[need help] Broken script menu

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  1. #1
    NineOneOne's Avatar Member
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    [need help] Broken script

    idk if this is the right place but i have compiled this script and tried to run it in my server, but when i get the gossip menu up and click on one of the submenus the gossip closes out.

    Heres the script:
    [codebox]#include "StdAfx.h"
    #include "Setup.h"

    #ifdef WIN32
    #pragma warning(disable:4305)// warning C4305:'argument' :truncation from 'double' to 'float'
    #endif

    //Defining Warper
    class SCRIPT_DECL Warper ublic GossipScript
    {
    public:
    void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
    void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
    void GossipEnd(Object * pObject, Player* Plr){ GossipScript::GossipEnd(pObject, Plr); }
    void Destroy(){ delete this; }
    };

    void Warper::GossipHello(Object* pObject, Player * Plr, bool AutoSend)
    {
    if(Plr->CombatStatus.IsInCombat())
    {
    Plr->BroadcastMessage("You are in combat!");
    return;
    }
    GossipMenu *Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
    if (Plr->GetTeam() == 0) Menu->AddItem(8, "Main Cities", 2);
    else Menu->AddItem(8, "Main Cities", 1);
    Menu->AddItem(0, "Azeroth Instances", 30);
    Menu->AddItem(0, "Outland Locations", 3);
    Menu->AddItem(0, "Outland Instances", 60);
    Menu->AddItem(0, "Shattrath", 20);
    Menu->AddItem(0, "Extra Options", 82);
    if(AutoSend) Menu->SendTo(Plr);


    }

    void Warper::GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
    {
    GossipMenu *Menu;
    switch(IntId){
    case 1: // Horde
    {
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(0, "Silvermoon", 4);
    Menu->AddItem(0, "Orgrimmar", 5);
    Menu->AddItem(0, "Thunderbluff", 6);
    Menu->AddItem(0, "UnderCity", 7);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    }
    break;

    case 2: // Alliance
    {
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(0, "The Exodar", ;
    Menu->AddItem(0, "Stormwind", 9);
    Menu->AddItem(0, "Ironforge", 10);
    Menu->AddItem(0, "Darnassus", 11);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    }
    break;

    case 3: // Outland
    {
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(0, "Hellfire Peninsula", 12);
    Menu->AddItem(0, "Zangermarsh", 13);
    Menu->AddItem(0, "Nagrand", 14);
    Menu->AddItem(0, "Blades Edge Mountains", 15);
    Menu->AddItem(0, "Netherstorm", 16);
    Menu->AddItem(0, "Terokkar Forest", 17);
    Menu->AddItem(0, "Shadowmoon Valley", 1;
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    }
    break;

    case 4:
    {
    Plr->SafeTeleport(530, 0, 9400.486328, -7278.376953, 14.206780, 0);
    Plr->Gossip_Complete();
    }break; //Silvermoon
    case 5:
    {
    Plr->SafeTeleport(1, 0, 1371.068970, -4370.801758, 26.052483, 0);
    Plr->Gossip_Complete();
    }break; //Orgrimmar
    case 6:
    {
    Plr->SafeTeleport(1, 0, -1304.569946, 205.285004, 68.681396, 0);
    Plr->Gossip_Complete();
    }break; //ThunderBluff
    case 7:
    {
    Plr->SafeTeleport(0, 0, 2050.203125, 285.650604, 56.994549, 0);
    Plr->Gossip_Complete();
    }break; //UnderCity
    case 8:
    {
    Plr->SafeTeleport(530, 0, -4072.202393, -12014.337891, -1.277277, 0);
    Plr->Gossip_Complete();
    }break; //Exodar
    case 9:
    {
    Plr->SafeTeleport(0, 0, -9100.480469, 406.950745, 92.594185, 0);
    Plr->Gossip_Complete();
    }break; //Stormwind
    case 10:
    {
    Plr->SafeTeleport(0, 0, -5028.265137, -825.976563, 495.301575, 0);
    Plr->Gossip_Complete();
    }break; //Ironforge
    case 11:
    {
    Plr->SafeTeleport(1, 0, 9985.907227, 1971.155640, 1326.815674, 0);
    Plr->Gossip_Complete();
    }break; //Darnassus
    case 12:
    {
    Plr->SafeTeleport(530, 0, -248.160004, 922.348999, 84.379799, 0);
    Plr->Gossip_Complete();
    }break; //Hellfire Peninsula
    case 13:
    {
    Plr->SafeTeleport(530, 0, -225.863632, 5405.927246, 22.346397, 0);
    Plr->Gossip_Complete();
    }break; //Zangermarsh
    case 14:
    {
    Plr->SafeTeleport(530, 0, -468.232330, 8418.666016, 28.031298, 0);
    Plr->Gossip_Complete();
    }break; //Nagrand
    case 15:
    {
    Plr->SafeTeleport(530, 0, 1471.672852, 6828.047852, 107.759239, 0);
    Plr->Gossip_Complete();
    }break; //Blades Edge Mountains
    case 16:
    {
    Plr->SafeTeleport(530, 0, 3396.123779, 4182.208008, 137.097992, 0);
    Plr->Gossip_Complete();
    }break; //Netherstorm
    case 17:
    {
    Plr->SafeTeleport(530, 0, -1202.426636, 5313.692871, 33.774723, 0);
    Plr->Gossip_Complete();
    }break; //Terokkar Forest
    case 18:
    {
    Plr->SafeTeleport(530, 0, -2859.522461, 3182.34773, 10.008426, 0);
    Plr->Gossip_Complete();
    }break; //Shadowmoon Valley
    case 20:
    {
    Plr->SafeTeleport(530, 0, -1887.510010, 5359.379883, -12.427300, 0);
    Plr->Gossip_Complete();
    }break; //Shattrath

    case 30:// Azeroth Instances
    {
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(0, "Shadowfang Keep", 31);
    Menu->AddItem(0, "Scarlet Monastery", 32);
    Menu->AddItem(0, "Zul'Farrak", 33);
    Menu->AddItem(0, "Stratholme", 41);
    Menu->AddItem(0, "Scholomance", 40);
    Menu->AddItem(0, "Blackrock Spire", 42);
    Menu->AddItem(0, "Onyxia's Lair", 3;
    Menu->AddItem(0, "Molten Core", 37);
    Menu->AddItem(0, "Zul'Gurub", 34);
    Menu->AddItem(0, "Karazhan", 43);
    Menu->AddItem(0, "Ahn'Qirai 20", 35);
    Menu->AddItem(0, "Ahn'Qirai 40", 36);
    Menu->AddItem(0, "Naxxramas", 39);
    Menu->AddItem(0, "Caverns of Times", 44);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    }
    break;

    case 31:
    {
    Plr->SafeTeleport(0, 0, -234.495087, 1561.946411, 76.892143, 0);
    Plr->Gossip_Complete();
    }break; // Shadowfang Keep
    case 32:
    {
    Plr->SafeTeleport(0, 0, 2870.442627, -819.985229, 160.331085, 0);
    Plr->Gossip_Complete();
    }break; // Scarlet Monastery
    case 33:
    {
    Plr->SafeTeleport(1, 0, -6797.278809, -2903.917969, 9.953360, 0);
    Plr->Gossip_Complete();
    }break; // Zul'Farrak
    case 34:
    {
    Plr->SafeTeleport(0, 0, -11919.073242, -1202.459374, 92.298744, 0);
    Plr->Gossip_Complete();
    }break; // Zul'Gurub
    case 35:
    {
    Plr->SafeTeleport(1, 0, -8394.730469, 1485.658447, 21.038563, 0);
    Plr->Gossip_Complete();
    }break; // Ahn'Qirai 20
    case 36:
    {
    Plr->SafeTeleport(1, 0, -8247.316406, 1970.156860, 129.071472, 0);
    Plr->Gossip_Complete();
    }break; // Ahn'Qirai 40
    case 37:
    {
    Plr->SafeTeleport(0, 0, -7515.409668, -1045.369629, 182.301208, 0);
    Plr->Gossip_Complete();
    }break; // Molten Core
    case 38:
    {
    Plr->SafeTeleport(1, 0, -4708.491699, -3727.672363, 54.535076, 0);
    Plr->Gossip_Complete();
    }break; // Onyxia
    case 39:
    {
    Plr->SafeTeleport(0, 0, 3132.915283, -3731.012939, 138.658371, 0);
    Plr->Gossip_Complete();
    }break; // Naxxramas
    case 40:
    {
    Plr->SafeTeleport(0, 0, 1267.468628, -2556.651367, 94.127983, 0);
    Plr->Gossip_Complete();
    }break; //Scholomance
    case 41:
    {
    Plr->SafeTeleport(0, 0, 3359.111572, -3380.8444238, 144.781860, 0);
    Plr->Gossip_Complete();
    }break; //Stratholme
    case 42:
    {
    Plr->SafeTeleport(0, 0, -7527.129883, -1224.997437, 285.733002, 0);
    Plr->Gossip_Complete();
    }break; // Black ROck Spire
    case 43:
    {
    Plr->SafeTeleport(0, 0, -11122.913086, -2014.498779, 47.079350, 0);
    Plr->Gossip_Complete();
    }break; // Kharazan
    case 44:
    {
    Plr->SafeTeleport(1, 0, -8519.718750, -4297.542480, -208.441376, 0);
    Plr->Gossip_Complete();
    }break; // Caverns of Times

    case 60:// Outland Instances
    {
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(0, "Outland Raids", 74);
    Menu->AddItem(5, "Hellfire Ramparts", 61);
    Menu->AddItem(5, "The Blood Furnace", 62);
    Menu->AddItem(5, "The Shattered Halls", 63);
    Menu->AddItem(5, "The Underbog", 64);
    Menu->AddItem(5, "The Slave Pens", 65);
    Menu->AddItem(5, "The Steamvault", 66);
    Menu->AddItem(5, "Mana-Tombs", 57);
    Menu->AddItem(5, "Auchenai Crypts", 6;
    Menu->AddItem(5, "Sethekk Halls", 69);
    Menu->AddItem(5, "Shadow Labyrinth", 70);
    Menu->AddItem(5, "The Mechanar", 71);
    Menu->AddItem(5, "The Botanica", 72);
    Menu->AddItem(5, "The Arcatraz", 73);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    }
    break;

    case 61:
    {
    Plr->SafeTeleport(530, 0, -360.670990, 3071.899902, -15.097700, 0);
    Plr->Gossip_Complete();
    }break; // Hellfire Ramparts
    case 62:
    {
    Plr->SafeTeleport(530, 0, -303.506012, 3164.820068, 31.742500, 0);
    Plr->Gossip_Complete();
    }break; // The Blood Furnace
    case 63:
    {
    Plr->SafeTeleport(530, 0, -311.083527, 3083.291748, -3.745923, 0);
    Plr->Gossip_Complete();
    }break; // The Shattered Halls
    case 64:
    {
    Plr->SafeTeleport(530, 0, 777.088989, 6763.450195, -72.062561, 0);
    Plr->Gossip_Complete();
    }break; // The Underbog
    case 65:
    {
    Plr->SafeTeleport(530, 0, 719.507996, 6999.339844, -73.074303, 0);
    Plr->Gossip_Complete();
    }break; // The Slave Pens
    case 66:
    {
    Plr->SafeTeleport(530, 0, 816.590027, 6934.669922, -80.544601, 0);
    Plr->Gossip_Complete();
    }break; // The Steamvault
    case 67:
    {
    Plr->SafeTeleport(530, 0, -3079.810059, 4943.040039, -101.046997, 0);
    Plr->Gossip_Complete();
    }break; // Mana-Tombs
    case 68:
    {
    Plr->SafeTeleport(530, 0, -3361.959961, 5225.770020, -101.047997, 0);
    Plr->Gossip_Complete();
    }break; // Auchenai Crypts
    case 69:
    {
    Plr->SafeTeleport(530, 0, -3362.219971, 4660.410156, -101.049004 , 0);
    Plr->Gossip_Complete();
    }break; // Sethekk Halls
    case 70:
    {
    Plr->SafeTeleport(530, 0, -3645.060059, 4943.620117, -101.047997, 0);
    Plr->Gossip_Complete();
    }break; // Shadow Labyrinth
    case 71:
    {
    Plr->SafeTeleport(530, 0, 2862.409912, 1546.089966, 252.158691, 0);
    Plr->Gossip_Complete();
    }break; // The Mechanar
    case 72:
    {
    Plr->SafeTeleport(530, 0, 3413.649902, 1483.319946, 182.837997, 0);
    Plr->Gossip_Complete();
    }break; // The Botanica
    case 73:
    {
    Plr->SafeTeleport(530, 0, 3311.598145, 1332.745117, 505.557251, 0);
    Plr->Gossip_Complete();
    }break; // The Arcatraz


    case 74:// Outland Raids
    {
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Magtheridon's Lair", 75);
    Menu->AddItem(5, "Serpentshrine Cavern", 76);
    Menu->AddItem(5, "Gruul's Lair", 77);
    Menu->AddItem(5, "The Eye", 7;
    Menu->AddItem(5, "Black Temple", 79);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    }
    break;

    case 75:
    {
    Plr->SafeTeleport(530, 0, -313.678986, 3088.350098, -116.501999, 0);
    Plr->Gossip_Complete();
    }break; // Magtheridon's Lair
    case 76:
    {
    Plr->SafeTeleport(530, 0, 830.542908, 6865.445801, -63.785503, 0);
    Plr->Gossip_Complete();
    }break; // Serpentshrine Cavern
    case 77:
    {
    Plr->SafeTeleport(530, 0, 3549.424072, 5179.854004, -4.430779, 0);
    Plr->Gossip_Complete();
    }break; // Gruul's Lair
    case 78:
    {
    Plr->SafeTeleport(530, 0, 3087.310059, 1373.790039, 184.643005, 0);
    Plr->Gossip_Complete();
    }break; // The Eye
    case 79:
    {
    Plr->SafeTeleport(530, 0, -3609.739990, 328.252014, 37.307701, 0);
    Plr->Gossip_Complete();
    }break; //Black Temple


    case 80:// Remove Resurrection Sickness
    {
    Plr->addSpell(15007);
    Plr->removeSpell(15007,0,0,0);
    }break;

    case 81://Remove Cooldowns
    {
    uint32 price = 1000000;
    uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
    if (currentgold>=price){
    int32 newgold = currentgold - price;
    Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
    Plr->BroadcastMessage("Your cooldowns are removed!");
    Plr->ResetAllCooldowns();
    }else{
    Plr->BroadcastMessage("You don't have enough money to afford a cooldown reset!");
    }
    }break;

    case 82://Extra Options
    {
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
    Menu->AddItem(2, "Remove Resurrection Sickness", 80);
    Menu->AddItem(2, "Remove Cooldowns ::100 Gold", 81);
    Menu->AddItem(2, "Reset Talentpoints ::100 Gold", 83);
    Menu->SendTo(Plr);
    }break;

    case 83://Reset Talentpoints
    {
    uint32 price = 10000;
    uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
    if (currentgold>=price){
    int32 newgold = currentgold - price;
    Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
    Plr->BroadcastMessage("Your talentpoints are reset!");
    Plr->Reset_Talents();
    } else {
    Plr->BroadcastMessage("You don't have enough money to afford a talent reset!");
    }
    }break;

    case 99://main menu
    {
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
    if (Plr->GetTeam() == 0) Menu->AddItem(8, "Main Cities", 2);
    else Menu->AddItem(8, "Main Cities", 1);
    Menu->AddItem(0, "Azeroth Instances", 30);
    Menu->AddItem(0, "Outland Locations", 3);
    Menu->AddItem(0, "Outland Instances", 50);
    Menu->AddItem(0, "Shattrath", 20);
    Menu->AddItem(0, "Extra Options", 22);
    Menu->SendTo(Plr);
    }
    break;

    case 59:{ //Hearth
    Plr->SafeTeleport(Plr->GetBindMapId(), Plr->GetBindZoneId(), Plr->GetBindPositionX(),
    Plr->GetBindPositionY(), Plr->GetBindPositionZ(), 0);
    }break;
    }
    Plr->Gossip_Complete();
    }


    void SetupWarper(ScriptMgr * mgr)
    {
    GossipScript * gs = (GossipScript*) new Warper();
    mgr->register_item_gossip_script(60001, gs);
    }[/codebox]

    if you have any answers plz post

    [need help] Broken script
  2. #2
    King Shaun's Avatar Member
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    Did you make this with a program of any sort, such as WARPNPC generator?

    Just wondering.


    Threads of the Week: [Errage] [Blizzard] [Rapidshare]

  3. #3
    NineOneOne's Avatar Member
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    I did make the script a WARPNPC then tried to make it into a portable warper now.
    I have never made anything portable, so i don't know if its right.

  4. #4
    ~SaiLyn~'s Avatar Contributor
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    ~You Might want to change that source around. You dont have them connected together the port with the sub ~

  5. #5
    NineOneOne's Avatar Member
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    It would be great for some advice, if anyone knows c++ good...

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