[Release]-Pucy Northrend Taxi Best Ever menu

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  1. #16
    benzkool's Avatar Member
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    Originally Posted by Tornad0z View Post
    Here's the error:

    MySQL said:
    #1136 - Column count doesn't match value count at row 1
    You need to have right MySQL selected if your using ArcEmu with HeidiSQL then on left side of screen you should have a list like so-

    +information_schema
    +characters
    +mysql
    +world - this is what you want selected

    [Release]-Pucy Northrend Taxi Best Ever
  2. #17
    pucy's Avatar Member
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    hy

    Tell me what repack or emulator you use.Have fun
    Last edited by pucy; 12-10-2008 at 07:18 PM.

  3. #18
    Tornad0z's Avatar Member
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    Im using AC Web's 7.8 repack..

  4. #19
    Chatix's Avatar Member
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    Lol everytime I use this to port somewhere, it ports me under the map falling.

    Weird.
    Last edited by Chatix; 12-10-2008 at 10:09 PM.

  5. #20
    chaoticd35's Avatar Site Donator
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    I'll try this new taxi. I tried your old taxi and worked great and if you can remember I added Northern locations to your old taxi and posted that.. Anyway Excellent release. I would rep but I got to spread some around!!

  6. #21
    shellx's Avatar Member
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    thats perfect i'm using it

  7. #22
    benzkool's Avatar Member
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    Guys if your having problems with falling through map here is fix-
    Open up the .lua file you made (then one you put in scripts folder)
    Then look for tele your having trouble with (lets just say its the ally mall)

    Code:
    unit:GossipMenuAddItem(2, "Alliance Wotlk Mall", 22, 0)
    See the number i made red?
    You wanna match that bellow-

    Code:
    if(intid == 22) then
    player:Teleport(571, 6210.488770, 5742.875488,-3.506927)
    unit:GossipComplete(player)
    end
    As you can see red matches the red.
    All you want to do here is change yellow numbers, so here its "-3.506927"

    Simply remove the dot and everything after the dot and give +1 to to the number before it, so this would be "4"

    If it was "456.672352" you would change it to "457"

    Remember that it is the last number your changing (witch is z cord)

    Hope this helps!

  8. #23
    enjayce's Avatar Member
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    ok guys to get this to work correctly, you need to go to your arcemu config files and go to the section where it says about lua and make it into this

    <ScriptBackends LUA="1"
    AS="0">

    instead of "0"

    note this could be used for any lua script

  9. #24
    Chatix's Avatar Member
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    Originally Posted by enjayce View Post
    ok guys to get this to work correctly, you need to go to your arcemu config files and go to the section where it says about lua and make it into this

    <ScriptBackends LUA="1"
    AS="0">

    instead of "0"

    note this could be used for any lua script
    Question about this, kinda off topic to this thread, but since you brought this up. I already have a working teleporter, now I'm making a missing skill NPC. Would I have to change the
    Code:
    <ScriptBackends LUA="1"
                    AS="0">
    To
    Code:
    <ScriptBackends LUA="2"
                    AS="0">
    ?

  10. #25
    enjayce's Avatar Member
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    i dont beleive so, its just a switch to turn on the the lua engine, by default its set off

  11. #26
    Chatix's Avatar Member
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    Okay, I'll try it out later once I finish making it, thanks ^^

  12. #27
    benzkool's Avatar Member
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    Well before you both go messing everything up..you can only have 1 active npc lua script at a time.

    Changing the 1 -> 2 would make it so you can use any

    Kind of a bummer but its how things are
    Hope this helped

    Check my new Post btw

  13. #28
    Chatix's Avatar Member
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    Originally Posted by benzkool View Post
    Well before you both go messing everything up..you can only have 1 active npc lua script at a time.

    Changing the 1 -> 2 would make it so you can use any

    Kind of a bummer but its how things are
    Hope this helped

    Check my new Post btw
    Seriously? There's no way you can only have one LUA script. I've been on servers with tons. (Examples: Warp NPC, Missing Skills, Custom Bosses, I guess Custom Quest givers could be another one, and more.)

    So changing the

    <ScriptBackends LUA="1" AS="0"> to <ScriptBackends LUA="2" AS="0">

    Can make it so I can have more than 1 active or just change the kind of LUA you have?

  14. #29
    bsod-staff14's Avatar Member
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    =-) no but bro really great job!
    Immortal GamerZ Under Development!

  15. #30
    benzkool's Avatar Member
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    Originally Posted by Chatix View Post
    Seriously? There's no way you can only have one LUA script. I've been on servers with tons. (Examples: Warp NPC, Missing Skills, Custom Bosses, I guess Custom Quest givers could be another one, and more.)

    So changing the

    <ScriptBackends LUA="1" AS="0"> to <ScriptBackends LUA="2" AS="0">

    Can make it so I can have more than 1 active or just change the kind of LUA you have?
    You don't need lua for any of those things you just listed exept teleporting..

    0 meens unactive and 1 meens active put anything else in and it equals not active.
    Code:
    <ScriptBackends LUA="1" AS="0">
    You can have more then 1 custom lua but only 1 can effect objects, only 1 can effect npcs, only 1 can effect items.

    total of 3 scripts

    and like i said you dont need lua for any of this -
    Originally Posted by Chatix View Post
    Missing Skills, Custom Bosses, I guess Custom Quest givers could be another one, and more.
    witch is why you have been on servers with all of them....

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