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  1. #631
    Aldebaraan's Avatar Contributor
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    Originally Posted by raiderjoseph View Post
    Hell yes! Another question, I chose individual progession does that mean I can do the attunement quests for Onxyia? I really wanna see that soldier guy walk through Stormwind and call her out in the Castle.
    Yes. That's one of the features of individual progression.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #632
    Aldebaraan's Avatar Contributor
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    Originally Posted by slide1234 View Post
    ty i fixed it by clean install 1. i have another question in game chat is being flooded with "the event has ended" messege , is there fix for that?

    2. also how can i revert back to normal LFG instead of solo?
    1. Pvp zones. Disable it.
    2. Solo LFG. Disable it in its conf file.

  3. #633
    raiderjoseph's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Yes. That's one of the features of individual progression.
    Thank you. Also does the LFG dungeon finder work with the bots? Like will bots queue into it on their own?

  4. #634
    slide1234's Avatar Member
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    yes they do but sometimes wont wont teleport to dungeon

  5. Thanks Aldebaraan (1 members gave Thanks to slide1234 for this useful post)
  6. #635
    justin38's Avatar Member
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    Originally Posted by Aldebaraan View Post
    1. Pvp zones. Disable it.
    2. Solo LFG. Disable it in its conf file.
    Hey I think you mentioned before you submitted a bug request, any way we can troubleshoot the "ypu habe entered cfffff oceanic war blood zone" or whatever, I looked through all the acore_strings to delete that one, but couldnt even find it. I wish I knew how to compile my own but so hard and time consuming to learn a lot of this stuff.

    Also someone else said this, but just wanna thank you for actuallly being present on this thread like holy shit thats so godsend and 100% the reason this repack is the best one avail/the one im using. THANK YOU

  7. Thanks Aldebaraan (1 members gave Thanks to justin38 for this useful post)
  8. #636
    Aldebaraan's Avatar Contributor
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    Originally Posted by justin38 View Post
    Hey I think you mentioned before you submitted a bug request, any way we can troubleshoot the "ypu habe entered cfffff oceanic war blood zone" or whatever, I looked through all the acore_strings to delete that one, but couldnt even find it. I wish I knew how to compile my own but so hard and time consuming to learn a lot of this stuff.

    Also someone else said this, but just wanna thank you for actuallly being present on this thread like holy shit thats so godsend and 100% the reason this repack is the best one avail/the one im using. THANK YOU
    Nope. It's in the source code and needs to be compiled. I'm waiting for a dev to fix it.

  9. #637
    SPQR42069's Avatar Member
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    tried to teleport to programmer isle and it bricked character.
    unable to log in due to game crash on log in.
    any way to unstuck offline character and port it to starting zone or hearthstone location via command in world server?

    also any way to force teleport to pvp battleground instances to just run around and exploring? anything i tried end up with " you cant teleport to battleground instances "


    thanks.
    Last edited by SPQR42069; 04-07-2025 at 01:07 AM.

  10. #638
    ilan783's Avatar Member
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    Hello! Aldebaraan, Thank you for a great repack! I've been playing it for some time and found it pretty reliable and smooth overall! Huge thanks for the time you've put into making it and also thanks for making it free and easy to understand!

    There are some rough spots with new update (19-03-2025) though. PvP_zones keeps pushing announcements and littering the logs with unneeded information about the announcements it sent which is making any admin stuff with worldserver console a huge pain.
    Also even with fresh install I kept getting random crashes, sometimes it even does not write a crash file. I've had to revert to (11-02-2025) main release, and deleted all the files, which was not so smart of me, as I can't share any crashlogs, but I think it's still worth mentioning. I think these crashes are occurred because of something went wrong in loot generation, as it crashed only after killing random enemies.
    There was also a battlegrounds crash (for the first time trying to go to battlegrounds) that was concerned of my redists, but it cleared itself magically on the second try.
    Is it just me or AHbot seems more swift in the new update? In a main older release it looks like it's doing item cycle iteration less frequent.
    And also I have another question: Is it possible to somehow spawn module NPCs into the world and merge the data with a main data files you've provided in your top post? I'm not an expert in Azerothcore, but I think it would be best to give players an access to all the module npcs beforehand, that would make the project more polished. For example to spawn npcs in every major cities and then to wrap it up as a "data" update or something like that.

    Also, can we get AOE_loot module with the next update? Looks like a good QoL improvement!

    I've tried SPP, ZaicopX and Dinklepack so far, this project aims not only for single players, but also for a small private groups. Also big thanks for making your pack not client-dependent, this really helps with localization to different languages!
    Last edited by ilan783; 04-07-2025 at 12:25 PM.

  11. #639
    raiderjoseph's Avatar Member
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    You can't use Dungeon Finder on Individual Progression? And on that note what about getting into the dungeons as part of the Main questline?

  12. #640
    ilan783's Avatar Member
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    Originally Posted by raiderjoseph View Post
    You can't use Dungeon Finder on Individual Progression? And on that note what about getting into the dungeons as part of the Main questline?

    To get access to the Dungeon finder you need to either progress or set the right "stage" in the game (look into the main information at the thread root). Even while having wrong stage you can access main dungeons no problem just by walking into portals in the world.

  13. Thanks Aldebaraan (1 members gave Thanks to ilan783 for this useful post)
  14. #641
    raiderjoseph's Avatar Member
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    Originally Posted by ilan783 View Post
    To get access to the Dungeon finder you need to either progress or set the right "stage" in the game (look into the main information at the thread root). Even while having wrong stage you can access main dungeons no problem just by walking into portals in the world.
    THANKS. I am halfway to Deadmines and it would have been super inconvenient to find I couldn't enter.

  15. #642
    Aldebaraan's Avatar Contributor
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    Originally Posted by SPQR42069 View Post
    tried to teleport to programmer isle and it bricked character.
    unable to log in due to game crash on log in.
    any way to unstuck offline character and port it to starting zone or hearthstone location via command in world server?

    also any way to force teleport to pvp battleground instances to just run around and exploring? anything i tried end up with " you cant teleport to battleground instances "


    thanks.
    Edit you character map, zone and position by using heidisql. Search the net or ask a LLM on how to do that.

  16. #643
    Aldebaraan's Avatar Contributor
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    Originally Posted by ilan783 View Post
    Hello! Aldebaraan, Thank you for a great repack! I've been playing it for some time and found it pretty reliable and smooth overall! Huge thanks for the time you've put into making it and also thanks for making it free and easy to understand!

    There are some rough spots with new update (19-03-2025) though. PvP_zones keeps pushing announcements and littering the logs with unneeded information about the announcements it sent which is making any admin stuff with worldserver console a huge pain.
    Also even with fresh install I kept getting random crashes, sometimes it even does not write a crash file. I've had to revert to (11-02-2025) main release, and deleted all the files, which was not so smart of me, as I can't share any crashlogs, but I think it's still worth mentioning. I think these crashes are occurred because of something went wrong in loot generation, as it crashed only after killing random enemies.
    There was also a battlegrounds crash (for the first time trying to go to battlegrounds) that was concerned of my redists, but it cleared itself magically on the second try.
    Is it just me or AHbot seems more swift in the new update? In a main older release it looks like it's doing item cycle iteration less frequent.
    And also I have another question: Is it possible to somehow spawn module NPCs into the world and merge the data with a main data files you've provided in your top post? I'm not an expert in Azerothcore, but I think it would be best to give players an access to all the module npcs beforehand, that would make the project more polished. For example to spawn npcs in every major cities and then to wrap it up as a "data" update or something like that.

    Also, can we get AOE_loot module with the next update? Looks like a good QoL improvement!

    I've tried SPP, ZaicopX and Dinklepack so far, this project aims not only for single players, but also for a small private groups. Also big thanks for making your pack not client-dependent, this really helps with localization to different languages!
    Disable all options in detailed logging conf, set them all to false. It causes crashes.

    Npcs placed on the world are stored in the creatures table inside acore_characters database. I won't place them by myself because it would be a pain in the ass to place all of those npcs and it's not blizzlike (you may say that many modules are not blizzlike but the majority of them can be disabled through their configuration files).

    AHbot is smoother overall since last update. It posts a message in the worldserver window when it creates more auctions.

  17. Thanks ilan783 (1 members gave Thanks to Aldebaraan for this useful post)
  18. #644
    HolliValentine's Avatar Member
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    Okay so I enabled Emblem Transfer. Where is the NPC or do I need to spawn them in?

  19. #645
    Aldebaraan's Avatar Contributor
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    Originally Posted by HolliValentine View Post
    Okay so I enabled Emblem Transfer. Where is the NPC or do I need to spawn them in?
    You need to spawn it. ID is 100000. I forgot to add it to the OP. Done now.
    Last edited by Aldebaraan; 04-08-2025 at 01:10 AM.

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