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  1. #1
    jokerjokes's Avatar Active Member
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    [Help] With this C++ Code.

    Ok so thanks to curruptedwow i think i got a little closer with the code, even though he was being very mean at it lol but no worries. He finished the opposite of what i need.

    Code:
    Usuckatcoding=(itemnumber)if(Plr->GetItemInterface()->GetItemCount(Usuckatcoding) >= 1){Plr->SafTeleport(coords);}
    else{ pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You suck at life, so you cant be teleported");}
    What this code does is it teleports the attacker when having a certain weapon, i need it to teleport the person that gets attacked. Does anyone know how to switch this? Please and thanks everyone +Rep.

    [Help] With this C++ Code.
  2. #2
    Le Froid's Avatar Contributor
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    You made 2 or 3 threads about this total, pick a thread and edit it, and learn basic C++ :|

  3. #3
    jokerjokes's Avatar Active Member
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    Christ lol, i was trying to learn it lol, and i made 1 other thread not 2 lol. And each time it gets closer and closer.

  4. #4
    Le Froid's Avatar Contributor
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    You don't even remember your threads I think it was even more then that.

    First time: Asked a random C++ thing, forget, but i think a teleporter

    Second time: Asked about 7 questions, 5 or so answered(i helped )

    Third time: Asked the question you have now

    Now: Asked again

    May have been more then that.
    On top of that each thread was constantly bumped :\
    Maby edit your threads each time you get closer
    Last edited by Le Froid; 01-21-2008 at 01:11 AM.

  5. #5
    jokerjokes's Avatar Active Member
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    Lol well actually im talking abotu this thread, and plus i havent made to many threads compared to like all these people. So you really cant say im amking to many threads i make a thread like once every few days. I dont think thats too much. And each thread contains something different.

  6. #6
    jokerjokes's Avatar Active Member
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    Does anyone know this?

  7. #7
    pepsi1x1's Avatar Member
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    Code:
    #define Usuckatcoding itemnumber
    if(Plr->GetItemInterface()->GetItemCount(Usuckatcoding) >= 1 &&  pVictim->IsPlayer())
    {
    Plr->SafeTeleport(coords);
    }
    else
    { pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You suck at life, so you cant be teleported");
    }

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