lmao Xel.
Mager this looks very simple and understandable, though I wouldn't be able to do such a thing. I therefor give you your well-earned +Rep (if I can)
lmao Xel.
Mager this looks very simple and understandable, though I wouldn't be able to do such a thing. I therefor give you your well-earned +Rep (if I can)
Theres a few problems with this:
When you used sprintf(message, "Ding i lvled up i am now lvl %u", player->getLevel()); or whatever you had, nobody is going to know who leveled up. I suggest putting:
sprintf(message, "[%s] announces: Yay! I have leveled up to %u!", player->GetName(), player->getLevel());
why its not an announce its a yell?
Lunar Gaming - Reaching For The Stars
Sorry, misread.
Last edited by XxCyanidexX; 06-15-2009 at 03:33 PM.
Cyanide I'm pretty sure Mager gets it... and also he used yell on purpose so it isn't spamming everyone on the server.
I misread it. I didn't see that he didn't want it to be announced. Sorry :P.
=D its okay bro, people make mistakes. in fact i made quite alot of them lol
Lunar Gaming - Reaching For The Stars
Nice mate, +Rep.
Death to all but Metal.
This may be a dumb question, but does this need to be compiled to work on the server?
Yes it does Chaoticd. And you should update this with a level buff you get on level up. :P Make it do a litle bit more than just say that you leveled.
I live in a shoe
Very nice, testing on my server now
Edit:: Works just fineThanks man
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lesone, he's not a nab thats not what he was talking about.
that bool is the one saying whether or not the player actually performs the script or not.
Lunar Gaming - Reaching For The Stars