Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #1426
    memosebem's Avatar Member
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    Originally Posted by Archas View Post
    This repack already uses the Challenge Modes module. You can see it listed in the first post.
    That's true, honestly don't know how I missed it. Didn't know I had to enable it. So I guess it's perfect ahah.
    I guess this one is not possible, but me and my friends usually play a lot of M+ , but for what I've searched it's not possible to add it to the repack.

    Thanks again.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. Thanks Archas (1 members gave Thanks to memosebem for this useful post)
  3. #1427

  4. #1428
    Traylor's Avatar Member
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    I had a brief read on the LLM modules, I wouldn't want them implemented - I can understand why people might want it, but I feel like the playerbots module is pretty good as it is. I'd be mainly concerned about the system resource requirements and the potential negative impact to the existing playerbots strats as had been previously mentioned. Willing to try it.....but I can see myself reverting to a backup of the server before too long (which would be a shame to not have the updates).

    I do have a couple of module suggestions, guildfunds and starter-guild. I think the guildfunds one is kind of cool, not sure how starter-guild works with playerbots.....if they all just auto join it probably isn't worth adding.

  5. #1429
    Aldebaraan's Avatar Contributor
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  6. #1430
    Aldebaraan's Avatar Contributor
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    Originally Posted by Traylor View Post
    I had a brief read on the LLM modules, I wouldn't want them implemented - I can understand why people might want it, but I feel like the playerbots module is pretty good as it is. I'd be mainly concerned about the system resource requirements and the potential negative impact to the existing playerbots strats as had been previously mentioned. Willing to try it.....but I can see myself reverting to a backup of the server before too long (which would be a shame to not have the updates).

    I do have a couple of module suggestions, guildfunds and starter-guild. I think the guildfunds one is kind of cool, not sure how starter-guild works with playerbots.....if they all just auto join it probably isn't worth adding.
    The modules only run when you enable them.

  7. Thanks Traylor, GuybrushThreepwood (2 members gave Thanks to Aldebaraan for this useful post)
  8. #1431
    Aldebaraan's Avatar Contributor
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    Bad news people. It seems that both azerothcore and the playerbot branch compilation for windows are f*cked, so i cannot get it to work until the devs fix whatever is causing it. I will wait 3 days.

  9. Thanks Bonnito, Archas, GuybrushThreepwood, Wyllder (4 members gave Thanks to Aldebaraan for this useful post)
  10. #1432
    19Nair97's Avatar Member
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    theres a new AHbot module update for AC could it be implemented for the next update (when the branch is working again)?

    GitHub - NathanHandley/mod-ah-bot: Modified version of the AHBot for AzerothCore

  11. #1433
    Aldebaraan's Avatar Contributor
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    Originally Posted by 19Nair97 View Post
    theres a new AHbot module update for AC could it be implemented for the next update (when the branch is working again)?

    GitHub - NathanHandley/mod-ah-bot: Modified version of the AHBot for AzerothCore
    I've been using this fork for months now.

  12. Thanks o0mdg0o, Wyllder (2 members gave Thanks to Aldebaraan for this useful post)
  13. #1434
    zaicopx's Avatar Active Member
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    This module is good. I already put it in my private AC server.
    GitHub - hermensbas/mod_weather_vibe: WeatherVibe azerothcore mod

  14. Thanks Aldebaraan (1 members gave Thanks to zaicopx for this useful post)
  15. #1435
    Archas's Avatar Active Member
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    Originally Posted by zaicopx View Post
    This module is good. I already put it in my private AC server.
    GitHub - hermensbas/mod_weather_vibe: WeatherVibe azerothcore mod
    Do you have screenshots (or at least personal experience) with the harsher weather effects? I like the idea of this module in theory, but my eyesight is quite poor so I could see a world where I just hate it in practice because it makes things too dark or hazy, or otherwise obscures the game. I have the same problem with mods for games that make nights darker; the ambience isn't worth the frustration of just not being able to see.

  16. #1436
    zaicopx's Avatar Active Member
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    Originally Posted by Archas View Post
    Do you have screenshots (or at least personal experience) with the harsher weather effects? I like the idea of this module in theory, but my eyesight is quite poor so I could see a world where I just hate it in practice because it makes things too dark or hazy, or otherwise obscures the game. I have the same problem with mods for games that make nights darker; the ambience isn't worth the frustration of just not being able to see.
    I just tried this mod for a bit in the Ghostlands and some desert and snowy areas, and so far nothing has bothered me visually. As for the darker nights mod, I don’t like that one either since it makes it hard for me to see at night.

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  18. #1437
    Archas's Avatar Active Member
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    I stopped playing this repack around the end of July, so I've not updated it since then. The one time I did update, I hadn't made any database edits yet (like the mount speed thing I asked about before). When I update the pack now, will I have to redo any database edits I've made?

  19. #1438
    Aldebaraan's Avatar Contributor
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    Originally Posted by Archas View Post
    I stopped playing this repack around the end of July, so I've not updated it since then. The one time I did update, I hadn't made any database edits yet (like the mount speed thing I asked about before). When I update the pack now, will I have to redo any database edits I've made?
    As i said in a previous post, the updates will only overwrite changes that are made to existing records belonging to either azerothcore or the modules. And that is only if a particular update sql modify said record, which is impossible to know unless you go through each update file to find what records it does modify. New records such as new items or npcs will be unaffected.

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  21. #1439
    Aldebaraan's Avatar Contributor
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    Update posted! Unfortunately i couldn't get Playerbot Buddy to compile. Maybe next time.

  22. Thanks Archas, GuybrushThreepwood, florz, Sopki, Wyllder (5 members gave Thanks to Aldebaraan for this useful post)
  23. #1440
    Archas's Avatar Active Member
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    Thanks so much for your continued support for this pack! Really appreciate it. Looking forward to the IP version of the update.

  24. Thanks Aldebaraan (1 members gave Thanks to Archas for this useful post)

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