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Originally Posted by
Archas
This repack already uses the Challenge Modes module. You can see it listed in the first post.
That's true, honestly don't know how I missed it. Didn't know I had to enable it. So I guess it's perfect ahah.
I guess this one is not possible, but me and my friends usually play a lot of M+ , but for what I've searched it's not possible to add it to the repack.
Thanks again.
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Archas (1 members gave Thanks to memosebem for this useful post)
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I had a brief read on the LLM modules, I wouldn't want them implemented - I can understand why people might want it, but I feel like the playerbots module is pretty good as it is. I'd be mainly concerned about the system resource requirements and the potential negative impact to the existing playerbots strats as had been previously mentioned. Willing to try it.....but I can see myself reverting to a backup of the server before too long (which would be a shame to not have the updates).
I do have a couple of module suggestions, guildfunds and starter-guild. I think the guildfunds one is kind of cool, not sure how starter-guild works with playerbots.....if they all just auto join it probably isn't worth adding.
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Originally Posted by
lionelione43
Needs Eluna.
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Originally Posted by
Traylor
I had a brief read on the LLM modules, I wouldn't want them implemented - I can understand why people might want it, but I feel like the playerbots module is pretty good as it is. I'd be mainly concerned about the system resource requirements and the potential negative impact to the existing playerbots strats as had been previously mentioned. Willing to try it.....but I can see myself reverting to a backup of the server before too long (which would be a shame to not have the updates).
I do have a couple of module suggestions, guildfunds and starter-guild. I think the guildfunds one is kind of cool, not sure how starter-guild works with playerbots.....if they all just auto join it probably isn't worth adding.
The modules only run when you enable them.
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Bad news people. It seems that both azerothcore and the playerbot branch compilation for windows are f*cked, so i cannot get it to work until the devs fix whatever is causing it. I will wait 3 days.
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theres a new AHbot module update for AC could it be implemented for the next update (when the branch is working again)?
GitHub - NathanHandley/mod-ah-bot: Modified version of the AHBot for AzerothCore
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Originally Posted by
19Nair97
I've been using this fork for months now.
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o0mdg0o,
Wyllder (2 members gave Thanks to Aldebaraan for this useful post)
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Aldebaraan (1 members gave Thanks to zaicopx for this useful post)
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Originally Posted by
zaicopx
Do you have screenshots (or at least personal experience) with the harsher weather effects? I like the idea of this module in theory, but my eyesight is quite poor so I could see a world where I just hate it in practice because it makes things too dark or hazy, or otherwise obscures the game. I have the same problem with mods for games that make nights darker; the ambience isn't worth the frustration of just not being able to see.
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Originally Posted by
Archas
Do you have screenshots (or at least personal experience) with the harsher weather effects? I like the idea of this module in theory, but my eyesight is quite poor so I could see a world where I just hate it in practice because it makes things too dark or hazy, or otherwise obscures the game. I have the same problem with mods for games that make nights darker; the ambience isn't worth the frustration of just not being able to see.
I just tried this mod for a bit in the Ghostlands and some desert and snowy areas, and so far nothing has bothered me visually. As for the darker nights mod, I donât like that one either since it makes it hard for me to see at night.
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Archas (1 members gave Thanks to zaicopx for this useful post)
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I stopped playing this repack around the end of July, so I've not updated it since then. The one time I did update, I hadn't made any database edits yet (like the mount speed thing I asked about before). When I update the pack now, will I have to redo any database edits I've made?
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Originally Posted by
Archas
I stopped playing this repack around the end of July, so I've not updated it since then. The one time I did update, I hadn't made any database edits yet (like the mount speed thing I asked about before). When I update the pack now, will I have to redo any database edits I've made?
As i said in a previous post, the updates will only overwrite changes that are made to existing records belonging to either azerothcore or the modules. And that is only if a particular update sql modify said record, which is impossible to know unless you go through each update file to find what records it does modify. New records such as new items or npcs will be unaffected.
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Archas (1 members gave Thanks to Aldebaraan for this useful post)
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Update posted! Unfortunately i couldn't get Playerbot Buddy to compile. Maybe next time.
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Thanks so much for your continued support for this pack! Really appreciate it. Looking forward to the IP version of the update.
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Aldebaraan (1 members gave Thanks to Archas for this useful post)