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  1. #1246
    KO_EN's Avatar Active Member
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    Originally Posted by Fate_85 View Post
    Quest: melding of influences (4642)

    Captured Felwood Ooze (summoned by using item Encased Corrupt Ooze) goes to the location of the nearest Primal Ooze once you aggro one. The Primal Ooze continues to attack the player and the Captured Felwood Ooze stays near the Primal Ooze. If you kill the Primal Ooze, the Captured Felwood Ooze goes to the location where the Primal Ooze was when it was aggroed, if you run away from the combat they both simply stay put and spin around eachother ignoring the player.

    Gargantuan Ooze is never spawned, preventing the player from killing one and obtaining the quest item Merged Ooze Sample.

    [Quest: Melding of Influences (4642)] Primal Ooze and Captured Felwood Ooze do not merge into a Gargantuan Ooze . Issue #11455 . azerothcore/azerothcore-wotlk . GitHub. Please fix it when ready.
    you're pointing to an issue that was reported more than 3 years ago. it was never fixed. it's still an open issue.
    this is not the place to bring stuff like this up. It's most likely not on anyone's radar to put time into to fix.
    if you want it fixed, you're going to have to fix it yourself and post a pull request on the AzerothCore GitHub.
    or wait for someone to find it important enough to put time into to fix it. Not going to be me.
    Last edited by KO_EN; 2 Weeks Ago at 12:25 AM.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. Thanks Aldebaraan (1 members gave Thanks to KO_EN for this useful post)
  3. #1247
    Inftje's Avatar Member
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    Originally Posted by KO_EN View Post
    You need to understand that this is not the place for this.
    the place to report something like this would be the AzeorthCore github.
    AzerothCore GitHub

    That's IF there is an issue. Because I looked at the code and I can't find anything wrong:
    boss_viscidus.cpp
    Seems like you get 15 seconds to do damage to him while he is frozen. It's called: PHASE_MELEE
    There should be a message in chat saying: Viscidus is frozen solid!
    If you do not see this message. you're not in the melee phase.
    Sorry, I didn't know where else to ask. I asked in the playerbots discord and searched on Google and youtube but since noone ever seems to have had this problem I thought it might be unique to this azerothcore installment.

    I do get the message that he is frozen solid and I see the animation that he gets into his iceblock, but he immediately snaps out of it and returns to his not-slowed-state. If I try to kill him with a bunch of mobs this happens everytime. If I try to do it with just one bot I get to hit him in his iceblock for a few seconds, but nowhere near 15 seconds - maybe about 2-4.

  4. #1248
    Aldebaraan's Avatar Contributor
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    Originally Posted by Fate_85 View Post
    Quest: melding of influences (4642)

    Captured Felwood Ooze (summoned by using item Encased Corrupt Ooze) goes to the location of the nearest Primal Ooze once you aggro one. The Primal Ooze continues to attack the player and the Captured Felwood Ooze stays near the Primal Ooze. If you kill the Primal Ooze, the Captured Felwood Ooze goes to the location where the Primal Ooze was when it was aggroed, if you run away from the combat they both simply stay put and spin around eachother ignoring the player.

    Gargantuan Ooze is never spawned, preventing the player from killing one and obtaining the quest item Merged Ooze Sample.

    [Quest: Melding of Influences (4642)] Primal Ooze and Captured Felwood Ooze do not merge into a Gargantuan Ooze . Issue #11455 . azerothcore/azerothcore-wotlk . GitHub. Please fix it when ready.
    It's not up to me to fix any bug. That's up to the azerothcore/playerbot devs.

  5. #1249
    Aldebaraan's Avatar Contributor
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    Originally Posted by Inftje View Post
    Sorry, I didn't know where else to ask. I asked in the playerbots discord and searched on Google and youtube but since noone ever seems to have had this problem I thought it might be unique to this azerothcore installment.

    I do get the message that he is frozen solid and I see the animation that he gets into his iceblock, but he immediately snaps out of it and returns to his not-slowed-state. If I try to kill him with a bunch of mobs this happens everytime. If I try to do it with just one bot I get to hit him in his iceblock for a few seconds, but nowhere near 15 seconds - maybe about 2-4.
    Unless it's a bug that only occurs due to playerbot behavior you shouldn't post on their discord about it. Base game bug = make a bug report on the azerothcore github, and make sure to search for it so that you don't make a duplicate issue.

  6. #1250
    drtikol's Avatar Member
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    Is there a way for bots to Pass on loot they don’t want instead of Greeding, when they are set to Need on items they do want? I haven’t found this option anywhere in the config, so I’m asking if there is a way to set this for them.

    And I’d also like to ask, if I disable the Individual XP and Dynamic XP modules, then where does the XP rate setting come from and get applied?

  7. #1251
    voidxerxes's Avatar Member
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    Is there a way to increase how many talent points the player character only gets? Just want my character to have some extra talent points but not the AI.

    Second question, Ive made a custom item and am making a custom quest, when the next update comes out for this repack would either of those be affected?
    Last edited by voidxerxes; 2 Weeks Ago at 08:09 PM.

  8. #1252
    spynix34's Avatar Member
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    thank a lot for this fabulous repack!!! just 2 lame questions, raid working? and if yes raid browser is useless with bot? no?

  9. #1253
    Aldebaraan's Avatar Contributor
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    Originally Posted by drtikol View Post
    Is there a way for bots to Pass on loot they don’t want instead of Greeding, when they are set to Need on items they do want? I haven’t found this option anywhere in the config, so I’m asking if there is a way to set this for them.

    And I’d also like to ask, if I disable the Individual XP and Dynamic XP modules, then where does the XP rate setting come from and get applied?
    1. AiPlayerbot.LootRollLevel in playerbot conf.
    2. If the xp modules are disabled then the settings at worldserver.conf will take effect.

  10. #1254
    Aldebaraan's Avatar Contributor
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    Originally Posted by voidxerxes View Post
    Is there a way to increase how many talent points the player character only gets? Just want my character to have some extra talent points but not the AI.

    Second question, Ive made a custom item and am making a custom quest, when the next update comes out for this repack would either of those be affected?
    1. Not possible. It is controlled by Rate.Talent in worldserver.conf and bots do not have a separate setting. You can use a GM command to give yourself points.
    2. No. Your new items/quests will not be removed after a update. But if you MODIFIED a EXISTING entry, a update could overwrite it if the update changed that particular entry.

  11. #1255
    drtikol's Avatar Member
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    Originally Posted by Aldebaraan View Post
    1. AiPlayerbot.LootRollLevel in playerbot conf.
    2. If the xp modules are disabled then the settings at worldserver.conf will take effect.
    Yes, I have it set to "need" and it only solved the part where if they want something, they roll "need", but when anything else drops that they don’t want to equip, they roll "greed" instead of "pass", and that’s exactly the part I can’t find any setting for anywhere.

  12. #1256
    Aldebaraan's Avatar Contributor
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    Originally Posted by spynix34 View Post
    thank a lot for this fabulous repack!!! just 2 lame questions, raid working? and if yes raid browser is useless with bot? no?
    You can do raids with bots but not all raids have bot strategy (yet, this changes with every update). But you can always use autobalance to do the raid yourself or with fewer bots.

  13. Thanks spynix34 (1 members gave Thanks to Aldebaraan for this useful post)
  14. #1257
    Aldebaraan's Avatar Contributor
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    Originally Posted by drtikol View Post
    Yes, I have it set to "need" and it only solved the part where if they want something, they roll "need", but when anything else drops that they don’t want to equip, they roll "greed" instead of "pass", and that’s exactly the part I can’t find any setting for anywhere.
    I could not find any other setting as well. You better ask the devs themselves. And as always do not mention the use of a repack.

  15. #1258
    smilingbob's Avatar Active Member
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    @Aldebaraan or anyone else who knows, is the non-progression and progression interchangeable? My group has decided that they in fact want to stay at 60 for awhile, and want to do the original Onyxia and Naxx40. Was wondering if I can just take the SQL database from my non-progression realm and copying over to a new install of progression, or is there something else that needs to be done? Thanks for any info.

    Edit: I know about GitHub - AldebaraanMKII/WoW-character-and-guild-export-import-scripts: Powershell scripts to export/import world of warcraft characters and guilds, but was wondering if I can do above (just copy auth and character DBs over) since it's same AC core/repack.
    Last edited by smilingbob; 2 Weeks Ago at 12:58 PM.

  16. #1259
    Aldebaraan's Avatar Contributor
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    Originally Posted by smilingbob View Post
    @Aldebaraan or anyone else who knows, is the non-progression and progression interchangeable? My group has decided that they in fact want to stay at 60 for awhile, and want to do the original Onyxia and Naxx40. Was wondering if I can just take the SQL database from my non-progression realm and copying over to a new install of progression, or is there something else that needs to be done? Thanks for any info.

    Edit: I know about GitHub - AldebaraanMKII/WoW-character-and-guild-export-import-scripts: Powershell scripts to export/import world of warcraft characters and guilds, but was wondering if I can do above (just copy auth and character DBs over) since it's same AC core/repack.
    I never tried that, but you can try on a copy of the repack to see if it works.

  17. #1260
    spynix34's Avatar Member
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    one more time a lame question for u (sorry ) just to know if wintergrasp, isle of conquest and strand of the ancients work or are broken? thnk

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