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  1. #1531
    Aldebaraan's Avatar Elite User
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    Originally Posted by Andrew_9 View Post
    Please consider adding this module in future builds. GitHub - silviu20092/mod-mythic-plus: Mythic Plus system for Azerothcore.
    Already added to the patreon tiers 3-7 update.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #1532
    Aldebaraan's Avatar Elite User
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    Originally Posted by smilingbob View Post
    A little more info, I went into game on my admin account and invited a fresh 60 bot in Shatt to group. I checked his spell book, and sure enough he had his Green Wind Rider flying mount but was insisting on following me on his ground mount. I then used commands in an attempt to force him to mount his flyer, and he kept telling me "cannot cast [Green Wind Rider] on self." I kept at it, and he finally successfully cast the spell and followed me on his Wind Rider. No idea why this is happening, but thought maybe it was a simple issue someone else had a solution for. I don't do Discords and it's not a deal breaker, just thought I'd report it here.
    Are you on individual progression? If yes maybe the bot is being blocked from using the mount because he isn't level 70 to unlock it. Otherwise since you do not use discord make a bug report in the playerbot github.

  3. #1533
    GuybrushThreepwood's Avatar Active Member
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    @spynix34,
    Hey! I've been chatting with the devs in the Ollama module discord and the recommended setting is 2, so if it works for you at 20 - then great!
    I had a problem with 0 too, it eventually lead to "Failed to reach Ollama" errors and very slow chat responses from the bots.

    @KO_EN,
    Well I'm glad I was on to something this time
    Yeah, I figured the RNDbot issue - but it took me a bit to realize you also need to .ip set in another zone, before it takes effect.

  4. #1534
    KO_EN's Avatar Active Member
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    Originally Posted by GuybrushThreepwood View Post
    @KO_EN,
    Well I'm glad I was on to something this time
    Yeah, I figured the RNDbot issue - but it took me a bit to realize you also need to .ip set in another zone, before it takes effect.

    the `.ip set` command not updating right away I've already fixed. that should be working next time this repack is updated.


    this will fix the other issues, you don't have to wait for the repack update, just run this with HeidiSQL
    thanks for reporting this. If you notice anything else, please report it on the Individual Progression GitHub.


    DELETE FROM `game_event_gameobject` WHERE `eventEntry` = 17 AND `guid` BETWEEN 660000 AND 660115;
    DELETE FROM `game_event_creature` WHERE `eventEntry` = 17 AND `guid` BETWEEN 660000 AND 660191;

    DELETE FROM `creature_questender` WHERE `id` = 616281 AND `quest` IN (9295, 9299, 9300, 9301, 9302, 9304);
    INSERT INTO `creature_questender` (`id`, `quest`) VALUES
    (616281, 9295),
    (616281, 9299),
    (616281, 9300),
    (616281, 9301),
    (616281, 9302),
    (616281, 9304);


    for a bit more info about this, check out Fix SI conflicts with AC update by Grimfeather . Pull Request #800 . ZhengPeiRu21/mod-individual-progression . GitHub
    I'm Grimfeather btw on GitHub.
    Last edited by KO_EN; 3 Days Ago at 05:47 AM.

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  6. #1535
    GuybrushThreepwood's Avatar Active Member
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    Wow! I did not expect such a lightning response and fix. Thank you very much!
    It really is a testament to the standards level you keep yourself at and the pride you take in your work. Much respect!

    I ran the queries and went to turn in the quests and teleported around the major cities to make sure the low-level scourge are spawned. It all works perfectly fine now.

    Quests
    image hosted at ImgBB — ImgBB

    Invasion
    image hosted at ImgBB — ImgBB

    I just want to ask to clarify something. I haven't experienced this event in retail or at all before, so I'm naturally curious. Does this event work the same way in IP as described in this site? Or is it a work in progress?
    Once you have the quest, head out the front gate and you’ll find some runic circles surrounded by level 6-7 undead mobs: Skeletal Soldier and Spectral Apparition. Kill these mobs until you have looted 3
    Dim Necrotic Stone, and stand inside the runic circle to “investigate” it. Then return to the quest giver for your (modest) reward.


    I cleared the mobs outside SW but got zero drops from them. Or is this only for low levels?

    The other line that I saw was:
    In addition to the low-level Scourge outside, you’ll also find high-level elite undead mobs periodically attacking inside Stormwind and Undercity.
    Does this occur? I haven't stuck around long enough to make sure.

    There are a lot more things described there, but I'm sure you know them much better than me. I'm just curious what to expect and whether I should be actively looking for them for testing purposes.
    I'm a bit wary of opening issues on github willy-nilly, but if run into something that's certainly odd I can surely do that!

    Thank you again for your dedication!

  7. #1536
    smilingbob's Avatar Active Member
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    Originally Posted by Aldebaraan View Post
    Are you on individual progression? If yes maybe the bot is being blocked from using the mount because he isn't level 70 to unlock it. Otherwise since you do not use discord make a bug report in the playerbot github.
    I am not using the IP, just the standard repack. I do have the expansion set at "1", which is TBC (excluding WotLK) and was thinking maybe this is making the bots act like TBC flying (L70) instead of WotLK (L60). The config file for the playerbots leads me to believe they should be using the mounts regardless, but who knows. Thanks for the responses and ideas.

    Edit: I think I'll go in and change expansion to "2" just to see if this allows the bots to fly at L60.

    The bots at level 70 will use their flying mounts but not below this level even with WotLK expansion selected. So it appears they ignore the playerbot.conf and follow the original flying limitations present in TBC regardless.
    Last edited by smilingbob; 3 Days Ago at 07:57 AM. Reason: Update

  8. #1537
    KO_EN's Avatar Active Member
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    Originally Posted by GuybrushThreepwood View Post

    I cleared the mobs outside SW but got zero drops from them. Or is this only for low levels?

    The other line that I saw was:
    In addition to the low-level Scourge outside, you’ll also find high-level elite undead mobs periodically attacking inside Stormwind and Undercity.
    Does this occur? I haven't stuck around long enough to make sure.

    There are a lot more things described there, but I'm sure you know them much better than me. I'm just curious what to expect and whether I should be actively looking for them for testing purposes.
    I'm a bit wary of opening issues on github willy-nilly, but if run into something that's certainly odd I can surely do that!

    Thank you again for your dedication!
    I think you're just unlucky.
    the dim-necrotic stones have a 25% drop chance.

    the high-level elites attacking inside cities has not been implemented (yet). I may add this at some point.
    the scourge invasion could use some updates still, just need to put the time into it. I'm not getting much help, it's pretty much just me working on the module.

  9. Thanks GuybrushThreepwood (1 members gave Thanks to KO_EN for this useful post)
  10. #1538
    GuybrushThreepwood's Avatar Active Member
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    Originally Posted by KO_EN View Post
    I think you're just unlucky.
    the dim-necrotic stones have a 25% drop chance.

    the high-level elites attacking inside cities has not been implemented (yet). I may add this at some point.
    the scourge invasion could use some updates still, just need to put the time into it. I'm not getting much help, it's pretty much just me working on the module.
    You are right, I haven't tested it enough. I will try again later and see how it goes.

    I imagine the high-level elites would be fun for the people who run their servers for others, not playing solo like me. The extra rares - dungeon bosses would also be cool. But I realize this is just 1 event and the scope of IP is huge. I didn't know it's a 1-man band show - I think it's obvious by the popularity of the module that you've done a fantastic job. I wish I could help but my coding knowledge is as low as Invincible's drop rate. Not super familiar with how the game was or should be either, that's why I'm posting a lot of basic questions.

    I was thinking when I started playing with the module - do you ever plan to or think it would be of any benefit to implement expansion-specific talent trees? I imagine this would require a lot of edits probably on client side too, but am not sure how well it will gel with the rest of the game-world.

    Cheers!

  11. #1539
    KO_EN's Avatar Active Member
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    Originally Posted by GuybrushThreepwood View Post

    I was thinking when I started playing with the module - do you ever plan to or think it would be of any benefit to implement expansion-specific talent trees? I imagine this would require a lot of edits probably on client side too, but am not sure how well it will gel with the rest of the game-world.

    Cheers!
    the talent tree restoration has been requested quite a lot. It would be amazing yes. but it's a ton of work. you have no idea.
    and yes it would require client edits. I don't have enough understanding of how to approach this. I wouldn't know where to start.

    it's just not worth it. this is all unpaid work. we're talking about over 1000 hours here to make that happen, IF I can even figure out how to do it.
    and then you'll have people that like it the way it is, so I would have to make it possible to keep it the way it is now as well.

    so no. not likely going to happen.

    changing vanilla spells and skills also has complications for later expansions. so it would all have to revert again once a player gets to TBC and WotLK.
    you have no idea what you're asking here.

    there are ways to limit the talent trees perhaps.make the bottom rows unavailable during vanilla.
    but that's a custom fix. that's not "fixing" anything.

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  13. #1540
    GuybrushThreepwood's Avatar Active Member
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    Originally Posted by KO_EN View Post
    the talent tree restoration has been requested quite a lot. It would be amazing yes. but it's a ton of work. you have no idea.
    and yes it would require client edits. I don't have enough understanding of how to approach this. I wouldn't know where to start.

    it's just not worth it. this is all unpaid work. we're talking about over 1000 hours here to make that happen, IF I can even figure out how to do it.
    and then you'll have people that like it the way it is, so I would have to make it possible to keep it the way it is now as well.

    so no. not likely going to happen.

    changing vanilla spells and skills also has complications for later expansions. so it would all have to revert again once a player gets to TBC and WotLK.
    you have no idea what you're asking here.

    there are ways to limit the talent trees perhaps.make the bottom rows unavailable during vanilla.
    but that's a custom fix. that's not "fixing" anything.
    Trust me, even without much understanding I figured it would be a massive undertaking. And for the record it's not a "request" of any kind, I was just curious as it was one of the first things that popped in my mind when playing. I guess you've been through that conversation a lot of times before though, sorry for bringing it up again If you ask me, I'd probably be one of those people that would like it to stay as it is.

    I'm very familiar with unpaid work (albeit in different spheres) and I realize a passion project as massive as this can absolutely take a huge a toll on a person. Honestly it's a miracle we have it as good as it is now.

    I hope you don't run out of passion anytime soon and thanks again for the continued support. I really appreciate the direct communication.

  14. #1541
    19Nair97's Avatar Member
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    Thank you for the Update!

    I do have one question regarding the AHbot.

    How can I price my items so that the AHbot will buy my items?
    - Currently I'm typing my item in the search bar and then price it accordingly to undercut the highest price by 1c.

    Is there a formula that i can use to know how much I can price an item?
    - There are some stuff like Chunk of Boar meat that doesn't have an active auction from the AHbot and I don't know what to price it at. I don't want it to be so high that it wont buy it and I don't want it too low that I lose profit. Thank you again.

  15. #1542
    Aldebaraan's Avatar Elite User
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    Originally Posted by smilingbob View Post
    I am not using the IP, just the standard repack. I do have the expansion set at "1", which is TBC (excluding WotLK) and was thinking maybe this is making the bots act like TBC flying (L70) instead of WotLK (L60). The config file for the playerbots leads me to believe they should be using the mounts regardless, but who knows. Thanks for the responses and ideas.

    Edit: I think I'll go in and change expansion to "2" just to see if this allows the bots to fly at L60.

    The bots at level 70 will use their flying mounts but not below this level even with WotLK expansion selected. So it appears they ignore the playerbot.conf and follow the original flying limitations present in TBC regardless.
    Ok. If you want them to respect the expansion configuration you need to contact the playerbot devs and suggest them to do so.

  16. #1543
    Aldebaraan's Avatar Elite User
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    Originally Posted by 19Nair97 View Post
    Thank you for the Update!

    I do have one question regarding the AHbot.

    How can I price my items so that the AHbot will buy my items?
    - Currently I'm typing my item in the search bar and then price it accordingly to undercut the highest price by 1c.

    Is there a formula that i can use to know how much I can price an item?
    - There are some stuff like Chunk of Boar meat that doesn't have an active auction from the AHbot and I don't know what to price it at. I don't want it to be so high that it wont buy it and I don't want it too low that I lose profit. Thank you again.
    Code:
    git clone --depth 1 https://github.com/NathanHandley/mod-ah-bot
    Them analyze the code. Tell a LLM to find the formula it uses. I'm busy and cannot look at it myself.

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  18. #1544
    KO_EN's Avatar Active Member
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    Originally Posted by GuybrushThreepwood View Post
    Lastly, another issue I've encountered is that some bots I invited to group with would act as if the scourge mobs aren't there. They just do nothing. I verified the issue in Tanaris, by attacking scorpions or hyenas that were nearby - the mobs reacted to those, but not to the scourge invaders. Those are RNDbots. Setting their IP level to 6 and re-zoning fixed it, but I just wanted to throw that in.
    !
    I've solved this now. next time this repacks gets updated this will be fixed.
    RNDbots will get the progression level of the party leader when they get invited.

    It's no longer required to set IndividualProgression.EnforceGroupRules to 0. it's better to leave it at 1 now.
    Setting it to 0 will let you invite everyone. Leaving it at 1 means you can only invite bots within your expansion level range.

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  20. #1545
    smilingbob's Avatar Active Member
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    Originally Posted by Aldebaraan View Post
    Ok. If you want them to respect the expansion configuration you need to contact the playerbot devs and suggest them to do so.
    I posted on their Github about the issue, thanks.

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