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  1. #1516
    spynix34's Avatar Member
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    can't wait for testing that thank guybrush

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. Thanks GuybrushThreepwood (1 members gave Thanks to spynix34 for this useful post)
  3. #1517
    nbd1606's Avatar Member
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    Originally Posted by KO_EN View Post
    1. Sounds like you first used the Individual Progression version. then switched to the version without it. But still use the same database. You have to start with a new database. IP makes thousands of changes that do not magically revert. You can copy your characters with the `.pdump write` and `.pdump load` commands. Or if you know a little bit about how HeidiSQL works, you can export the `acore_characters` database. more info about the pdump command can be found here: GM Commands | AzerothCore
    I never used the IP version. The AQ event NPCs and objects are present in the non-IP version out of the box.


    Originally Posted by KO_EN View Post
    2. I've looked at the drop rate of the Stone of Relu. It's set to 10% in AzerothCore. It indeed seems a bit too high. I've also looked at the drop rate VMangos uses for this and they set it to 8%, which is still higher than what you would expect it to be if you read the comments about this item on wowhead.

    I did change the drop rate of many quest items for Individual Progression. But I want to be able to point at something as proof. VMangos is my go to source for drop rates.
    So in this case, I may change it to 8%, but that's still much higher than the 1-2% drop rate the wowhead comments suggest it should be.
    Thanks for the clarification regarding drop rates being modified in IP. However, this is irrelevant as I'm running the non-IP version of the repack.

    I've cross-checked the contents of the `creature_loot_template` table from this repack version against the contents of the same table in the AzerothCore repository and can confirm that they're nearly identical. I don't see any modules or settings that may be affecting drop rates, which means that the non-IP version is indeed using the default AzerothCore drop percentages. Still, these values feel off coming from a WotLK Classic perspective.

  4. #1518
    GuybrushThreepwood's Avatar Active Member
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    Originally Posted by spynix34 View Post
    can't wait for testing that thank guybrush
    Let me know if how it did for you!

    Also I have a question. I tried searching the thread but for some reason the search is not working for me. It ends up opening the start of the thread.
    I'm at level 2 of IP which is Blackwing Lair, but when I tried to enter with a bunch of bots through the Orb - I got in they didn't. Then when I tried to summon them - nothing. I got out and summoned them right at the entrance and that works but I can't figure out how to make them go in.

    I have enabled AiPlayerbot.AutoDoQuests = 1, added AiPlayerbot.RandomBotQuestIds = "7761... etc but still no dice. Am i doing something wrong? :[

  5. #1519
    KO_EN's Avatar Active Member
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    Originally Posted by GuybrushThreepwood View Post
    Let me know if how it did for you!

    Also I have a question. I tried searching the thread but for some reason the search is not working for me. It ends up opening the start of the thread.
    I'm at level 2 of IP which is Blackwing Lair, but when I tried to enter with a bunch of bots through the Orb - I got in they didn't. Then when I tried to summon them - nothing. I got out and summoned them right at the entrance and that works but I can't figure out how to make them go in.

    I have enabled AiPlayerbot.AutoDoQuests = 1, added AiPlayerbot.RandomBotQuestIds = "7761... etc but still no dice. Am i doing something wrong? :[
    most likely because zz_optional_attunements.sql was run
    this adds a quest requirement that the bots don't have.

    remove those quest requirements with:
    DELETE FROM `dungeon_access_requirements` WHERE `dungeon_access_id` IN (20, 26);
    you can do this with HeidiSQL

    or add the quest to the list of quests RNDbots automatically complete.
    you can do that in playerbots.conf
    you say you already did this. but you may have to delete all RNDbots and recreate them for this to work.

    # Quest that will be completed and rewarded to all random bots
    AiPlayerbot.RandomBotQuestIds = "7848,3802,5505,6502,7761,10277,10285,11492,24498,24710,24499,24511,24560,24682, 24710,24712"

    add 8182 and 7761 to that list.
    8182 is for ZG, which also has an added quest requirement
    7761 is for BWL.

    I would just remove the requirement with the query I mentioned first.
    These quest requirements are not in the original game. they're custom.

    edit:
    I now see 7761 is already in the list of quests RNDbots automatically complete.
    So, I don't know. Try the query to remove the requirement all together. see if that works.
    Last edited by KO_EN; 5 Days Ago at 07:51 AM.

  6. Thanks GuybrushThreepwood, Aldebaraan (2 members gave Thanks to KO_EN for this useful post)
  7. #1520
    GuybrushThreepwood's Avatar Active Member
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    @KO_EN,
    Thanks for the ideas!

    It actually worked out with editing the config file!
    But I can't understand why. I had the quest 7761 added, but I also now added the ones I've been missing (from the list your provided).

    Config
    image hosted at ImgBB — ImgBB

    At the same time, I did check the database but I couldn't find the right table. Seemed to me it wasn't there or I'm looking in the wrong place.
    SQL
    image hosted at ImgBB — ImgBB


    It works and I can give it a shot without skipping the progression tier manually. Thank God, there was no need to reset the botch. I grew fond of some of them

    Thank you very much again!

  8. #1521
    smilingbob's Avatar Active Member
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    Looking for some pointers. We run a dedicated LAN server with Tailscale for remote connections for friends/family, capped at 60 since March but I recently opened up Outland. After increasing the level cap to 70 and the bots in world from 2000 to 2500, I noticed that none of the bots use their flying mounts. Bots in all zones run on their ground mounts only and don't fly, even new bots just generated randomly at L70. They take taxis but I've yet to see one flying on their own mount. The playerbot config is fine and shows they should be using flying mounts at 60 and epic flyers at 70. Any thoughts?

  9. #1522
    Aldebaraan's Avatar Elite User
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    Originally Posted by smilingbob View Post
    Looking for some pointers. We run a dedicated LAN server with Tailscale for remote connections for friends/family, capped at 60 since March but I recently opened up Outland. After increasing the level cap to 70 and the bots in world from 2000 to 2500, I noticed that none of the bots use their flying mounts. Bots in all zones run on their ground mounts only and don't fly, even new bots just generated randomly at L70. They take taxis but I've yet to see one flying on their own mount. The playerbot config is fine and shows they should be using flying mounts at 60 and epic flyers at 70. Any thoughts?
    Sorry but i cannot think of anything that could be causing this other than the playerbots themselves, so you better ask in their discord or make a issue on their github. Again do not mention usage of a repack.

  10. #1523
    spynix34's Avatar Member
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    Originally Posted by GuybrushThreepwood View Post
    Hi again, just wanted to share something.

    To anyone with a shitty GPU like mine (with 8GB VRAM or less) - I found a model that's giving me fun and real-chat feeling results right here:
    https://ollama.com/artifish/llama3.2-uncensored

    Just open CMD and type:
    ollama pull artifish/llama3.2-uncensored

    and then in the playerbots module find the config line and replace the model name:
    OllamaChat.Model = artifish/llama3.2-uncensored

    Have fun!
    thank again work perfecto with my gpu 6gb!!

  11. Thanks GuybrushThreepwood (1 members gave Thanks to spynix34 for this useful post)
  12. #1524
    Andrew_9's Avatar Member
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    Please consider adding this module in future builds. GitHub - silviu20092/mod-mythic-plus: Mythic Plus system for Azerothcore.

  13. Thanks Aldebaraan (1 members gave Thanks to Andrew_9 for this useful post)
  14. #1525
    GuybrushThreepwood's Avatar Active Member
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    Hi again,

    I wanted to share something that's been a problem for me lately. I was doing the 40-man raids from MC to BWL, but I was having a hard time inviting bots to the group. Some accepted, others wouldn't. Some level 80s accepted, some level 80s didnt. I thought the problem was with playerbots bugging out, but it turned out it was an issue with individual progression.

    For some reason this was turned on for me. I guess it's the default option.
    IndividualProgression.EnforceGroupRules = 0
    (Description: Only allow players to group with others in the same progression phase)

    I thought that bots being bots, are not counted as real players but I guess it applies to them as well.

    ---

    The current issue with IP that I have is that the Scourge invasion tier is not spawning any mobs under the zigguraths. They are found here and there but I don't see any spawned invaders.
    I've read on the github page that "The Scourge Invasion is also active during this tier. Although it can't be completed, it will end after Kel'thuzad has been defeated."
    I'm not sure what it means that It can't be completed? I can't do the quests?

    Thanks and cheers!

  15. #1526
    smilingbob's Avatar Active Member
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    Originally Posted by Aldebaraan View Post
    Sorry but i cannot think of anything that could be causing this other than the playerbots themselves, so you better ask in their discord or make a issue on their github. Again do not mention usage of a repack.
    A little more info, I went into game on my admin account and invited a fresh 60 bot in Shatt to group. I checked his spell book, and sure enough he had his Green Wind Rider flying mount but was insisting on following me on his ground mount. I then used commands in an attempt to force him to mount his flyer, and he kept telling me "cannot cast [Green Wind Rider] on self." I kept at it, and he finally successfully cast the spell and followed me on his Wind Rider. No idea why this is happening, but thought maybe it was a simple issue someone else had a solution for. I don't do Discords and it's not a deal breaker, just thought I'd report it here.

  16. Thanks Aldebaraan (1 members gave Thanks to smilingbob for this useful post)
  17. #1527
    KO_EN's Avatar Active Member
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    Originally Posted by GuybrushThreepwood View Post
    Hi again,

    I wanted to share something that's been a problem for me lately. I was doing the 40-man raids from MC to BWL, but I was having a hard time inviting bots to the group. Some accepted, others wouldn't. Some level 80s accepted, some level 80s didnt. I thought the problem was with playerbots bugging out, but it turned out it was an issue with individual progression.

    For some reason this was turned on for me. I guess it's the default option.
    IndividualProgression.EnforceGroupRules = 0
    (Description: Only allow players to group with others in the same progression phase)

    I thought that bots being bots, are not counted as real players but I guess it applies to them as well.

    ---

    The current issue with IP that I have is that the Scourge invasion tier is not spawning any mobs under the zigguraths. They are found here and there but I don't see any spawned invaders.
    I've read on the github page that "The Scourge Invasion is also active during this tier. Although it can't be completed, it will end after Kel'thuzad has been defeated."
    I'm not sure what it means that It can't be completed? I can't do the quests?

    Thanks and cheers!
    Most Zigguraths have 3 crystals nearby. The ziggurath is in the center, there is nothing directly under it. look a bit further away.
    It not being able to be completed means that originally the whole invasion would end after destroying something like 150 of these crystals
    Because of how IP works, this event has to be always active. it can't end. other players will reach this phase later on and also need to be able to still do this.
    most players will play this singleplayer, but I have to make it possible for a server with many players at different progression levels to do everything.

    you can do the quests.
    Last edited by KO_EN; 4 Days Ago at 12:55 PM.

  18. Thanks GuybrushThreepwood, Aldebaraan (2 members gave Thanks to KO_EN for this useful post)
  19. #1528
    GuybrushThreepwood's Avatar Active Member
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    Originally Posted by KO_EN View Post
    Most Zigguraths have 3 crystals nearby. The ziggurath is in the center, there is nothing directly under it. look a bit further away.
    It not being able to be completed means that originally the whole invasion would end after destroying something like 150 of these crystals
    Because of how IP works, this event has to be always active. it can't end. other players will reach this phase later on and also need to be able to still do this.
    most players will play this singleplayer, but I have to make it possible for a server with many players at different progression levels to do everything.

    you can do the quests.
    Hey!

    First let me say I'm very grateful for your input on the many questions of varying level of stupid I have. I know it can't be easy repeating yourself over simple matters.

    I've taken the time to check all the zones that should be spawning the invasions and I can confirm that I found the crystals and mobs on EVERY location listed here under the "Winning Battles" section. However, I could not find a single crystal or mobs spawned in the major cities or their vicinities. I've spend probably 15 mins running around Elwynn Forest and Stormwind itself. I've also manually checked IF and Darnassus too. Are these active only at certain periods? Because all the others in the 6 zones were already spawned.

    Second, I've got a few quests from dropped notes by the invader mobs that lead to this NPC.
    Unfortunately when I went to EPL and found the guy, he is just there without "?" above his head, despite the map showing the quests as complete and ready to turn-in right there.
    Here;s a screengrab of that situation: Image — Postimages

    Lastly, another issue I've encountered is that some bots I invited to group with would act as if the scourge mobs aren't there. They just do nothing. I verified the issue in Tanaris, by attacking scorpions or hyenas that were nearby - the mobs reacted to those, but not to the scourge invaders. Those are RNDbots. Setting their IP level to 6 and re-zoning fixed it, but I just wanted to throw that in.

    Again, thanks for your attention!
    I'm pretty sure it's something I've messed up, maybe setting my IP level to 6 through the .ip command messed something up. Cheers!

  20. Thanks KO_EN (1 members gave Thanks to GuybrushThreepwood for this useful post)
  21. #1529
    spynix34's Avatar Member
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    Originally Posted by GuybrushThreepwood View Post
    Hi again, just wanted to share something.

    To anyone with a shitty GPU like mine (with 8GB VRAM or less) - I found a model that's giving me fun and real-chat feeling results right here:
    https://ollama.com/artifish/llama3.2-uncensored

    Just open CMD and type:
    ollama pull artifish/llama3.2-uncensored

    and then in the playerbots module find the config line and replace the model name:
    OllamaChat.Model = artifish/llama3.2-uncensored

    Have fun!
    i have changing that in the ollama file:
    # OllamaChat.MaxConcurrentQueries
    # Description: The maximum number of concurrent API queries allowed. Use 0 for no limit.
    # Default: 0
    OllamaChat.MaxConcurrentQueries = 20

    that work well for lowlevel GPU.
    Last edited by spynix34; 3 Days Ago at 01:31 AM.

  22. #1530
    KO_EN's Avatar Active Member
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    Originally Posted by GuybrushThreepwood View Post
    Hey!

    First let me say I'm very grateful for your input on the many questions of varying level of stupid I have. I know it can't be easy repeating yourself over simple matters.

    I've taken the time to check all the zones that should be spawning the invasions and I can confirm that I found the crystals and mobs on EVERY location listed here under the "Winning Battles" section. However, I could not find a single crystal or mobs spawned in the major cities or their vicinities. I've spend probably 15 mins running around Elwynn Forest and Stormwind itself. I've also manually checked IF and Darnassus too. Are these active only at certain periods? Because all the others in the 6 zones were already spawned.

    Second, I've got a few quests from dropped notes by the invader mobs that lead to this NPC.
    Unfortunately when I went to EPL and found the guy, he is just there without "?" above his head, despite the map showing the quests as complete and ready to turn-in right there.
    Here;s a screengrab of that situation: Image — Postimages

    Lastly, another issue I've encountered is that some bots I invited to group with would act as if the scourge mobs aren't there. They just do nothing. I verified the issue in Tanaris, by attacking scorpions or hyenas that were nearby - the mobs reacted to those, but not to the scourge invaders. Those are RNDbots. Setting their IP level to 6 and re-zoning fixed it, but I just wanted to throw that in.

    Again, thanks for your attention!
    I'm pretty sure it's something I've messed up, maybe setting my IP level to 6 through the .ip command messed something up. Cheers!
    the low level invasion enemies are just outside Stormwind.
    same goes for Darnassus, just outside the city in Teldrassil.
    edit: well darn, I just checked and they're gone. a recent AC update must have messed it up. I'll have to fix this.
    (AzerothCore recently added the WotLK version of the Scourge Invasion, it conflcts with the IP version.)

    the dropped notes I'll look into. I have an idea what might be going on. i'll look at it tomorrow.

    RNDbots do not have any progression level. so they can't see the invasion enemies. it's a known issue that I still have no good solution for.
    I need to create something that sets their progression level to the same level as the player that invites them.
    For now, you can manually set their progression level so they can see the creatures. target them 1 by 1 and set their progression level with `.ip set 6`
    Last edited by KO_EN; 3 Days Ago at 08:55 PM.

  23. Thanks Aldebaraan, spynix34, GuybrushThreepwood (3 members gave Thanks to KO_EN for this useful post)

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