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  1. #361
    1ns0mnia's Avatar Active Member
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    hi ppl,

    i have a problem, ive been lookign for a faction thats attackable but not aggroable, ive used 32 and 7 + some other, the 7 is mana wyrm and that still doesnt work!

    any1 know any more that do work?

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  2. #362
    Bapes's Avatar Banned
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    Originally Posted by insomniac666 View Post
    hi ppl,

    i have a problem, ive been lookign for a faction thats attackable but not aggroable, ive used 32 and 7 + some other, the 7 is mana wyrm and that still doesnt work!

    any1 know any more that do work?
    Creature 186 or something with 18X.

  3. #363
    Gastricpenguin's Avatar Legendary
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    Originally Posted by insomniac666 View Post
    hi ppl,

    i have a problem, ive been lookign for a faction thats attackable but not aggroable, ive used 32 and 7 + some other, the 7 is mana wyrm and that still doesnt work!

    any1 know any more that do work?
    Faction 25 works.
    Life Puzzler WoW - Website | Forums

  4. #364
    blink182_rulezz's Avatar Member
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    Hi, when I try to make a character it disconnects me. Any idea how to fix that?

    Also, I can log in just fine on my computer, but when I try to log in on another computer on my network, i get as far as where you have to choose the realm you want. When I click the realm it says "Logging in to server" then quickly goes back to the realmlist.

    My configs:

    ascent-logonserver.conf
    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    <LogonDatabase Hostname = "localhost"
    Username = "root"
    Password = "root"
    Name = "logon"
    Port = "3306"
    Type = "1">


    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #

    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">

    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    <LogLevel Screen = "0"
    File = "-1">

    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    #

    <Rates AccountRefresh = "600">

    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.1.1 was build 6739.
    #

    <Client MinBuild = "6739"
    MaxBuild = "7799">

    # WorldServer Setup
    #
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #

    <LogonServer RemotePassword = "logon">
    ascent-world.conf
    #######################################################################
    # Ascent Configuration File
    # Last Update: : ascent-world.conf 3834 2008-02-11 11:04:19Z burlex $
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <WorldDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "ascent" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "logon" Port = "3306" Type = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    # Host
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Listen Host = "127.0.0.1"
    WorldServerPort = "8129">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogLevel Screen="0" File="-1" World="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # Motd
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified
    #
    # Send Build On Join
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    # Default: 1
    #
    # Level Cap
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    # Default: 70
    #
    # Generated Level Level Cap
    # This variable controls the level at which stats will generate up to. Generally the formulas go
    # crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
    # Default: 70
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x> seconds.
    # Use on smaller servers or servers that are memory-limited. The server without cell unloading
    # can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    #
    # LimitedNames
    # This directive forces all character names to be a-z and A-Z compliant.
    # Default: 1
    #
    # UseAccountData
    # This directive determines whether the account_data table is used to save custom client data.
    # May cause buggy behaviour.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Server PlayerLimit = "100"
    Motd = "Welcome to AC Web Ultimate Repack. Visit AC Web for more information."
    SendBuildOnJoin = "1"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    LevelCap = "70"
    GenLevelCap = "70"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="1"
    UseAccountData="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # If this triggers it means you didn't read your config file!
    # Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    #<die msg="I am a newb who didn't even read half my config file!">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for items
    # of each quality group.
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    Compression="1"
    XP="1"
    QuestXP="1"
    RestXP="1"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="1"
    DropOrange="1"
    DropArtifact="1"
    DropMoney="1"
    Save="300000"
    SkillChance="1"
    SkillRate="1"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Terrain MapPath = "maps" UnloadMaps = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Log Cheaters="1" GMCommands="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <StatDumper FileName = "../Server/htdocs/stats/stats.xml" Interval = "120000">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    #
    # Additional Table Binding
    # You can load static item/creature/etc data into the server using this directive.
    # This way throughout database updates your custom data can be preserved.
    # Format: "sourcetable destination table,sourcetable destinationtable"
    # Example: "myitems items,mynpcs creature_names"
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    # DisablePings
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer DisablePings = "0"
    RemotePassword = "logon">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    # Teleport
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player movement or not.
    # Default: 1
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flying="1"
    DisableOnGM="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the moment only
    # arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AscentStats Setup *** PRIVACY NOTE: READ ME CAREFULLY ***
    #
    # These are the values that the AscentStats client uses while communicating with an AscentStats server.
    # Statistics will be sent anonymously if a server guid is not set.
    # If you do not want your ascent client communicating with AscentStats servers, disable it here.
    # No personally-identifiable information is sent in these transmissions. The actual data sent is:-
    # stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
    #
    # If you don't mind your server transmitting this information, please leave AscentStats enabled. It
    # allows our developers to understand our users needs better and in the end provide you with a better
    # product.
    #
    # Enable
    # To disable stat transmission completely, set this to 0.
    #
    # ServerGUID
    # This is the GUID assigned to your server by the AscentStats server. To register your server, go
    # to http://www.example.com/ascentstats/register_server.php
    #
    # ServerKey
    # This is the key used to secure stats sent by your server so they can't be forged. This key is
    # obtained after registering your server.
    #
    # Default:
    # Enabled
    # Server Key "NONE"
    # Server GUID "NONE"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AscentStats Enable="1"
    ServerGUID="NONE"
    ServerKey="NONE">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them here in a ';'
    # seperated list.
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Channels BannedChannels="">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    # These directives control some of the aspects in the voice chat system.
    #
    # Enabled
    # If you want to enable the voice chat system, this must be set to 1.
    # Default: "0"
    #
    # ServerIP
    # This is the IP of the voice chat server.
    # Default: "127.0.0.1"
    #
    # ServerPort
    # This is the TCP port of the voice chat server.
    # Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <VoiceChat Enabled="0"
    ServerIP="127.0.0.1"
    ServerPort="3727">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    # These directives control the remote administration console.
    #
    # Enabled
    # If you want to enable the remote administration console, set this.
    # Default: 0
    #
    # Host
    # This is the interface the RA server listens on.
    # Default: "0.0.0.0"
    #
    # Port
    # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    # Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <RemoteConsole Enabled="0"
    Host="0.0.0.0"
    Port="8092">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    # Ascent can support multiple script backends via the means of loading .dll files for them.
    # This section in the config can enable/disable those backends.
    #
    # LUA
    # If you would like to enable the LUA scripting backend, enable this.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <ScriptBackends LUA="1"
    AS="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    # NOTE: For any of these directives to function, movement compression has to be compiled into
    # the server.
    #
    # FlushInterval
    # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    # If you have a high threshold, keeping this at 1-2 seconds will work better.
    # Default: 1000 (one second)
    #
    # CompressionRate
    # This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    # Range: 1-9 (or 0 is disable)
    # Default: 1
    #
    # CompressionThreshold
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. It is advised to keep it at least 30 units. This value is used for players.
    # Default: 30.0
    #
    # CompressionThresholdCreatures
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. This value is used for creatures, so it can be a lot lower.
    # Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Movement FlushInterval="1000"
    CompressRate="1"
    CompressThreshold="30.0"
    CompressThresholdCreatres="10.0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    #<die2 msg="I read nearly all my config file, but not the whole thing!">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    # LocaleBindings
    # This is a list of locale names and the other locale you want to associate with them.
    # For example, to make the European client always use the french language, "enGB=frFR"
    #
    # Must be terminated by a space.
    #
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Localization LocaleBindings="">

  5. #365
    Gastricpenguin's Avatar Legendary
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    Please use [code] instead of [quote] next time.
    Also, are you running patch 2.4?
    Life Puzzler WoW - Website | Forums

  6. #366
    1ns0mnia's Avatar Active Member
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    Originally Posted by Gastricpenguin View Post
    Faction 25 works.
    doesnt work still aggros on sigh, same with "Creature 186 or something with 18X."

    maybe its a server problem?

  7. #367
    blink182_rulezz's Avatar Member
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    Oh, sorry about that, will do.
    No, I'm running on patch 2.3.3

  8. #368
    Bapes's Avatar Banned
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    Originally Posted by insomniac666 View Post
    doesnt work still aggros on sigh, same with "Creature 186 or something with 18X."

    maybe its a server problem?
    Server problem 18X works for me look in ascent db editor.

  9. #369
    blink182_rulezz's Avatar Member
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    Oh, sorry about that, will do.
    No, I'm running on patch 2.3.3

    EDIT: err sorry about the double post, I hate my internet connection. >.<
    Last edited by blink182_rulezz; 04-13-2008 at 09:12 AM.

  10. #370
    1ns0mnia's Avatar Active Member
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    checked the db editor, thats what i was doing previously, but even wyrmcult (18XX) and also 189 aggros either, must be my core or somthing thats not registering the factions

  11. #371
    TheSpidey's Avatar Elite User
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    Try the mana wyrm faction.
    Actually, try spawning a mana wyrm and see if it aggros you

  12. #372
    1ns0mnia's Avatar Active Member
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    spawned one, doesnt aggro, but the faction is 7, ive tryed the faction on the mobs i want but the mobs still aggro o_O

  13. #373
    Bapes's Avatar Banned
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    Could somebody compile this for me I can't figure out how to do it.


    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    
    #ifdef WIN32
    #pragma warning(disable:4305)// warning C4305: 'argument' : truncation from 'double' to 'float'
    #endif
    
    
    class SCRIPT_DECL GlobalNPC : public GossipScript
    {
    public:
        void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
        void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
        void GossipEnd(Object * pObject, Player* Plr);
    	void Destroy()
    	{
    		delete this;
    	}
    };
    void GlobalNPC::GossipHello(Object * pObject, Player* Plr, bool AutoSend)
        {
            GossipMenu *Menu;
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    		if(Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5)
    		{Menu->AddItem(0, "Horde Cities", 1);}else{Menu->AddItem(1, "Alliance Cities", 2);}
    		Menu->AddItem(2, "Global Locations", 80);				
    		Menu->AddItem(3, "Azeroth Instances", 30);
    		Menu->AddItem(4, "Outland Instances", 50);
    		Menu->AddItem(5, "Shattrath", 20);
    		Menu->AddItem(6, "Gurubashi Arena", 21);
    		Menu->AddItem(8, "Buff me!", 96);
    		Menu->AddItem(7, "Make This Place Your Home", 95);		
    		Menu->AddItem(9, "Remove Resurrection Sickness", 97);
    	    Menu->AddItem(9, "Mall", 800);
    		Menu->AddItem(9, "Obstacle Courses", 801);
    		Menu->AddItem(9, "Leveling Area", 806);
    
    		if(AutoSend)
                Menu->SendTo(Plr);
        }
    
    void GlobalNPC::GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
        {
    	Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL;
    	if(pCreature==NULL)
    		return;
    
            GossipMenu * Menu;
            switch(IntId)
            {
            case 0:
    		GossipHello(pObject, Plr, true);
            break;
    	                
            case 1:     // Horde Cities
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    				Menu->AddItem(5, "Silvermoon", 4);
                    Menu->AddItem(5, "Orgrimmar", 5);
                    Menu->AddItem(5, "Thunder Bluff", 6);
                    Menu->AddItem(5, "Undercity", 7);
    
                    Menu->SendTo(Plr);
    				}
    		break;
    
    
            case 2:     // Alliance Cities
    				{
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "The Exodar", 8);
                    Menu->AddItem(5, "Stormwind", 9);
                    Menu->AddItem(5, "Ironforge", 10);
                    Menu->AddItem(5, "Darnassus", 11);
    
                    Menu->SendTo(Plr);
    				}
                break;
    
            case 3:     // Outland Locations
    	        	{
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "Hellfire Peninsula", 12);
                    Menu->AddItem(5, "Zangermarsh", 13);
                    Menu->AddItem(5, "Nagrand", 14);
                    Menu->AddItem(5, "Blades Edge Mountains", 15);
                    Menu->AddItem(5, "Netherstorm", 16);
                    Menu->AddItem(5, "Terokkar Forest", 17);
                    Menu->AddItem(5, "Shadowmoon Valley", 18);
    
                    Menu->SendTo(Plr);
    				}
                break;
    
            case 801:     // Obstacle Courses
    	        	{
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "Easy", 802);
                    Menu->AddItem(5, "Medium", 803);
                    Menu->AddItem(5, "Hard", 804);
                    Menu->AddItem(5, "Expert", 805);
    
                    Menu->SendTo(Plr);
    				}
                break;
    
            case 4://Silvermoon
            {
            Plr->EventTeleport(530, 9400.486328, -7278.376953, 14.206780);
            }break;
    
            case 5://Orgrimmar
            {
            Plr->EventTeleport(1, 1371.068970, -4370.801758, 26.052483);
            }break;
    
            case 6://ThunderBluff
                {
                    Plr->EventTeleport(1, -1304.569946, 205.285004, 68.681396);
                }
    			break;
    
            case 7://Undercity
                {
                    Plr->EventTeleport(0, 2050.203125, 285.650604, 56.994549);
                }
    			break;
    
            case 8: //Exodar
                {
                    Plr->EventTeleport(530, -4072.202393, -12014.337891, -1.277277);
                }
    			break;
    
            case 9: //Stormwind
                {
                    Plr->EventTeleport(0, -9100.480469, 406.950745, 92.594185);
                }
    			break;
    
            case 10: //Ironforge
                {
                    Plr->EventTeleport(0, -5028.265137, -825.976563, 495.301575);
                }
    			break;
    
            case 11: //Darnassus
                {
                    Plr->EventTeleport(1, 9985.907227, 1971.155640, 1326.815674);
                }
    			break;
    
            case 12: //Hellfire Peninsula
                {
                    Plr->EventTeleport(530, -248.160004, 922.348999, 84.379799);
                }
    			break;
    
            case 13: //Zangermarsh
                {
                    Plr->EventTeleport(530, -225.863632, 5405.927246, 22.346397);
                }
    			break;
    
            case 14: //Nagrand
                {
                    Plr->EventTeleport(530, -468.232330, 8418.666016, 28.031298);
    
                }
    			break;
    
            case 15: //Blades Edge Mountains
                {
                    Plr->EventTeleport(530, 1471.672852, 6828.047852, 107.759239);
    
                }
    			break;
    
            case 16: //Netherstorm
                {
                    Plr->EventTeleport(530, 3396.123779, 4182.208008, 137.097992);
    
                }
    			break;
    
            case 17: //Terokkar Forest
                {
                    Plr->EventTeleport(530, -1202.426636, 5313.692871, 33.774723);
    
                }
    			break;
    
            case 18: //Shadowmoon Valley
                {
                    Plr->EventTeleport(530, -2859.522461, 3182.34773, 10.008426);
    
                }
    			break;
    
    		case 20: //Shattrath
    			 {
                    Plr->EventTeleport(530, -1887.510010, 5359.379883, -12.427300);
    
    			 }
    			 break;
    		case 21: // Gurubsahi Arena
    			 {
                    Plr->EventTeleport(0, -13271.959961, 149.105515, 34.464458);
    
    			 }
    			 break;
               
    		case 30: // Azeroth Instances 
    			    {
    				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    				Menu->AddItem(5, "Shadowfang Keep", 31);
    				Menu->AddItem(5, "Scarlet Monastery", 32);
    				Menu->AddItem(5, "Zul'Farrak", 33);
    				Menu->AddItem(5, "Stratholme", 41);
                    Menu->AddItem(5, "Scholomance", 40);
    				Menu->AddItem(5, "Blackrock Spire", 42);
    				Menu->AddItem(5, "Onyxia's Lair", 38);
    				Menu->AddItem(5, "Molten Core", 37);
    				Menu->AddItem(5, "Zul'Gurub", 34);
    				Menu->AddItem(5, "Karazhan", 43);
    				Menu->AddItem(5, "Ahn'Qirai 20", 35);
                    Menu->AddItem(5, "Ahn'Qirai 40", 36);
                    Menu->AddItem(5, "Naxxramas", 39);
    				Menu->AddItem(5, "Caverns of Time", 44);
                    
                    Menu->SendTo(Plr);
    				}
    				break;
    
    		case 31: // Shadowfang Keep
    			 {
                                 Plr->EventTeleport(0, -234.495087, 1561.946411, 76.892143);
    			 }
    			 break;
    		case 32: // Scarlet Monastery
    			 {
                                 Plr->EventTeleport(0, 2870.442627, -819.985229, 160.331085);
    			 }
    			 break;
    		case 33: // Zul'Farrak
    			 {
                                 Plr->EventTeleport(1, -6797.278809, -2903.917969, 9.953360);
    			 }
    			 break;
    		case 34: // Zul'Gurub
    			 {
                                 Plr->EventTeleport(0, -11919.073242, -1202.459374, 92.298744);
    			 }
    			 break;
    		case 35: // Ahn'Qirai 20
    			 {
                                 Plr->EventTeleport(1, -8394.730469, 1485.658447, 21.038563);
    			 }
    			 break;
    		case 36: // Ahn'Qirai 40
    			 {
                                 Plr->EventTeleport(1, -8247.316406, 1970.156860, 129.071472);
    			}
    			 break;
    		case 37: // Molten Core
    			 {
                  // Plr->EventTeleport(0, -7515.409668, -1045.369629, 182.301208);
                  Plr->EventTeleport(409, 1089.6, -470.19, -106.41);
    			 }
    			 break;
            case 38: // Onyxia
    				 {
    					 // Plr->EventTeleport(1, -4708.491699, -3727.672363, 54.535076);
    					 Plr->EventTeleport(249, 30.0, -64.0, -5.0);
    				 }
    				 break;
    		case 39: // Naxxramas
    				 {
    					 // Plr->EventTeleport(0, 3132.915283, -3731.012939, 138.658371);
    					 Plr->EventTeleport(533, 3006.06, -3436.72, 293.891);
    				 }
    				 break;
    		case 40: //Scholomance
    				{ 
    					Plr->EventTeleport(0, 1267.468628, -2556.651367, 94.127983);
    				}
    				break;
    		case 41: //Stratholme
    				{ 
    					Plr->EventTeleport(0, 3359.111572, -3380.8444238, 144.781860);
    				}break;
                            case 42: // Black Rock Spire
    				{ 
    					Plr->EventTeleport(0, -7527.129883, -1224.997437, 285.733002);
    				}break;
    			case 43: // Kharazan
    				{ 
    					// Plr->EventTeleport(0, -11122.913086, -2014.498779, 47.079350);
    					Plr->EventTeleport(532, -11087.3, -1977.47, 49.6135);
    
    				}break;
    			case 44: // Caverns of Times
    				{ 
    					Plr->EventTeleport(1, -8519.718750, -4297.542480, -208.441376);
    				}break;
    
    
    		case 50: // Outland Instances
    			{
    			objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    			Menu->AddItem(0, "Outland Raids", 64);
    			Menu->AddItem(5, "Hellfire Ramparts", 51);
            	Menu->AddItem(5, "The Blood Furnace", 52);
            	Menu->AddItem(5, "The Shattered Halls", 53);
            	Menu->AddItem(5, "The Underbog", 54);
            	Menu->AddItem(5, "The Slave Pens", 55);
            	Menu->AddItem(5, "The Steamvault", 56);
            	Menu->AddItem(5, "Mana-Tombs", 57);
            	Menu->AddItem(5, "Auchenai Crypts", 58);
            	Menu->AddItem(5, "Sethekk Halls", 59);
            	Menu->AddItem(5, "Shadow Labyrinth", 60);
            	Menu->AddItem(5, "The Mechanar", 61);
    			Menu->AddItem(5, "The Botanica", 62);
    			Menu->AddItem(5, "The Arcatraz", 63);
    			
            		Menu->SendTo(Plr);
    			}
    			break;
    				
    		case 51: // Hellfire Ramparts
    				{ 
    					Plr->EventTeleport(530, -360.670990, 3071.899902, -15.097700);
    				}break;
    		case 52: // The Blood Furnace
    				{ 
    					Plr->EventTeleport(530, -303.506012, 3164.820068, 31.742500);
    				}break;
    		case 53: // The Shattered Halls
    				{ 
    					Plr->EventTeleport(530, -311.083527, 3083.291748, -3.745923);
    				}break;
    		case 54: // The Underbog
    				{ 
    					Plr->EventTeleport(530, 777.088989, 6763.450195, -72.062561);
    				}break;
    		case 55: // The Slave Pens
    				{ 
    					Plr->EventTeleport(530, 719.507996, 6999.339844, -73.074303);
    				}break;
    		case 56: // The Steamvault
    				{ 
    					Plr->EventTeleport(530, 816.590027, 6934.669922, -80.544601);
    				}break;
    		case 57: // Mana-Tombs
    				{ 
    					Plr->EventTeleport(530, -3079.810059, 4943.040039, -101.046997);
    				}break;
    		case 58: // Auchenai Crypts
    				{ 
    					Plr->EventTeleport(530, -3361.959961, 5225.770020, -101.047997);
    				}break;
    		case 59: // Sethekk Halls
    				{ 
    					Plr->EventTeleport(530, -3362.219971, 4660.410156, -101.049004 );
    				}break;
    		case 60: // Shadow Labyrinth
    				{ 
    					Plr->EventTeleport(530, -3645.060059, 4943.620117, -101.047997);
    				}break;
    		case 61: // The Mechanar
    				{ 
    					Plr->EventTeleport(530, 2862.409912, 1546.089966, 252.158691);
    				}break;
    		case 62: // The Botanica
    				{ 
    					Plr->EventTeleport(530, 3413.649902, 1483.319946, 182.837997);
    				}break;
    		case 63: // The Arcatraz
    				{ 
    					Plr->EventTeleport(530, 3311.598145, 1332.745117, 505.557251);
    				}break;
    
    
    		case 64: // Outland Raids
    				{
    			    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "Magtheridon's Lair", 65);
    				Menu->AddItem(5, "Serpentshrine Cavern", 66);
                    Menu->AddItem(5, "Gruul's Lair", 67);
    				Menu->AddItem(5, "The Eye", 68);
    				Menu->AddItem(5, "Black Temple", 69);
    
                    Menu->SendTo(Plr);
    				}
    				break;
    
    		case 65: // Magtheridon's Lair
    				{
    					Plr->EventTeleport(530, -313.678986, 3088.350098, -116.501999);
    				}break;
    		case 66: // Serpentshrine Cavern
    				{ 
    					Plr->EventTeleport(530, 830.542908, 6865.445801, -63.785503);
    				}break;
    		case 67: // Gruul's Lair
    				{ 
    					Plr->EventTeleport(530, 3549.424072, 5179.854004, -4.430779);
    				}break;
    		case 68: // The Eye
    				{ 
    					Plr->EventTeleport(530, 3087.310059, 1373.790039, 184.643005);
    				}break;
    		case 69: // Black Temple
    				{
    					// Plr->EventTeleport(530, -3609.739990, 328.252014, 37.307701 );
    					Plr->EventTeleport(564, 97.0894, 1001.96, -86.8798 );
    				}break;
    				
    		
    				
    				case 80: //SUB MENU
    				{
    				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    						Menu->AddItem(5, "Eastern Kingdoms", 81);
    						Menu->AddItem(5, "Kalimdor", 82);
    						Menu->AddItem(5, "Outland", 3);
                    		
                   			Menu->SendTo(Plr);
    				}
    				break;
    
    				case 81: // EASTERN KINGDOM
    				{
    				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    						Menu->AddItem(5, "Eastern Plaguelands", 70);
    						Menu->AddItem(5, "Western Plaguelands", 71);
    						Menu->AddItem(5, "Tristfal Glades", 72);
    						Menu->AddItem(5, "Alterac Mountains", 73);
    						Menu->AddItem(5, "Silverpine Forest", 74);
    						Menu->AddItem(5, "Hillsbrad Foothills", 75);
    						Menu->AddItem(5, "The Hinterlands", 76);
    						Menu->AddItem(5, "Arathi Highlands", 77);
    						Menu->AddItem(5, "Wetlands", 78);
    						Menu->AddItem(5, "Dun Morogh", 79);
    						Menu->AddItem(5, "Loch Modan", 100);
    						Menu->AddItem(5, "Badlands", 101);
    						Menu->AddItem(5, "Blackrock Mountain", 102);
    						Menu->AddItem(5, "Redridge Mountain", 103);
    						Menu->AddItem(5, "Elwynn Forest", 104);
    						Menu->AddItem(5, "Duskwood", 105);
    						Menu->AddItem(5, "Westfall", 106);
    						Menu->AddItem(5, "Swamp of Sorrows", 107);
    						Menu->AddItem(5, "The Blasted Lands", 108);
    						Menu->AddItem(5, "Deadwind Pass", 109);
    						Menu->AddItem(5, "Stranglethorn Vale", 110);
                    		
                   			Menu->SendTo(Plr);
    				}
    				break;
    
    				case 82: // KALIMDOR
    				{
    				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    						Menu->AddItem(5, "Moonglade", 111);
    						Menu->AddItem(5, "Winterspring", 112);
    						Menu->AddItem(5, "Felwood", 113);
    						Menu->AddItem(5, "Darkshore", 114);
    						Menu->AddItem(5, "Azshara", 115);
    						Menu->AddItem(5, "Ashenvale", 116);
    						Menu->AddItem(5, "Stonetalon Mountains", 117);
    						Menu->AddItem(5, "The Barrens", 118);
    						Menu->AddItem(5, "Durotar", 119);
    						Menu->AddItem(5, "Mulgore", 120);
    						Menu->AddItem(5, "Desolace", 121);
    						Menu->AddItem(5, "Dustwallow Marsh", 122);
    						Menu->AddItem(5, "Feralas", 123);
    						Menu->AddItem(5, "Thousand Needles", 124);
    						Menu->AddItem(5, "Tanaris Desert", 125);
    						Menu->AddItem(5, "Un'Goro Crater", 126);
    						Menu->AddItem(5, "Silithus", 127);
                    		
                   			Menu->SendTo(Plr);
    				}
    				break;
    
    // EASTERN KINGDOMS [case] //
    				case 70: // WesternPlaguelands
    				{
    					Plr->EventTeleport( 0, 1855, -1569, 61);
    				}break;
    
    				case 71: // EasternPlaguelands 
    				{
    					Plr->EventTeleport( 0, 2278, -5311, 89);
    				}break;
    
    				case 72: // TristfallGlades
    				{
    					Plr->EventTeleport( 0, 2032, -432, 37);
    				}break;
    
    				case 73: // AlteracMountains
    				{
    					Plr->EventTeleport( 0, 552, -275, 152);
    				}break;
    
    				case 74: // Silverpine Forest
    				{
    					Plr->EventTeleport( 0, -126, 815, 68);
    				}break;
    
    				case 75: // Hillsbrad
    				{
    					Plr->EventTeleport( 0, -502, 91, 61);
    				}break;
    
    				case 76: // TheHinterlands
    				{
    					Plr->EventTeleport( 0, -678, -4018, 240);
    				}break;
    
    				case 77: // ArathiHighlands
    				{
    					Plr->EventTeleport( 0, -797, -2068, 35);
    				}break;
    
    				case 78: // Wetlands
    				{
    					Plr->EventTeleport( 0, -3256, -2718, 11);
    				}break;
    
    				case 79: // Dunmorogh
    				{
    					Plr->EventTeleport( 0, -5826, -1586, 366);
    				}break;
    
    				case 100: // Lochmodan
    				{
    					Plr->EventTeleport( 0, -4771, -3329, 347);
    				}break;
    
    				case 101: // Badlands
    				{
    					Plr->EventTeleport( 0, -7027, -3330, 243);
    				}break;
    
    				case 102: // Blackrockmountain
    				{
    					Plr->EventTeleport( 0, -7317, -1072, 279);
    				}break;
    
    				case 103: // Redridgemountain
    				{
    					Plr->EventTeleport( 0, -9168, -2726, 92);
    				}break;
    
    				case 104: // ElwynnForest
    				{
    					Plr->EventTeleport( 0, -9325, -1038, 67);
    				}break;
    
    				case 105: // Duskwood
    				{
    					Plr->EventTeleport( 0, -10694, -884, 52);
    				}break;
    
    				case 106: // Westfall
    				{
    					Plr->EventTeleport( 0, -11018, 1513, 45);
    				}break;
    
    				case 107: // SwampofSorrows
    				{
    					Plr->EventTeleport( 0, -10429, -3828, -29);
    				}break;
    
    				case 108: // BlastedLands
    				{
    					Plr->EventTeleport( 0, -11853, -3197, -25);
    				}break;
    
    				case 109: // DeadwindPass
    				{
    					Plr->EventTeleport( 0, -10435, -1809, 101);
    				}break;
    
    				case 110: // Stranglethornvale
    				{
    					Plr->EventTeleport( 0, -13382, 2, 23);
    				}break;
    
    
    
    // KALIMDOR [case] //
    
    				case 111: // Moonglade
    				{
    					Plr->EventTeleport( 1, 7978, -2501, 490);
    				}break;
    
    				case 112: // winterspring
    				{
    					Plr->EventTeleport( 1, 6721, -4659, 722);
    				}break;
    
    				case 113: // felwood
    				{
    					Plr->EventTeleport( 1, 4878, -614, 362);
    				}break;
    
    				case 114: // darkshore
    				{
    					Plr->EventTeleport( 1, 4565, 438, 34);
    				}break;
    
    				case 115: // azshara
    				{
    					Plr->EventTeleport( 1, 2717, -5968, 108);
    				}break;
    
    				case 116: // ashenvale
    				{
    					Plr->EventTeleport( 1, 3469, 847, 7);
    				}break;
    
    				case 117: // Stonetalon
    				{
    					Plr->EventTeleport( 1, 898, 922, 128);
    				}break;
    
    				case 118: // TheBarrens
    				{
    					Plr->EventTeleport( 1, -1330, -3120, 93);
    				}break;
    
    				case 119: // Durotar
    				{
    					Plr->EventTeleport( 1, 242, -5151, 3);
    				}break;
    
    				case 120: // Mulgore
    				{
    					Plr->EventTeleport( 1, -2326, -367, -6);
    				}break;
    
    				case 121: // Desolace
    				{
    					Plr->EventTeleport( 1, -939, 1091, 95);
    				}break;
    
    				case 122: // Dustwallow
    				{
    					Plr->EventTeleport( 1, -3719, -2530, 71);
    				}break;
    
    				case 123: // Feralas
    				{
    					Plr->EventTeleport( 1, -4508, 2041, 53);
    				}break;
    
    				case 124: // ThousandNeedles
    				{
    					Plr->EventTeleport( 1, -4619, -1850, 88);
    				}break;
    
    				case 125: // Tanaris
    				{
    					Plr->EventTeleport( 1, -7373, -2950, 12);
    				}break;
    
    				case 126: // Ungoro
    				{
    					Plr->EventTeleport( 1, -6186, -1106, -215);
    				}break;
    
    				case 127: // Silithus
    				{
    					Plr->EventTeleport( 1, -6824, 821, 51);
    				}break;
    
    		case 95: // Bind Position
                {
                    Plr->GetSession()->SendInnkeeperBind(pCreature);
    
                    
                    }break;
                    
        
            case 96: // Buff me up
    		{
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    		pCreature->CastSpell(Plr, 15366, 0);
    		pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "By all that is wrong in this world, I bless you." );
    		
            Menu->SendTo(Plr);
    		}break;
    				
    				
    		case 97: // REMOVE RESSURECTION SICKNESS
    		{
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
            Plr->addSpell(15007);
    		Plr->removeSpell(15007,0,0,0);
    		pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You have been cured of that dreaded sickness." );
    		
            Menu->SendTo(Plr);
    		}break;
    						
    		case 802: // Easy
    			 {
                    Plr->EventTeleport(1, 6768, -3017.678223, 576.435547);
    			 }
    			 break;			
    
    		case 803: // Medium
    			 {
                    Plr->EventTeleport(0, -10074.831055, -1510.686646, 28.141529);
    			 }
    			 break;
    
    		case 804: // Hard
    			 {
                    Plr->EventTeleport(0, -14165.297852, 689.285706, 5.623499);
    			 }
    			 break;
    
    		case 805: // Expert
    			 {
                    Plr->EventTeleport(1, 6768.449707, -3017.678223, 576.435547);
    			 }
    			 break;
    
    		case 800: // Mall
    			 {
                    Plr->EventTeleport( 1, -3788.360107, 806.765991, 110.051003);
    
    			 }
    			 break;
    
    		case 806: // Leveling Area
    			 {
                    Plr->EventTeleport( 1, -8655.627930, 1963.163940, 107.1944038);
    
    			 }
    			 break;
    
    
                    
                    
    		case 99: //main menu
    		{
    		objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    		if(Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5)
    		{Menu->AddItem(0, "Horde Cities", 1);}else{Menu->AddItem(1, "Alliance Cities", 2);}
    		Menu->AddItem(2, "Global Locations", 80);				
    		Menu->AddItem(3, "Azeroth Instances", 30);
    		Menu->AddItem(4, "Outland Instances", 50);
    		Menu->AddItem(5, "Shattrath", 20);
    		Menu->AddItem(6, "Gurubashi Arena", 21);
    		Menu->AddItem(8, "Buff me up, baby!", 96);
    		Menu->AddItem(7, "Make This Place Your Home", 95);		
    		Menu->AddItem(9, "Remove Resurrection Sickness", 97);
    	    Menu->AddItem(9, "Mall", 800);
    		Menu->AddItem(9, "Obstacle Courses", 801);
    		Menu->AddItem(9, "Leveling Area", 806);
    		Menu->SendTo(Plr);
    		}break;
    			
    			
     }
     }
    
    void GlobalNPC::GossipEnd(Object * pObject, Player* Plr)
    {
        GossipScript::GossipEnd(pObject, Plr);
    }
    
    void SetupGlobalNPC(ScriptMgr * mgr)
    {
    	GossipScript * gs = (GossipScript*) new GlobalNPC();
        mgr->register_gossip_script(5, gs);
    }

  14. #374
    1ns0mnia's Avatar Active Member
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    when u compile what error do u get?

  15. #375
    TheSpidey's Avatar Elite User
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    Are you reloading the creature_proto and creature_names tables before respawning?

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