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  1. #61
    psychobandit's Avatar Member
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    Originally Posted by latruwski View Post
    Well it depends on what you want... if you have NCDB 0.2.1 then use the update-db.sql
    if you have NO database at all yet... i mean you start from scratch then use the full-db.sql or the file i uploaded for the guy with problems
    to be able to use the 2.2.3 client you have to update this line in logon.conf:

    <Client MinBuild = "6739"
    MaxBuild = "xxxx">

    change the xxxx to the number for the 2.2.3 build.... (you can check the 2.2.3 build if you just hold your mouse on wow.exe in your wow folder... you should see this: 2.2.3.7359) so change it to:

    <Client MinBuild = "6739"
    MaxBuild = "7359">

    but i think that is automatically changed in the latest core revs
    well i showed you how to change it with older ravs :P

    enjoy

    O.K., I don't think I'm explaining myself very clearly and I'm not gonna waste your time trying (hehheh), What I did try was deleting my DB, and using the full DB that you made for that guy, and I get the same problem I've had with every update I've tried over the last few months! Antrix.exe gets stuck in a loop and just keeps running the same message over & over. Since it gets stuck, I can't put a copy of it on here 'cause once I stop it, it shuts down... but it says something like C>Docs. & settings>HP Admin.>Ascent>update>something>something>something (i'd run it again so I could type it word for word but I already put my old DB back). ever seen anything like that? If it helps, my WoW folder and server folder is in C:\Games\

    As for making it compatible with WoW 2.2.3, I know about the max build thing, but I was told I had to have a compatible DB before that would work, I was just asking if this was what I needed or if I had to actually replace my DB folder. I did try just updating WoW, and all my NPC's disappeared, as did the quest log and other things. No matter what I did, they wouldn't come back (cleared cache, etc.)

    .
    .
    .

    [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!
  2. #62
    swiftserver's Avatar Member
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    can u post the download for Ascent 2.0-RELEASE r2019? please

  3. #63
    weaselking1973's Avatar Member
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    Originally Posted by swiftserver View Post
    can u post the download for Ascent 2.0-RELEASE r2019? please
    you can find them http://www.mmowned.com/forums/emulat...d-regular.html there
    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

  4. #64
    beltic's Avatar Member
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    Originally Posted by Illidan1 View Post
    Humm, na i don't Remember (Bad memory -_-)
    Thanks for trying. I am going to start from scratch with NCDB 0.2.1.

  5. #65
    latruwski's Avatar Banned
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    well i did some searching and i found this:
    alter table playeritems add column randomsuffix int(30) default 0 after randomprop;
    hope this helps

    grtz

  6. #66
    ridders's Avatar Member
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    hey im having trouble with the ascent core u gave me, when i go to launch the server, ascent.exe opens a blank page then closes, but loginserver.exe works and just waits for ascent.exe to work, why this doin that, please help me? T_T

  7. #67
    latruwski's Avatar Banned
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    Originally Posted by ridders View Post
    hey im having trouble with the ascent core u gave me, when i go to launch the server, ascent.exe opens a blank page then closes, but loginserver.exe works and just waits for ascent.exe to work, why this doin that, please help me? T_T
    config files... correct? show them... between code tags pls...

    grtz

  8. #68
    ridders's Avatar Member
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    yes the config files, what u mean by show them between code tags?

  9. #69
    latruwski's Avatar Banned
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    lol put the text in the config files between
    Code:
     like this
    grtz

  10. #70
    ridders's Avatar Member
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    ascent.exe
    <WorldDatabase Hostname = "localhost" Username = "root" Password = "*****" Name = "ascent" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "*****" Name = "ascent" Port = "3306" Type = "1">
    loginserver.exe
    <LogonDatabase Hostname = "localhost"
    Username = "root"
    Password = "*****"
    Name = "ascent"
    Port = "3306"
    Type = "1">
    Realms.exe
    <LogonServer Address = "5.50.48.175"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "1">

    <Realm1 Name = "Test Realm"
    Address = "5.50.48.175:8129"
    Icon = "PVP"
    Colour = "1"
    Population = "1.0"
    TimeZone = "1">

    i only put in the info that i understand u need to change, and i covered the password for obvious reasons. as i said before loginserver opens and just waits for the ascent.exe to open, but i dosent, it just opens a blank page then closes.

  11. #71
    latruwski's Avatar Banned
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    Originally Posted by ridders View Post
    ascent.exe


    loginserver.exe


    Realms.exe



    i only put in the info that i understand u need to change, and i covered the password for obvious reasons. as i said before loginserver opens and just waits for the ascent.exe to open, but i dosent, it just opens a blank page then closes.
    if ascent.exe instant crashes then post your full ascent config

    grtz

  12. #72
    aznboy's Avatar Active Member
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    Okay i think i mess mine up O.o. okay when i create an account they dont show me... can u give me the config to show it on heldisql??

  13. #73
    ridders's Avatar Member
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    #######################################################################
    # Ascent Configuration File
    # Last Update: : ascent.conf 2080 2007-10-27 13:48:07Z burlex $
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <WorldDatabase Hostname = "localhost" Username = "root" Password = "*****" Name = "ascent" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "*****" Name = "ascent" Port = "3306" Type = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    # Host
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogLevel Screen="0" File="-1" World="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # PlrUpdateDistance
    # This directive controls the distance (internal yards) that the player can "see" up to
    # and receieve updates for. For smaller servers, you can probably increase this number.
    # Increasing this number will also increase the servers bandwidth consumption and CPU usage.
    # Default: 80
    #
    # Motd
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified
    #
    # Send Build On Join
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    # Default: 1
    #
    # Level Cap
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    # Default: 60
    #
    # Expansion 1 Level Cap
    # This variable does the same thing as Level Cap above, except it applies to those who
    # have the first expansion: The Burning Crusade.
    # Default: 70
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x> seconds.
    # Use on smaller servers or servers that are memory-limited. The server without cell unloading
    # can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Server PlayerLimit = "100"
    PlrUpdateDistance = "80"
    Motd = "No MOTD specified."
    SendBuildOnJoin = "1"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    LevelCap = "60"
    Expansion1LevelCap = "70"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # If this triggers it means you didn't read your config file!
    # Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <die msg="I am a newb who didn't even read half my config file!">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for items
    # of each quality group.
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    Compression="1"
    XP="1"
    QuestXP="1"
    RestXP="1"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="1"
    DropOrange="1"
    DropArtifact="1"
    DropMoney="1"
    Save="300000"
    SkillChance="1"
    SkillRate="1"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Terrain MapPath = "maps" UnloadMaps = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Log Cheaters="0" GMCommands="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <StatDumper FileName = "stats.xml" Interval = "120000">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    # DisablePings
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer DisablePings = "0"
    RemotePassword = "change_me_world">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    # Teleport
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player movement or not.
    # Default: 1
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flying="1"
    DisableOnGM="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the moment only
    # arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AscentStats Setup *** PRIVACY NOTE: READ ME CAREFULLY ***
    #
    # These are the values that the AscentStats client uses while communicating with an AscentStats server.
    # Statistics will be sent anonymously if a server guid is not set.
    # If you do not want your ascent client communicating with AscentStats servers, disable it here.
    # No personally-identifiable information is sent in these transmissions. The actual data sent is:-
    # stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
    #
    # If you don't mind your server transmitting this information, please leave AscentStats enabled. It
    # allows our developers to understand our users needs better and in the end provide you with a better
    # product.
    #
    # Enable
    # To disable stat transmission completely, set this to 0.
    #
    # ServerGUID
    # This is the GUID assigned to your server by the AscentStats server. To register your server, go
    # to http://www.example.com/ascentstats/register_server.php
    #
    # ServerKey
    # This is the key used to secure stats sent by your server so they can't be forged. This key is
    # obtained after registering your server.
    #
    # Default:
    # Enabled
    # Server Key "NONE"
    # Server GUID "NONE"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AscentStats Enable="1"
    ServerGUID="NONE"
    ServerKey="NONE">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them here in a ';'
    # seperated list.
    # Default: ""
    #
    # GeneralChannels
    # These are the default channels that the client joins and cannot have leaders.
    # Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Channels BannedChannels=""
    GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    # These directives control some of the aspects in the voice chat system.
    #
    # Enabled
    # If you want to enable the voice chat system, this must be set to 1.
    # Default: "0"
    #
    # ServerIP
    # This is the IP of the voice chat server.
    # Default: "127.0.0.1"
    #
    # ServerPort
    # This is the TCP port of the voice chat server.
    # Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <VoiceChat Enabled="0"
    ServerIP="127.0.0.1"
    ServerPort="3727">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <die2 msg="I read nearly all my config file, but not the whole thing!">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    # LocaleBindings
    # This is a list of locale names and the other locale you want to associate with them.
    # For example, to make the European client always use the french language, "enGB=frFR"
    #
    # Must be terminated by a space.
    #
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Localization LocaleBindings="frFR=enGB ">
    there u go, thats all of it, with what i had changed to it, iv never done a ascent core, so u will probs find the problem is, iv missed somthing knowing me.
    Last edited by ridders; 11-12-2007 at 01:23 AM.

  14. #74
    latruwski's Avatar Banned
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    you got to delete the die directive lines...

    <die msg="I am a newb who didn't even read half my config file!">
    <die2 msg="I read nearly all my config file, but not the whole thing!">

    these lines... (where it says: die directive)

  15. #75
    ridders's Avatar Member
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    Re: [RELEASE]NCDB Milestone 0.2.2 - The Blood Charger Released! + Brewfest Spawned!

    cheers for all your help it all works now, well sorta lol, im stuck trying to find a patch to 2.2.0 to 2.2.3. my only other issue now is that my navicat is playing up when i turn the pc and then turn it back on and go to open navicat i get a message saying cant connect to localhost, and also mysql command line client opens then bleeps and closes, do u no why that might be?

    +Rep

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