[Release] Skill Npc 2.0 menu

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  1. #1
    Sylex's Avatar Active Member
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    [Release] Skill Npc 2.0

    Completely redone by me. I wrote this WHOLE script. Everyone on my servers say its a big help for them! twocents

    What's new in Ver. 2.0?

    • All class spells
    • New layout
    • Major cpu fixes
    • Spells that cannot be trained by regular trainers
    • Mount spells
    • Pet spells



    SkillNPC.cpp
    Code:
    // Major Updates, Fixes, and Core by Nebels
    // Some help by insanesk8123 <3
    
    #include "StdAfx.h"
    #include "Setup.h"
    
    class SCRIPT_DECL SkillNPC : public GossipScript{
    public:
        void GossipHello(Object *pObject, Player *Plr, bool AutoSend);
        void GossipSelectOption(Object *pObject, Player *Plr, uint32 Id, uint32 IntId, const char *Code);
        void GossipEnd(Object *pObject, Player *Plr);
    	void Destroy(){ delete this; }
    };
    void SkillNPC::GossipEnd(Object * pObject, Player* Plr){ GossipScript::GossipEnd(pObject, Plr); }
    void SkillNPC::GossipHello(Object *pObject, Player *Plr, bool AutoSend){
    	GossipMenu *Menu;
        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    				if (Plr->getClass() == 1) 
     { 
    Menu->AddItem(0, "What spells can warriors learn?", 1);
     } 
    				if (Plr->getClass() == 2)
     { 
    Menu->AddItem(0, "What spells can paladins learn?", 2);
     }
    				if (Plr->getClass() == 3)
     { 
    Menu->AddItem(0, "What spells can hunters learn?", 3);
     }
    				if (Plr->getClass() == 9)
     { 
    Menu->AddItem(0, "What spells can warlocks learn?", 4);
     }
    				if (Plr->getClass() == 11)
     { 
    Menu->AddItem(0, "What spells can druids learn?", 5);
     }
    				if (Plr->getClass() == 4) 
     { 
    Menu->AddItem(0, "What spells can rogues learn?", 6);
     } 
    				if (Plr->getClass() == 5) 
     { 
    Menu->AddItem(0, "What spells can priests learn?", 7);
     } 
    				if (Plr->getClass() == 7) 
     { 
    Menu->AddItem(0, "What spells can shamans learn?", 8);
     } 
    				if (Plr->getClass() == 8) 
     { 
    Menu->AddItem(0, "What spells can mages learn?", 9);
     } 
    
        Menu->SendTo(Plr);
    }
    
    
    void SkillNPC::GossipSelectOption(Object *pObject, Player *Plr, uint32 Id, uint32 IntId, const char *Code){
    	Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT) ? ((Creature*)pObject) : NULL;
    	GossipMenu * Menu;
    	switch(IntId){
    	case 0:     // Return to start
    				GossipHello(pObject, Plr, true);
                break;
    
    case 1:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Taunt", 10);
    Menu->AddItem(5, "Intercept", 13);
    Menu->AddItem(5, "Mortal Strike", 14);
    Menu->AddItem(5, "Defensive Stance", 11);
    Menu->AddItem(5, "Beserker Stance", 12);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 2:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Redemption", 22);
    Menu->AddItem(5, "Summon Warhorse", 20);
    Menu->AddItem(5, "Summon Charger", 21);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 3:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Pet spells", 30);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 4:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Pet Spells", 40);
    Menu->AddItem(5, "Summon Felstead", 41);
    Menu->AddItem(5, "Summon Dreadstead", 42);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 5:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Growl", 50);
    Menu->AddItem(5, "Bear Form", 51);
    Menu->AddItem(5, "Normal Flight Form", 52);
    Menu->AddItem(5, "Epic Flight Form", 53);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 6:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 7:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 8:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 9:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
            case 10:     // Warrior-Taunt
    			if(Plr->getLevel() >= 10)
    			{
    				Plr->addSpell(355);
    				Plr->BroadcastMessage("You have learned Taunt.");
    			}else{
    				Plr->BroadcastMessage("You must be level 10 to learn Taunt.");
    				}
    			break;
    
    	case 11:     // Warrior-Defensive Stance
    			if(Plr->getLevel() >= 10)
    			{
    				Plr->addSpell(71);
    				Plr->BroadcastMessage("You have learned Defensive Stance.");
    			}else{
    				Plr->BroadcastMessage("You must be level 10 to learn Defensive Stance.");
    				}
    			break;
    
    	case 12:     // Warrior-Beserker Stance
    			if(Plr->getLevel() >= 30)
    			{
    				Plr->addSpell(2458);
    				Plr->BroadcastMessage("You have learned Berseker Stance.");
    			}else{
    				Plr->BroadcastMessage("You must be level 30 to learn Berseker Stance.");
    				}
    			break;
    
    	case 13:     // Warrior-Intercept
    			if(Plr->getLevel() >= 10)
    			{
    				Plr->addSpell(25275);
    				Plr->BroadcastMessage("You have learned Intercept.");
    			}else{
    				Plr->BroadcastMessage("You must be level 10 to learn Intercept.");
    				}
    			break;
    
    	case 14:     // Warrior-Mortal Strike
    			if(Plr->getLevel() >= 40)
    			{
    				Plr->addSpell(30330);
    				Plr->BroadcastMessage("You have learned Mortal Strike.");
    			}else{
    				Plr->BroadcastMessage("You must be level 40 to learn Mortal Strike.");
    				}
    			break;
    
            case 20:     // Paladin-Warhorse
    			if(Plr->getLevel() >= 40)
    			{
                    		Plr->addSpell(13819);
                			Plr->BroadcastMessage("You have learned Summon Warhorse.");
    			}else{ 
    				Plr->BroadcastMessage("You must be level 40 to learn Summon Warhorse."); 
    				}
    			break;
    
    	case 21:     // Paladin-Charger
    			if(Plr->getLevel() >= 60)
    			{
                    		Plr->addSpell(34767);
                			Plr->BroadcastMessage("You have learned Summon Charger.");
    			}else{ 
    				Plr->BroadcastMessage("You must be level 60 to learn Summon Charger."); 
    				}			
    			break;
    
    	case 22:     // Paladin-Redemption
    			if(Plr->getLevel() >= 10)
    			{
                    		Plr->addSpell(20773);
                			Plr->BroadcastMessage("You have learned Redemption.");
    			}else{ 
    				Plr->BroadcastMessage("You must be level 10 to learn Redemption."); 
    				}			
    			break;
            
            case 30:     // Hunter-Pet Spells
    	        	if(Plr->getLevel() >= 10)
    	        	{
    				Plr->addSpell(1515);
    				Plr->addSpell(883);
    				Plr->addSpell(5149);
    				Plr->BroadcastMessage("You have learned your Hunter Pet Spells.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You are below level 10.");
    				Plr->Gossip_Complete();
    				}
                		break;
    
    	case 40:     // Warlock-Pet Spells
    	        	if(Plr->getLevel() >= 10)
    	        	{
    				Plr->addSpell(688);
    				Plr->addSpell(697);
    				Plr->addSpell(712);
    				Plr->addSpell(691);
    				Plr->BroadcastMessage("You have learned your Warlock Pet Spells.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You are below level 10.");
    				Plr->Gossip_Complete();
    			}
    			break;
    
    	case 41:     // Warlock-Felsteed
    	        	if(Plr->getLevel() >= 40)
    	        	{
    				Plr->addSpell(5784);
    				Plr->BroadcastMessage("You have learned Summon Felsteed.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 40 to learn Summon Felsteed.");
    				Plr->Gossip_Complete();
    			}
    			break;
    
    	case 42:     // Warlock-Dreadsteed
    	        	if(Plr->getLevel() >= 60)
    	        	{
    				Plr->addSpell(23161);
    				Plr->BroadcastMessage("You have learned Summon Dreadsteed.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 60 to learn Summon Dreadsteed.");
    				Plr->Gossip_Complete();
    			}
                		break;
    
    	case 50:     // Druid-Growl
    	        	if(Plr->getLevel() >= 10)
    	        	{
    				Plr->addSpell(6795);
    				Plr->BroadcastMessage("You have learned Growl.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 10 to learn Growl.");
    				Plr->Gossip_Complete();
    			}
                		break;
    
    	case 51:     // Druid-Dire Bear Form
    	        	if(Plr->getLevel() >= 30)
    	        	{
    				Plr->addSpell(9634);
    				Plr->BroadcastMessage("You have learned Dire Bear Form.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 30 to learn Dire Bear Form.");
    				Plr->Gossip_Complete();
    			}
                		break;
    
    	case 52:     // Druid-Normal Flight Form
    	        	if(Plr->getLevel() >= 68)
    	        	{
    				Plr->addSpell(33943);
    				Plr->BroadcastMessage("You have learned Summon Normal Flight Form.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 68 to learn Normal Flight Form.");
    				Plr->Gossip_Complete();
    			}
                		break;
    
    	case 53:     // Druid-Epic Flight Form
    	        	if(Plr->getLevel() >= 70)
    	        	{
    				Plr->addSpell(40120);
    				Plr->BroadcastMessage("You have learned Summon Epic Flight Form.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 60 to learn Epic Flight Form.");
    				Plr->Gossip_Complete();
    			}
                		break;
    	case 99:    //Main Menu
    			objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    				if (Plr->getClass() == 1) 
     { 
    Menu->AddItem(0, "What spells can warriors learn?", 1);
     } 
    				if (Plr->getClass() == 2)
     { 
    Menu->AddItem(0, "What spells can paladins learn?", 2);
     }
    				if (Plr->getClass() == 3)
     { 
    Menu->AddItem(0, "What spells can hunters learn?", 3);
     }
    				if (Plr->getClass() == 9)
     { 
    Menu->AddItem(0, "What spells can warlocks learn?", 4);
     }
    				if (Plr->getClass() == 11)
     { 
    Menu->AddItem(0, "What spells can druids learn?", 5);
     }
    				if (Plr->getClass() == 4) 
     { 
    Menu->AddItem(0, "What spells can rogues learn?", 6);
     } 
    				if (Plr->getClass() == 5) 
     { 
    Menu->AddItem(0, "What spells can priests learn?", 7);
     } 
    				if (Plr->getClass() == 7) 
     { 
    Menu->AddItem(0, "What spells can shamans learn?", 8);
     } 
    				if (Plr->getClass() == 8) 
     { 
    Menu->AddItem(0, "What spells can mages learn?", 9);
     } 
    Menu->SendTo(Plr);
    break;
    
    			
    		}
    	}
    
    void SetupSkillNPC(ScriptMgr * mgr)
    {
    	mgr->register_gossip_script(30010, (GossipScript*) new SkillNPC());
    }
    Setup.cpp
    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    #include <scriptSetup.h>
    
    extern "C" SCRIPT_DECL uint32 _exp_get_version()
    {
        return MAKE_SCRIPT_VERSION(SCRIPTLIB_VERSION_MAJOR, SCRIPTLIB_VERSION_MINOR);
    }
    
    extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr)
    {
        SetupSkillNPC(mgr);
    }
    
    #ifdef WIN32 
    
    extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
    {
    return SCRIPT_TYPE_MISC;
    }
    
    #endif
    Setup.h
    Code:
    #ifndef INSTANCE_SCRIPTS_SETUP_H
    #define INSTANCE_SCRIPTS_SETUP_H
    
    void SetupSkillNPC(ScriptMgr * mgr);
    
    #endif
    Sql Code
    Code:
    INSERT INTO `creature_names` VALUES ('30010', 'Mrs. Whatsitstoya', 'Skill NPC', ' ', '0', '7', '0', '0', '0', null, '0', '10432', '0', '0', '1', '1', '0', null);
    INSERT INTO `creature_proto` VALUES ('30010', '1', '1', '35', '2300', '2300', '0', '1', '1', '1400', '0', '3', '3.87', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '20', '0', '0', '0', '0', '0', '0', '2', '0.3', '0', '0', '0', '0', '0', '2.5', '8', '14', '0');
    This is tested and seems to be working. Hope you guys enjoy this one as much as the Twink Npc! :wink0:


    Downloads:

    4.0 Stable
    Last edited by Sylex; 03-03-2008 at 11:19 PM.

    [Release] Skill Npc 2.0
  2. #2
    Gastricpenguin's Avatar Legendary
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    Excellent work.
    Posted the source, credit given, and nice contribution
    +6 rep
    Life Puzzler WoW - Website | Forums

  3. #3
    Sylex's Avatar Active Member
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    Thanks Gastricpenguin! :-)

  4. #4
    Gastricpenguin's Avatar Legendary
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    You forgot one thing, add:
    Code:
    
    #include <scriptSetup.h>


    To the top of Setup.cpp. Or else you will get a "version mismatch" error in ascent.exe
    Life Puzzler WoW - Website | Forums

  5. #5
    Sylex's Avatar Active Member
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    In stable 4.0, it works fine without it :P But, I'll go ahead and add it to the script.

  6. #6
    kanqaz's Avatar Banned
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    awesome and thx for the source (: +rep 2x

  7. #7
    Succy's Avatar Banned
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    Really Nice! A great contribution +Rep x2

  8. #8
    Sylex's Avatar Active Member
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    Your welcome kanqaz. If you have any problems, please post it and I'll try to answer it the best I can. Any suggestions are welcome too.

  9. #9
    vb4evr's Avatar Member
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    Very nice release Nebels. Goes above and beyond. + what little rep I can give. =)

    Also,
    Not sure if you want it, but I compiled up a pet trainer script a couple of weeks ago you are welcome to merge into yours if you wished. The thread was here.

  10. #10
    Sylex's Avatar Active Member
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    Thanks vb4evr. If you want me to add it, get me the source through pm.

  11. #11
    MysterioussouL's Avatar Banned
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    nice work +Rep x2 Nebels

  12. #12
    Sylex's Avatar Active Member
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    Thank you MysterioussouL. ))

  13. #13
    vb4evr's Avatar Member
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    Sure thing, although just tried to send it and is too large for PM.
    I can send via email if you would like you can PM me your email and I can send it or I can post here?

  14. #14
    Sylex's Avatar Active Member
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    You can post it here if you want.

  15. #15
    Sylex's Avatar Active Member
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    No suggestions? That means its got everything? :P

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