    summon the Essential NPCs such as recruiter, telenpc, guildhouse, npc buffer, and npc professions then despawns them after 2 minutes.

    item_template = 8 Pryds NPC Summoner


    If you don't like this option for your players make sure to take it out of
    the playercreate_item table in your world database.


    Make sure to check out the extra options added in trinitycore.conf
    for bots commands, npc buffer, and more. You can now set .bot
    command from the trinitycore.conf, or force players to use the recruitment
    bot.


    Lastly players have access to gambling commands such as
    .gamble .roulette


    I'll be testing out some databases in the next few days to see
    if I can't merge over my goods, it's a long process but could be
    worth it.

  15. #555
    rb2crens's Avatar Member
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    good job.. btw have you heard the news about upcoming trinity 3.3.2??

    http://www.trinitycore.org/forum/3-3-2-t8031.html

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