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  1. #1
    killunxt's Avatar Member
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    compile

    hey doods i was wondering if some one could compile a warp npc and a morph npc for my repack b/c c++ and .net always gets a error right b4 their done installing =\ so i cant compile
    and who ever does it plz just change the npc id's at that one part 199500 for the warp 199200 for the morph ty ill +rep anyone who helps me
    http://img176.imageshack.us/img176/8...calewowvr7.gif
    Last edited by killunxt; 12-24-2007 at 10:18 AM.

    compile
  2. #2
    Viter's Avatar Elite User
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    i dont think you can get a person to CODE you a npc...



  3. #3
    killunxt's Avatar Member
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    all i need is liek the .dll ill make the sql and stuff

  4. #4
    killunxt's Avatar Member
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    b/c im my repack 1.2 im spawning a custom mall under storm wind and im going to try to find some one to make me a warp and morph npc so i dont have to copy anybody's =\

  5. #5
    Viter's Avatar Elite User
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    yes and the .dll file is the hardest thing to make.
    you CANT get anyone to make the npc to you.



  6. #6
    ~SaiLyn~'s Avatar Contributor
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    Actually the morph and all such thing we have them already in the funcore for compiling + the sql for the morph
    Last edited by ~SaiLyn~; 12-24-2007 at 11:35 AM.

  7. #7
    Viter's Avatar Elite User
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    but i think he wants hes own npc made just for him...



  8. #8
    ~SaiLyn~'s Avatar Contributor
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    Than just edit it ^^

  9. #9
    Le Froid's Avatar Contributor
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    Okay. here is the basics of the code, YOU do the rest...

    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    
    
    class SCRIPT_DECL Warper : public GossipScript
    {
    public:
        void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
        void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
        void GossipEnd(Object * pObject, Player* Plr);
        void Destroy()
        {
            delete this;
        }
    };
    void Warper::GossipHello(Object * pObject, Player* Plr, bool AutoSend)
        {
            GossipMenu *Menu;
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                Menu->AddItem(1, "SOMETHING", 1);
    
    
            if(AutoSend)
                Menu->SendTo(Plr);
        }
    
    void Warper::GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
        {
        Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL;
        if(pCreature==NULL)
            return;
    
            GossipMenu * Menu;
            switch(IntId)
            {
                         case 1:
                         {
                              Plr->EventTeleport(
    Now do you see why people just wont do ir for you :|

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