[Help] I need help creating a script. menu

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  1. #1
    jokerjokes's Avatar Active Member CoreCoins User
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    [Help] I need help creating a script.

    I need help creating a script for teleporting a character when hit by an item like lets say illidan blade. Mind anyone tell me how to do this?

  2. #2
    Dragonscale's Avatar Master Sergeant
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    Like "Chance on hit: May Teleport you to Stormwind When Hitting a Monster" ?
    Don't advertise in your signature.

  3. #3
    jokerjokes's Avatar Active Member CoreCoins User
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    Lol let me explain more thoughroly. lol (sorry about my horrible spelling) When you hit a player, with illidans blade, it will teleport them to some god dam place lol. But only with illidans blade. nothing else. like no other weapon would work.

  4. #4
    Dragonscale's Avatar Master Sergeant
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    Not Possible
    Don't advertise in your signature.

  5. #5
    Le Froid's Avatar Contributor
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    Originally Posted by Dragonscale View Post
    Not Possible
    It is possible, with C++

    something like
    Code:
    #define coords X,X,X,X
    #define weapon XXXX
    
    If
    SOMETHING
    then
    Plr->EventTeleport(coords);
    I don't know what to add or anything, just know it can be done...somehow

  6. #6
    jokerjokes's Avatar Active Member CoreCoins User
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    Yea i figured that out too lol like that but dam yo shit, its a lil confuzing.

  7. #7
    jokerjokes's Avatar Active Member CoreCoins User
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    anyone know?

  8. #8
    jokerjokes's Avatar Active Member CoreCoins User
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    Please does anyone know??

  9. #9
    sublimepwns's Avatar Master Sergeant
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    Originally Posted by Le Froid View Post
    It is possible, with C++

    something like
    Code:
    #define coords X,X,X,X
    #define weapon XXXX
    
    If
    SOMETHING
    then
    Plr->EventTeleport(coords);
    I don't know what to add or anything, just know it can be done...somehow
    Thats how just have to get the cords and replace them with the X's and replace the weapons Xs with the swords item number

    +Rep Lawl

  10. #10
    jokerjokes's Avatar Active Member CoreCoins User
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    Thats maybe like 1% of the coding though.........

  11. #11
    sublimepwns's Avatar Master Sergeant
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    read barrys post ask him hes pro

    +Rep Lawl

  12. #12
    jokerjokes's Avatar Active Member CoreCoins User
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    Yea i asked him if he could cheak this thread. Hmm maybe this would work.

    If
    Attacker->HasItem(weapon)
    then
    Plr->EventTeleport(coords);

    anyone got clue?

  13. #13
    Le Froid's Avatar Contributor
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    Originally Posted by jokerjokes View Post
    Yea i asked him if he could cheak this thread. Hmm maybe this would work.

    If
    Attacker->HasItem(weapon)
    then
    Plr->EventTeleport(coords);

    anyone got clue?

    You would need to define Attacker, and I'm not shure if HasItem is a real command

  14. #14
    jokerjokes's Avatar Active Member CoreCoins User
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    Mind finding out for me? I mean i used some of what you gave me for the other script lol......

  15. #15
    Illidan1's Avatar Banned
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    Maybe Gastric could do something like it., i really need to learn C++ Scripting lol

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