Here it is:
Code:
/*Skill NPC.cpp
This script was written and is protected
by the GPL v2. This script was released
by Azolex of the Blua Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- Azolex, October 6, 2008. */
// basic Skill NPC by Azolex
// Copyrights (C) Azolex
#include "StdAfx.h"
#include "Setup.h"
class SCRIPT_DECL SkillNPC : public GossipScript{
public:
void GossipHello(Object *pObject, Player *Plr, bool AutoSend);
void GossipSelectOption(Object *pObject, Player *Plr, uint32 Id, uint32 IntId, const char *Code);
void GossipEnd(Object *pObject, Player *Plr);
void Destroy(){ delete this; }
};
void SkillNPC::GossipEnd(Object * pObject, Player* Plr){ GossipScript::GossipEnd(pObject, Plr); }
void SkillNPC::GossipHello(Object *pObject, Player *Plr, bool AutoSend){
GossipMenu *Menu;
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
if (Plr->getClass() == 1)
{
Menu->AddItem(0, "What spells can warriors learn?", 1);
}
if (Plr->getClass() == 2)
{
Menu->AddItem(0, "What spells can paladins learn?", 2);
}
if (Plr->getClass() == 3)
{
Menu->AddItem(0, "What spells can hunters learn?", 3);
}
if (Plr->getClass() == 9)
{
Menu->AddItem(0, "What spells can warlocks learn?", 4);
}
if (Plr->getClass() == 11)
{
Menu->AddItem(0, "What spells can druids learn?", 5);
}
if (Plr->getClass() == 4)
{
Menu->AddItem(0, "What spells can rogues learn?", 6);
}
if (Plr->getClass() == 5)
{
Menu->AddItem(0, "What spells can priests learn?", 7);
}
if (Plr->getClass() == 7)
{
Menu->AddItem(0, "What spells can shamans learn?", 8);
}
if (Plr->getClass() == 8)
{
Menu->AddItem(0, "What spells can mages learn?", 9);
}
Menu->AddItem(0, "Reset Talent Points", 98);
Menu->SendTo(Plr);
}
void SkillNPC::GossipSelectOption(Object *pObject, Player *Plr, uint32 Id, uint32 IntId, const char *Code){
Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT) ? ((Creature*)pObject) : NULL;
GossipMenu * Menu;
switch(IntId){
case 0: // Return to start
GossipHello(pObject, Plr, true);
break;
case 1:
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, "Taunt", 10);
Menu->AddItem(5, "Intercept", 13);
Menu->AddItem(5, "Defensive Stance", 11);
Menu->AddItem(5, "Beserker Stance", 12);
Menu->AddItem(0, "[Back]", 99);
Menu->SendTo(Plr);
break;
case 2:
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, "Redemption", 22);
Menu->AddItem(5, "Summon Warhorse", 20);
Menu->AddItem(5, "Summon Charger", 21);
Menu->AddItem(0, "[Back]", 99);
Menu->SendTo(Plr);
break;
case 3:
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, "Pet spells", 30);
Menu->AddItem(0, "[Back]", 99);
Menu->SendTo(Plr);
break;
case 4:
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, "Pet Spells", 40);
Menu->AddItem(5, "Summon Felstead", 41);
Menu->AddItem(5, "Summon Dreadstead", 42);
Menu->AddItem(0, "[Back]", 99);
Menu->SendTo(Plr);
break;
case 5:
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, "Bear Form", 54);
Menu->AddItem(5, "Dire Bear Form", 51);
Menu->AddItem(5, "Aquatic Form", 56);
Menu->AddItem(5, "Normal Flight Form", 52);
Menu->AddItem(5, "Epic Flight Form", 53);
Menu->AddItem(0, "[Back]", 99);
Menu->SendTo(Plr);
break;
case 6:
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(0, "[Back]", 99);
Menu->SendTo(Plr);
break;
case 7:
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(0, "[Back]", 99);
Menu->SendTo(Plr);
break;
case 8:
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(0, "[Back]", 99);
Menu->SendTo(Plr);
break;
case 10: // Warrior-Taunt
if(Plr->getLevel() >= 10)
{
Plr->addSpell(355);
Plr->BroadcastMessage("You have learned Taunt.");
}else{
Plr->BroadcastMessage("You must be level 10 to learn Taunt.");
}
break;
case 11: // Warrior-Defensive Stance
if(Plr->getLevel() >= 10)
{
Plr->addSpell(71);
Plr->BroadcastMessage("You have learned Defensive Stance.");
}else{
Plr->BroadcastMessage("You must be level 10 to learn Defensive Stance.");
}
break;
case 12: // Warrior-Beserker Stance
if(Plr->getLevel() >= 30)
{
Plr->addSpell(2458);
Plr->BroadcastMessage("You have learned Berseker Stance.");
}else{
Plr->BroadcastMessage("You must be level 30 to learn Berseker Stance.");
}
break;
case 13: // Warrior-Intercept
if(Plr->getLevel() >= 10)
{
Plr->addSpell(25275);
Plr->BroadcastMessage("You have learned Intercept.");
}else{
Plr->BroadcastMessage("You must be level 10 to learn Intercept.");
}
break;
case 20: // Paladin-Warhorse
if(Plr->getLevel() >= 40)
{
Plr->addSpell(13819);
Plr->BroadcastMessage("You have learned Summon Warhorse.");
}else{
Plr->BroadcastMessage("You must be level 40 to learn Summon Warhorse.");
}
break;
case 21: // Paladin-Charger
if(Plr->getLevel() >= 60)
{
Plr->addSpell(34767);
Plr->BroadcastMessage("You have learned Summon Charger.");
}else{
Plr->BroadcastMessage("You must be level 60 to learn Summon Charger.");
}
break;
case 22: // Paladin-Redemption
if(Plr->getLevel() >= 10)
{
Plr->addSpell(20773);
Plr->BroadcastMessage("You have learned Redemption.");
}else{
Plr->BroadcastMessage("You must be level 10 to learn Redemption.");
}
break;
case 30: // Hunter-Pet Spells
if(Plr->getLevel() >= 10)
{
Plr->addSpell(1515);
Plr->addSpell(883);
Plr->addSpell(5149);
Plr->addSpell(982);
Plr->addSpell(6991);
Plr->BroadcastMessage("You have learned your Hunter Pet Spells.");
Plr->Gossip_Complete();
}else{
Plr->BroadcastMessage("You are below level 10.");
Plr->Gossip_Complete();
}
break;
case 40: // Warlock-Pet Spells
if(Plr->getLevel() >= 10)
{
Plr->addSpell(688);
Plr->addSpell(697);
Plr->addSpell(712);
Plr->addSpell(691);
Plr->BroadcastMessage("You have learned your Warlock Pet Spells.");
Plr->Gossip_Complete();
}else{
Plr->BroadcastMessage("You are below level 10.");
Plr->Gossip_Complete();
}
break;
case 41: // Warlock-Felsteed
if(Plr->getLevel() >= 40)
{
Plr->addSpell(5784);
Plr->BroadcastMessage("You have learned Summon Felsteed.");
Plr->Gossip_Complete();
}else{
Plr->BroadcastMessage("You must be level 40 to learn Summon Felsteed.");
Plr->Gossip_Complete();
}
break;
case 42: // Warlock-Dreadsteed
if(Plr->getLevel() >= 60)
{
Plr->addSpell(23161);
Plr->BroadcastMessage("You have learned Summon Dreadsteed.");
Plr->Gossip_Complete();
}else{
Plr->BroadcastMessage("You must be level 60 to learn Summon Dreadsteed.");
Plr->Gossip_Complete();
}
break;
case 51: // Druid-Dire Bear Form
if(Plr->getLevel() >= 30)
{
Plr->addSpell(9634);
Plr->BroadcastMessage("You have learned Dire Bear Form.");
Plr->Gossip_Complete();
}else{
Plr->BroadcastMessage("You must be level 30 to learn Dire Bear Form.");
Plr->Gossip_Complete();
}
break;
case 52: // Druid-Normal Flight Form
if(Plr->getLevel() >= 68)
{
Plr->addSpell(33943);
Plr->BroadcastMessage("You have learned Summon Normal Flight Form.");
Plr->Gossip_Complete();
}else{
Plr->BroadcastMessage("You must be level 68 to learn Normal Flight Form.");
Plr->Gossip_Complete();
}
break;
case 53: // Druid-Epic Flight Form
if(Plr->getLevel() >= 70)
{
Plr->addSpell(40120);
Plr->BroadcastMessage("You have learned Summon Epic Flight Form.");
Plr->Gossip_Complete();
}else{
Plr->BroadcastMessage("You must be level 60 to learn Epic Flight Form.");
Plr->Gossip_Complete();
}
break;
case 54: // Druid-Bear form
if(Plr->getLevel() >= 10)
{
Plr->addSpell(6795);
Plr->BroadcastMessage("You have learned Bear Form.");
Plr->Gossip_Complete();
}else{
Plr->BroadcastMessage("You must be level 10 to learn Bear Form.");
Plr->Gossip_Complete();
}
break;
case 56: // Druid-Aquatic Form
if(Plr->getLevel() >= 20)
{
Plr->addSpell(6795);
Plr->BroadcastMessage("You have learned Aquatic Form.");
Plr->Gossip_Complete();
}else{
Plr->BroadcastMessage("You must be level 20 to learn Aquatic Form.");
Plr->Gossip_Complete();
}
break;
case 98: // Reset Talents
{
Plr->Reset_Talents();
Plr->BroadcastMessage("You have reset your talent points.");
Plr->Gossip_Complete();
}
break;
case 99: //Main Menu
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
if (Plr->getClass() == 1)
{
Menu->AddItem(0, "What spells can warriors learn?", 1);
}
if (Plr->getClass() == 2)
{
Menu->AddItem(0, "What spells can paladins learn?", 2);
}
if (Plr->getClass() == 3)
{
Menu->AddItem(0, "What spells can hunters learn?", 3);
}
if (Plr->getClass() == 9)
{
Menu->AddItem(0, "What spells can warlocks learn?", 4);
}
if (Plr->getClass() == 11)
{
Menu->AddItem(0, "What spells can druids learn?", 5);
}
if (Plr->getClass() == 4)
{
Menu->AddItem(0, "What spells can rogues learn?", 6);
}
if (Plr->getClass() == 5)
{
Menu->AddItem(0, "What spells can priests learn?", 7);
}
if (Plr->getClass() == 7)
{
Menu->AddItem(0, "What spells can shamans learn?", 8);
}
Menu->AddItem(0, "Reset Talent Points", 98);
Menu->SendTo(Plr);
break;
}
}
void SetupSkillNPC(ScriptMgr * mgr)
{
mgr->register_gossip_script(50001, (GossipScript*) new SkillNPC());
}
PayNPC
Code:
/*Skill NPC.cpp
This script was written and is protected
by the GPL v2. This script was released
by Azolex of the Blua Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- Azolex, October 21, 2008. */
// Crap PayNPC by Azolex
// Copyrights (C) Azolex
#include "StdAfx.h"
#include "Setup.h"
class SCRIPT_DECL Paymaster : public GossipScript
{
public:
void GossipHello(Object* pObject, Player * plr, bool AutoSend)
{
GossipMenu *Menu;
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9998, plr);
Menu->AddItem( 0, "1.000 Gold", 0);
if(AutoSend)
Menu->SendTo(plr);
}
void GossipSelectOption(Object* pObject, Player * plr, uint32 Id, uint32 IntId, const char * Code)
{
Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL;
if(pCreature==NULL)
return;
switch(IntId)
{
case 0:
plr->SetUInt32Value(PLAYER_FIELD_COINAGE, 10000000);
break;
}
}
void GossipEnd(Object * pObject, Player* Plr)
{
GossipScript::GossipEnd(pObject, Plr);
}
void Destroy()
{
delete this;
}
};
void SetupPayNPC(ScriptMgr * mgr)
{
GossipScript * payNpc = (GossipScript*) new Paymaster;
mgr->register_gossip_script(50003, payNpc);
}
SQL:
Code:
/* Clean up */
DELETE FROM creature_names WHERE (`entry`='50001');
DELETE FROM creature_proto WHERE (`entry`='50001');
/* And now Creature */
INSERT INTO `creature_names` (`entry`, `name`, `subname`, `info_str`, `type`, `family`, `rank`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `civilian`, `leader`) VALUES ('50001', 'SkillNPC', 'Blua Scripting', '', '0', '0', '0', '23758', '0', '0', '0', '0', NULL);
INSERT INTO `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `mountdisplayid`, `equipmodel1`, `equipmodel2`, `equipmodel3`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`) VALUES ('50001', '70', '70', '1635', '100', '100', '0', '1', '1', '1500', '0', '0', '0', '0', '0', '0', '0', '0', '0', '36000', '1', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '2.5', '8', '14');
Credits:
Blua Scripting : Blua - Revision 404: /