This share was removed because i posted it in the emu discussion section because i found it but i think i should post it again because it can benefit servers.
pastebin - collaborative debugging tool
Credits:
ScriptDev
This share was removed because i posted it in the emu discussion section because i found it but i think i should post it again because it can benefit servers.
pastebin - collaborative debugging tool
Credits:
ScriptDev
ty for sharing scyther +Rep
edited : rep on cooldown
what is the name of the CPP. Would should i call the CPP?
Anything you want?
I live in a shoe
i said what should i name the CPP file?
And i said you can name it anything you want..
I live in a shoe
really you can?
If i named it ProfessionNPC.cpp should this be like this
void SetupProfessionNPC(ScriptMgr * mgr);
Im getting this error
1>------ Build started: Project: ArcScriptProfessionNPC, Configuration: Release Win32 ------
1>Compiling...
1>ProfessionNPC.cpp
1>Setup.cpp
1>..\src\ProfessionNPC\ProfessionNPC.cpp(1) : fatal error C1083: Cannot open include file: 'precompiled.h': No such file or directory
1>Build log was saved at "file://c:\Documents and Settings\Mario Cimmino\Desktop\Arc Emu\trunk\src\scripts\projects\2008_int_release_ProfessionNPC\BuildLog.htm"
1>ArcScriptProfessionNPC - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Last edited by Darksid; 01-03-2009 at 02:38 PM.