[Release] 2d's Ascent Compiles *Updated every day* menu

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  1. #61
    anazapta's Avatar Member
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    Originally Posted by BillyBob31 View Post
    the only problem i find with yours is the quests arent showing .... no npc's can do quests ..... alright all seems preatty good

    this problem is for me too....

    [Release] 2d's Ascent Compiles *Updated every day*
  2. #62
    Intel's Avatar Member
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    wow his is godo as thxs

  3. #63
    2dgreengiant's Avatar ★ Elder ★


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    wow his is godo as thxs
    ??? wah ???
    If you need me you have my skype, if you don't have my skype then you don't need me.

  4. #64
    shadeypwns's Avatar Member
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    I have everything downloaded, I'm just not sure I understand what this is for, what exactly does this update?

    Also do I need to do anything with the scripts or do they automatically work on my server?

    Zalthorianwow.podzone.org

  5. #65
    BillyBob31's Avatar Member
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    Originally Posted by shadeypwns View Post
    I have everything downloaded, I'm just not sure I understand what this is for, what exactly does this update?

    Also do I need to do anything with the scripts or do they automatically work on my server?
    Until he fixes his compile its recommended not to use his compile it makes it not show any quests ... no npcs give quests then

  6. #66
    anazapta's Avatar Member
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    i think that is a problem with 2d compiles because both of them works
    very well when you run it but gives you an error during the start of ascent-world.exe
    but it skip that sql query error and all looks fine but at the end the quests aren't at the server

  7. #67
    BillyBob31's Avatar Member
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    Originally Posted by anazapta View Post
    i think that is a problem with 2d compiles because both of them works
    very well when you run it but gives you an error during the start of ascent-world.exe
    but it skip that sql query error and all looks fine but at the end the quests aren't at the server
    Yup speaking of query's and quests, even with out his compiels ... the quests are there without his compiles .. but if ppl log during the quest .. and log back in the quest log on there character is empty liek they werent working on a quest .. plus also i get a stupid questlog query error that keeps repeating in my ascent-world.exe while someone is doing a quest ... i posted a example of the error on another thread i made

  8. #68
    shadeypwns's Avatar Member
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    I don't need help with this anymore, spent the last 4 hours researching and learning more about how the private servers actually function so I understand now lol

    Also I'm just using a fresh compile straight from ascent so I don't have to worry about peoples repacks having glitches and stuff.

    Zalthorianwow.podzone.org

  9. #69
    SectorSeven's Avatar Banned
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    Hey m8 might wanna add this:
    http://filebeam.com/06e4d9e171ac97478a8e975b51ae5d63
    Its the latest accounts db structure sql
    did it myself so nobody leech

  10. #70
    2dgreengiant's Avatar ★ Elder ★


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    Until he fixes his compile its recommended not to use his compile it makes it not show any quests ... no npcs give quests then
    BillyBob31 you can gtfo from this thread if ur gonna be like that, the quests arnt my fault that their broken and i am trying to fix it ok. and thanks wareagle920
    If you need me you have my skype, if you don't have my skype then you don't need me.

  11. #71
    Ellenor's Avatar Active Member
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    i can say only to 2d....

    GOOD JOB MAN!!!

    Well shit happens if u got some problems.... and if u dont like the realese that 2d does Simple....

    DONT DOWNLOAD THEM

    I am saying this to billybob31

  12. #72
    BillyBob31's Avatar Member
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    Originally Posted by 2dgreengiant View Post
    BillyBob31 you can gtfo from this thread if ur gonna be like that, the quests arnt my fault that their broken and i am trying to fix it ok. and thanks wareagle920
    Originally Posted by Zenneth View Post
    i can say only to 2d....

    GOOD JOB MAN!!!

    Well shit happens if u got some problems.... and if u dont like the realese that 2d does Simple....

    DONT DOWNLOAD THEM

    I am saying this to billybob31
    I was only saying that theres this 1 annoying bug and actually im gonna try something bro i think i may found the fix ... btw i wasnt attacking u i lvoe your work except that 1 bug relax bro nothing to get bent about ... but hey if this thing works to fix ur bug ill post it on here

  13. #73
    2dgreengiant's Avatar ★ Elder ★


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    updated with rev 4088 and im uploading new NCDB
    If you need me you have my skype, if you don't have my skype then you don't need me.

  14. #74
    sirkhan's Avatar Member
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    Awesome Work 2d!! Thanks a bunch for all this! I was wondering if you could do me a favor thou. Im sure a few others would want to use this as well....

    Could you compile the latest-stable core with the

    item patch

    Code:
    #define STORAGE_ARRAY_MAX 9000000000000
    as well as
    - start level 70
    - starting point shattrath
    - 61 talent points
    - 2500 Gold
    - all maps explored
    - all taxi pathes
    - learn all spells


    Code:
     extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
    {
        return SCRIPT_TYPE_MISC;
    }
    
    /*
        Learn all from Level3.cpp
    */
    void learnAll( Player *plr )
    {
        static uint32 spellarray[DRUID+1][220] = {
            { 0 },        // CLASS 0
    { 71, 2458, 355, 469, 674, 676, 750, 871, 1161, 1680, 1719, 2048, 2565, 2687, 3411, 5246, 6554, 7620, 11578, 11585, 12678, 18499, 20230, 23920, 25203, 25208, 25212, 25225, 25231, 25236, 25242, 25264, 25266, 25275, 29704, 29707, 30357, 34428, 0 }, // CLASS 1
     { 750, 1020, 1038, 1044, 1152, 3127, 4987, 5502, 5573, 7620, 10278, 10308, 10322, 10324, 10326, 19746, 19752, 20271, 20347, 20348, 20356, 20772, 20773, 25780, 25895, 25898, 27136, 27137, 27138, 27139, 27140, 27141, 27142, 27143, 27144, 27145, 27148, 27149, 27150, 27151, 27152, 27153, 27154, 27155, 27158, 27169, 27173, 27180, 31789, 31801, 31884, 31895, 32223, 33388, 33391, 33776, 34090, 34091, 0 }, // CLASS 2
     { 136, 674, 781, 883, 982, 1002, 1130, 1462, 1494, 1495, 1499, 1510, 1513, 1515, 1543, 1978, 2641, 2643, 2974, 3018, 3034, 3043, 3044, 3045, 3111, 3127, 3661, 3662, 5116, 5118, 5384, 6197, 6991, 13159, 13161, 13163, 13165, 13542, 13543, 13544, 13549, 13550, 13551, 13552, 13553, 13554, 13555, 13795, 13809, 13813, 14260, 14261, 14262, 14263, 14264, 14265, 14266, 14267, 14268, 14269, 14270, 14271, 14272, 14273, 14274, 14279, 14280, 14281, 14282, 14283, 14284, 14285, 14286, 14287, 14288, 14289, 14290, 14294, 14295, 14302, 14303, 14304, 14305, 14310, 14311, 14316, 14317, 14318, 14319, 14320, 14321, 14322, 14323, 14324, 14325, 14326, 14327, 15629, 15630, 15631, 15632, 19801, 19878, 19879, 19880, 19882, 19883, 19884, 19885, 20043, 20190, 20736, 25294, 25295, 25296, 27014, 27015, 27016, 27018, 27019, 27020, 27021, 27022, 27023, 27025, 27044, 27045, 27046, 34026, 34074, 34120, 34477, 34600, 36916, 0 }, // CLASS 3
     { 674, 921, 1725, 1787, 1804, 1833, 1842, 1860, 2094, 2836, 2842, 3127, 5938, 6774, 8643, 8681, 11297, 11305, 26669, 26679, 26862, 26863, 26865, 26866, 26867, 26884, 26889, 27441, 27448, 31224, 32684, 38764, 38768, 0 }, // CLASS 4
     { 17, 139, 453, 527, 528, 552, 586, 588, 589, 591, 592, 594, 596, 598, 600, 602, 605, 970, 976, 984, 988, 992, 996, 1004, 1006, 1243, 1244, 1245, 1706, 2006, 2010, 2052, 2053, 2054, 2055, 2060, 2061, 2096, 2767, 2791, 3747, 6060, 6063, 6064, 6065, 6066, 6074, 6075, 6076, 6077, 6078, 7128, 8092, 8102, 8103, 8104, 8105, 8106, 8122, 8124, 8129, 8131, 8192, 9472, 9473, 9474, 9484, 9485, 9578, 9579, 9592, 10874, 10875, 10876, 10880, 10881, 10888, 10890, 10892, 10893, 10894, 10898, 10899, 10900, 10901, 10909, 10911, 10912, 10915, 10916, 10917, 10927, 10928, 10929, 10933, 10934, 10937, 10938, 10941, 10942, 10945, 10946, 10947, 10951, 10952, 10953, 10955, 10957, 10960, 10961, 10963, 10964, 10965, 14914, 15261, 15262, 15263, 15264, 15265, 15266, 15267, 19289, 19291, 19292, 19293, 20770, 25210, 25213, 25217, 25218, 25221, 25222, 25233, 25235, 25308, 25314, 25315, 25316, 25363, 25364, 25367, 25368, 25372, 25375, 25379, 25380, 25384, 25389, 25429, 25431, 25435, 25450, 25596, 32375, 32379, 32546, 32996, 33076, 34433, 34863, 34864, 34865, 34866, 0 }, // CLASS 5
            { 0 },        // CLASS 6
     { 131, 324, 325, 332, 370, 421, 526, 529, 546, 547, 548, 556, 905, 913, 915, 930, 939, 943, 945, 959, 1064, 1535, 2008, 2484, 2645, 2860, 2870, 3599, 5394, 5675, 5730, 6041, 6196, 6363, 6364, 6365, 6375, 6377, 6390, 6391, 6392, 6495, 8004, 8005, 8008, 8010, 8012, 8017, 8024, 8027, 8030, 8033, 8038, 8042, 8044, 8045, 8046, 8050, 8052, 8053, 8056, 8058, 8071, 8075, 8134, 8143, 8154, 8155, 8160, 8161, 8166, 8170, 8177, 8181, 8184, 8190, 8227, 8232, 8235, 8249, 8498, 8499, 8512, 8835, 10391, 10392, 10395, 10396, 10406, 10407, 10408, 10412, 10413, 10414, 10427, 10428, 10431, 10432, 10437, 10438, 10442, 10447, 10448, 10456, 10462, 10463, 10466, 10467, 10468, 10472, 10473, 10478, 10479, 10486, 10495, 10496, 10497, 10526, 10537, 10538, 10585, 10595, 10600, 10601, 10605, 10613, 10622, 10623, 10627, 11314, 11315, 15107, 15111, 15112, 15207, 15208, 16339, 16341, 16342, 16355, 16356, 16362, 16387, 20608, 20609, 20610, 20776, 20777, 24398, 25357, 25359, 25361, 25391, 25396, 25420, 25422, 25423, 25439, 25442, 25448, 25449, 25454, 25457, 25464, 25469, 25472, 25489, 25500, 25505, 25508, 25509, 25525, 25528, 25533, 25546, 25547, 25557, 25560, 25563, 25567, 25570, 25574, 25577, 25908, 29228, 33736, 36936, 0 }, // CLASS 7
     { 10, 66, 116, 118, 120, 122, 130, 143, 145, 205, 475, 543, 587, 597, 604, 759, 837, 865, 990, 1008, 1449, 1459, 1460, 1461, 1463, 1953, 2120, 2121, 2136, 2137, 2138, 2139, 2855, 2948, 3140, 3552, 5143, 5144, 5145, 5504, 5505, 5506, 6117, 6127, 6129, 6131, 6141, 6143, 7300, 7301, 7302, 7320, 7322, 8400, 8401, 8402, 8406, 8407, 8408, 8412, 8413, 8416, 8417, 8422, 8423, 8427, 8437, 8438, 8439, 8444, 8445, 8446, 8450, 8451, 8455, 8457, 8458, 8461, 8462, 8492, 8494, 8495, 10053, 10054, 10138, 10139, 10140, 10144, 10145, 10148, 10149, 10150, 10151, 10156, 10157, 10159, 10160, 10161, 10169, 10170, 10173, 10174, 10177, 10179, 10180, 10181, 10185, 10186, 10187, 10191, 10192, 10193, 10197, 10199, 10201, 10202, 10205, 10206, 10207, 10211, 10212, 10215, 10216, 10219, 10220, 10223, 10225, 10230, 12051, 12824, 12825, 12826, 22782, 22783, 25304, 25306, 25345, 27070, 27071, 27072, 27073, 27074, 27075, 27078, 27079, 27080, 27082, 27085, 27086, 27087, 27088, 27101, 27124, 27125, 27126, 27128, 27130, 27131, 28609, 28612, 30449, 30451, 30455, 30482, 32796, 33717, 33944, 33946, 37420, 38699, 0 }, // CLASS 8
     { 126, 132, 172, 348, 603, 688, 689, 691, 693, 695, 696, 697, 698, 699, 702, 704, 705, 706, 707, 709, 710, 712, 755, 980, 1010, 1014, 1086, 1088, 1094, 1098, 1106, 1108, 1120, 1122, 1454, 1455, 1456, 1490, 1714, 1949, 2362, 2941, 3698, 3699, 3700, 5138, 5484, 5500, 5676, 5697, 5699, 5740, 5782, 5784, 6201, 6202, 6205, 6213, 6215, 6217, 6219, 6222, 6223, 6226, 6229, 6353, 6366, 6789, 7641, 7646, 7648, 7651, 7658, 7659, 8288, 8289, 11659, 11660, 11661, 11665, 11667, 11668, 11671, 11672, 11675, 11677, 11678, 11683, 11684, 11687, 11688, 11689, 11693, 11694, 11695, 11699, 11700, 11703, 11704, 11707, 11708, 11711, 11712, 11713, 11717, 11719, 11721, 11722, 11725, 11726, 11729, 11730, 11733, 11734, 11735, 11739, 11740, 17727, 17728, 17862, 17919, 17920, 17921, 17922, 17923, 17924, 17925, 17926, 17928, 17937, 18540, 18647, 20752, 20755, 20756, 20757, 23161, 25307, 25309, 25311, 27209, 27210, 27211, 27212, 27213, 27215, 27216, 27217, 27218, 27219, 27220, 27221, 27222, 27223, 27224, 27226, 27228, 27229, 27230, 27238, 27243, 27259, 27260, 28172, 28176, 28189, 28610, 29722, 29858, 29893, 30459, 30545, 30908, 30909, 30910, 32231, 0 }, // CLASS 9
            { 0 },        // CLASS 10
     { 99, 339, 467, 740, 768, 769, 770, 774, 778, 779, 780, 782, 783, 1058, 1062, 1066, 1075, 1079, 1082, 1126, 1178, 1430, 1735, 1822, 1823, 1824, 1850, 2090, 2091, 2637, 2782, 2893, 2908, 2912, 3025, 3029, 3137, 3627, 5177, 5178, 5179, 5180, 5186, 5187, 5188, 5189, 5195, 5196, 5201, 5209, 5211, 5215, 5217, 5221, 5225, 5229, 5232, 5234, 6756, 6778, 6780, 6783, 6785, 6787, 6793, 6795, 6798, 6800, 6807, 6808, 6809, 8903, 8905, 8907, 8910, 8914, 8918, 8921, 8924, 8925, 8926, 8927, 8928, 8929, 8936, 8938, 8939, 8940, 8941, 8946, 8949, 8950, 8951, 8955, 8972, 8983, 8992, 8998, 9005, 9490, 9492, 9493, 9634, 9745, 9747, 9749, 9750, 9752, 9754, 9756, 9758, 9821, 9823, 9827, 9829, 9830, 9833, 9834, 9835, 9839, 9840, 9841, 9845, 9846, 9849, 9850, 9852, 9853, 9856, 9857, 9858, 9862, 9863, 9866, 9867, 9875, 9876, 9880, 9881, 9884, 9885, 9888, 9889, 9894, 9896, 9898, 9901, 9904, 9907, 9908, 9910, 9912, 9913, 16914, 16952, 16954, 16958, 16961, 17401, 17402, 18657, 18658, 18960, 20484, 20719, 20739, 20742, 20747, 20748, 22568, 22570, 22812, 22827, 22828, 22829, 22842, 22895, 22896, 24248, 25297, 25298, 25299, 26978, 26979, 26980, 26981, 26982, 26983, 26984, 26985, 26986, 26987, 26988, 26989, 26990, 26992, 26993, 26994, 26995, 26996, 26997, 26998, 26999, 27000, 27001, 27002, 27003, 27005, 27006, 27008, 27012, 29166, 31018, 33357, 33745, 33763, 33786, 33943, 34090, 0 }, // CLASS 11
        };
    
        uint32 c = plr->getClass();
        for(uint32 i = 0; spellarray[c][i] != 0; ++i)
        {
            plr->addSpell(spellarray[c][i]);
        }
    
        static uint32 paladinspellarray[RACE_DRAENEI+1][2] = {
            { 0 },        // RACE 0
            { 13819, 0 },        // HUMAN
            { 0 },        // ORC
            { 13819, 0 },        // DWARF
            { 0 },        // NIGHTELF
            { 0 },        // UNDEAD
            { 0 },        // TAUREN
            { 0 },        // GNOME
            { 0 },        // TROLL
            { 34769, 0 },        // BLOODELF
            { 13819, 0 },        // DRAENEI
        };
    
        static uint32 priestspellarray[RACE_DRAENEI+1][16] = {
            { 0 },        // RACE 0
            { 13896, 13908, 19236, 19238, 19240, 19241, 19242, 19243, 19271, 19273, 19274, 19275, 25437, 25441, 0 },        // HUMAN
            { 0 },        // ORC
            { 13908, 19236, 19238, 19240, 44041, 19241, 19242, 19243, 25437, 44043, 44044, 44045, 44046, 44047, 0 },        // DWARF
            { 2651, 10797, 19296, 19299, 19302, 19303, 19304, 19305, 25446, 0 },        // NIGHTELF
            { 2652, 2944, 19261, 19262, 19264, 19265, 19266, 19276, 19277, 19278, 19279, 19280, 25461, 25467, 0 },        // UNDEAD
            { 0 },        // TAUREN
            { 0 },        // GNOME
            { 9035, 18137, 19281, 19282, 19283, 19284, 19285, 19308, 19309, 19310, 19311, 19312, 25470, 25477, 0 },        // TROLL
            { 2652, 19261, 19262, 19264, 19265, 19266, 25461, 32676, 0 },        // BLOODELF
            { 32548, 44041, 44043, 44044, 44045, 44046, 44047, 0 },        // DRAENEI
        };
    
        static uint32 shamanspellarray[RACE_DRAENEI+1][2] = {
            { 0 },        // RACE 0
            { 0 },        // HUMAN
            { 2825, 0 },        // ORC
            { 0 },        // DWARF
            { 0 },        // NIGHTELF
            { 0 },        // UNDEAD
            { 2825, 0 },        // TAUREN
            { 0 },        // GNOME
            { 2825, 0 },        // TROLL
            { 0 },        // BLOODELF
            { 32182, 0 },        // DRAENEI
        };
    
        static uint32 magespellarray[RACE_DRAENEI+1][11] = {
            { 0 },        // RACE 0
            { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 },        // HUMAN
            { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 },        // ORC
            { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 },        // DWARF
            { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 },        // NIGHTELF
            { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 },        // UNDEAD
            { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 },        // TAUREN
            { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 },        // GNOME
            { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 },        // TROLL
            { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 },        // BLOODELF
            { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 },        // DRAENEI
        };
    
        uint32 r = plr->getRace();
        switch©
        {
        case PALADIN:
            for( uint32 i = 0; paladinspellarray[r][i] != 0; ++i )
            {
                plr->addSpell( paladinspellarray[r][i] );
            }
            break;
        case PRIEST:
            for( uint32 i = 0; priestspellarray[r][i] != 0; ++i )
            {
                plr->addSpell( priestspellarray[r][i] );
            }
            break;
        case MAGE:
            for( uint32 i = 0; magespellarray[r][i] != 0; ++i )
            {
                plr->addSpell( magespellarray[r][i] );
            }
            break;
        case SHAMAN:
            for( uint32 i = 0; shamanspellarray[r][i] != 0; ++i )
            {
                plr->addSpell( shamanspellarray[r][i] );
            }
            break;
        }
    }
    
    void onCharacterCreate(Player * pPlayer)
    {    
        pPlayer->SetUInt32Value(UNIT_FIELD_LEVEL, 70 );                // Start Level
        pPlayer->SetUInt32Value(PLAYER_CHARACTER_POINTS1,61 );        // Talent Points
        pPlayer->SetUInt32Value(UNIT_FIELD_HEALTH, pPlayer->GetUInt32Value(UNIT_FIELD_MAXHEALTH));            // Health
        pPlayer->SetUInt32Value(PLAYER_FIELD_COINAGE,25000000);     // Set gold
    
        learnAll( pPlayer );
        
        pPlayer->SafeTeleport(530, 0, -1840, 5434, -12, 0);            // Teleport to Shattrath
        pPlayer->SetBindPoint(-1840, 5434, -12, 530, 0 );            // Homebind to Shattrath
    
        // Explore all maps 
        for (uint8 i=0; i<64; i++)
        {
            pPlayer->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
        }
    
        // Taximask
        for (uint8 i=0; i<8; i++)
            pPlayer->SetTaximask(i, 0xFFFFFFFF);
    
    }
    
    void SetupOnNewPlayer(ScriptMgr * mgr)
    {
        mgr->register_hook(SERVER_HOOK_EVENT_ON_CHARACTER_CREATE, (void*)onCharacterCreate);
    }

    Ill give as much rep as i can and tell me devs to give you some as well, would be a huge help!!! Thanks mate for all your hard work! It goes a long way.
    +Rep

    Thanks in advance,
    SirKhan

  15. #75
    2dgreengiant's Avatar ★ Elder ★


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    Double post :P yea ill get to work on it
    If you need me you have my skype, if you don't have my skype then you don't need me.

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