Chrispee : Not working RealmServer menu

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  1. #1
    Neer's Avatar Trend Rider Authenticator enabled
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    Chrispee : Not working RealmServer

    Cringe.......
    Last edited by Neer; 09-06-2016 at 05:42 PM.

    Chrispee : Not working RealmServer
  2. #2
    Lakelog's Avatar Member
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    Re: Chrispee : Not working RealmServer

    Doesnt matter, cause you wont be needing it anyway. Just run longonserver and ascent, then it works

    <SA> Lakylog - Cobylog WoW

  3. #3
    Gastricpenguin's Avatar Legendary
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    Re: Chrispee : Not working RealmServer

    Realmserver.exe does NOT need to be executed.
    Life Puzzler WoW - Website | Forums

  4. #4
    Neer's Avatar Trend Rider Authenticator enabled
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    Re: Chrispee : Not working RealmServer

    Originally Posted by alche001 View Post
    Realmservr dosent work when i start it it just dissapears but it connects to mocow and not the settings i saved anyone got solution to this ? And people cant get further then realmlist just connecting connecting ..
    You didnt answer the whole question i said also that people cant get through the realmlist

  5. #5
    777devil777's Avatar Member
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    Re: Chrispee : Not working RealmServer

    1:Realmserver does not get executed.

    2: Post your confs

    "I am a hacker, and this is my manifesto. You may stop this individual, but you can't stop us all... after all, we're all alike."

  6. #6
    Neer's Avatar Trend Rider Authenticator enabled
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    Re: Chrispee : Not working RealmServer


  7. #7
    Neer's Avatar Trend Rider Authenticator enabled
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    Re: Chrispee : Not working RealmServer

    *bump It Up *

  8. #8
    Neer's Avatar Trend Rider Authenticator enabled
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    Re: Chrispee : Not working RealmServer

    *bump Again*

  9. #9
    Illidan1's Avatar Banned
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    Re: Chrispee : Not working RealmServer

    Post your Configs
    "Logonserver"
    "Ascent"
    "Realms"

    In a Code Format on forums, don't make it a download

  10. #10
    Neer's Avatar Trend Rider Authenticator enabled
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    Re: Chrispee : Not working RealmServer

    Code:
    Realms:
    -------------------------------------------------
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "NationHasse Logon"
                 RealmCount = "1">
    
    <Realm1 Name = "WowNation Funserver"
            Address = "87.96.182.155:8129"
            Icon = "Normal"
            Colour = "1"
            Population = "0"
            TimeZone = "1">
    '
    Code:
    ---------------------------------------------------
    Logonserver:
    <LogonDatabase Hostname = "localhost"
                   Username = "root"
                   Password = "Lookhere"
                   Name     = "ascent"
                   Port     = "3306"
                   Type     = "1">
    
    <Listen Host = "0.0.0.0"
            ISHost = "127.0.0.1"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    <Client MinBuild = "0000"
            MaxBuild = "8888">
    -------------------------------------------------------------
    Code:
    ASCENT : #####################################################################################
    #                            Ascent Configuration File                              #
    #                                                                                   #
    #    ~*~AscentEmu~*~                                                                #
    #    Revision Author:    Gastricpenguin                                             #
    #    Revision Number:    1752                                                       #
    #                                                                                   #
    #####################################################################################
    #####################################################################################
    # Database Section
    #
    #   Database.Host      - Either localhost or 127.0.0.1
    #   Database.Username  - Mysql Username
    #   Database.Password  - Mysql Password
    #   Database.Name      - SQL Database Name
    #   Database.Port      - Please do not modify this port. Unless you know what to do
    #   Database.Type      - 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    ######################################################################################
    
    <WorldDatabase Hostname = "localhost" 
                   Username = "root" 
                   Password = "lookhere" 
                   Name     = "ascent" 
                   Port     = "3306" 
                   Type     = "1">
    
    <CharacterDatabase Hostname = "localhost" 
                       Username = "root" 
                       Password = "lookhere" 
                       Name     = "ascent" 
                       Port     = "3306" 
                       Type     = "1">
    
    
    
    ######################################################################################
    # Listen Config
    #
    #    Host
    #        This numbers indicate what address the server will listen on
    #        If you are making your server live with a DNS name, leave it default
    #        Default: 0.0.0.0
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    ######################################################################################
    
    <Listen Host = "127.0.0.1"
            WorldServerPort = "8129">
    
    
    
    ######################################################################################
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    ######################################################################################
    
    <LogLevel Screen="0" File="-1" World="0">
    
    
    
    
    ######################################################################################
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    PlrUpdateDistance
    #        Controls the distance a player can see objects and updates. 
    #        Normally, a higher number will consume more bandwith and CPU usage on 
    #        your computer. The default value is always suggested.
    #        Default: 80
    #
    #    Motd
    #        Message of the Day
    #        Default: "No MOTD specified"
    #
    #    Send Build On Join
    #        This directive controls whether the server's internal revision
    #        will be sent to clients upon entering the world. Use it to help
    #        testers report bugs.
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can 
    #        disable water checks by enabling this directive.
    #        Default: 1
    #
    #    Level Cap
    #        Level cap of the server. If a player is higher than this number
    #        they will not recieve any stat changes per level.
    #        Default: 60
    #
    #    Expansion 1 Level Cap
    #       This variable does the same thing as Level Cap above, except it applies to those 
    #          who have the first expansion: The Burning Crusade.
    #       Default: 70
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across 
    #        channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak 
    #        to each other across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using 
    #        deflate. For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be 
    #        disconnected after if no ping packet is sent. It is advised to leave it at 
    #        the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> 
    #        seconds. Use on smaller servers or servers that are memory-limited. The server 
    #        without cellunloading can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    ######################################################################################
    
    <Server PlayerLimit = "100"
            PlrUpdateDistance = "80"
            Motd = "Welcome to hassefunserver,enjoy Ur stay !"        
            SendBuildOnJoin = "1"
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            LevelCap = "60"
            Expansion1LevelCap = "70"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0">
    
    
    
    ######################################################################################
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins 
    #        (300000)
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for 
    #        items of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is 
    #        multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    ######################################################################################
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           Compression="1"
           XP="9999999"
           QuestXP="9999999"
           RestXP="9999999"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="9999999"
           DropOrange="9999999"
           DropArtifact="9999999"
           DropMoney="9999999"
           Save="300000"
           SkillChance="9999999"
           SkillRate="9999999"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    
    ######################################################################################
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    ######################################################################################
    
    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">
    
    
    
    
    ######################################################################################
    # Terrain Configuration
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      UnloadMaps = 1
    ######################################################################################
    
    <Terrain MapPath = "maps" UnloadMaps = "1">
    
    
    
    
    ######################################################################################
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    ######################################################################################
    
    <Log Cheaters="1" GMCommands="1"> 
    
    
    
    
    ######################################################################################
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1 
    ######################################################################################
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    
    
    ######################################################################################
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    ######################################################################################
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    
    
    ######################################################################################
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    ######################################################################################
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1">
    
    
    
    
    ######################################################################################
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping 
    #        messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You 
    #        can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    ######################################################################################
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    
    
    ######################################################################################
    # LogonServer Setup
    #
    #    DisablePings   
    #        Control whether pings will be sent to check if the connection is still "alive". 
    #        Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        You do not have to change this, as the password is the same in both conf's
    ######################################################################################
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "ascent">
    
    
    
    
    ######################################################################################
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player 
    #         movement or not.
    #        Default: 1
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player 
    #        movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    ######################################################################################
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flying="1"
              DisableOnGM="1">
    
    
    
    
    
    ######################################################################################
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the 
    #    moment only arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    ######################################################################################
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly">
             
    
    
    
    ######################################################################################
    #                               AscentStats Setup        
    #          Info: This sends information to the server to detect any problems
    #
    #    Enable
    #         To disable stat transmission completely, set this to 0.
    #
    #    ServerGUID
    #         This is the GUID assigned to your server by the AscentStats server. To register 
    #         your server, go
    #         to http://www.example.com/ascentstats/register_server.php
    #
    #    ServerKey
    #         This is the key used to secure stats sent by your server so they can't be forged. 
    #         This key is
    #         obtained after registering your server.
    #
    #    Default:
    #         Enabled
    #         Server Key "NONE"
    #         Server GUID "NONE"
    ######################################################################################
    
    <AscentStats Enable="1"
                 ServerGUID="NONE"
                 ServerKey="NONE">
    
    
    
    
    
    ######################################################################################
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them 
    #         here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #    GeneralChannels
    #         These are the default channels that the client joins and cannot have leaders.
    #         Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
    ######################################################################################
    
    <Channels BannedChannels=""
              GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">
    
    
    
    
    
    
    ######################################################################################
    #                       End of Ascent Configuration File                             #
    #                                                                                    #
    #    Credits:                                                                        #
    #            Thanks for your continued support :D                                    #
    #            Love, Gastricpenguin and Chrispee                                                   #
    #                                                                                    #
    ######################################################################################
    Last edited by Neer; 10-31-2007 at 07:09 AM.

  11. #11
    friendofdar's Avatar Member
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    Re: Chrispee : Not working RealmServer

    Ok you need to edit your realms conf
    here is yours


    Realms:
    -------------------------------------------------
    <LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "NationHasse Logon"
    RealmCount = "1">

    <Realm1 Name = "WowNation Funserver"
    Address = "87.96.182.155:8129"
    Icon = "Normal"
    Colour = "1"
    Population = "0"
    TimeZone = "1">

    Try this
    Realms:
    -------------------------------------------------
    <LogonServer Address = "87.96.182.155"
    Port = "8093"
    Name = "NationHasse Logon"
    RealmCount = "1">

    <Realm1 Name = "WowNation Funserver"
    Address = "87.96.182.155:8129"
    Icon = "Normal"
    Colour = "1"
    Population = "0"
    TimeZone = "1">
    Also im gonna edit ur ascent confs red are changes i made that make it better
    copy and paste this into your ascent conf file after deleteing what was already in it just a couple changes to make it better

    ASCENT : ################################################################################ #####
    # Ascent Configuration File #
    # #
    # ~*~AscentEmu~*~ #
    # Revision Author: Gastricpenguin #
    # Revision Number: 1752 #
    # #
    ################################################################################ #####
    ################################################################################ #####
    # Database Section
    #
    # Database.Host - Either localhost or 127.0.0.1
    # Database.Username - Mysql Username
    # Database.Password - Mysql Password
    # Database.Name - SQL Database Name
    # Database.Port - Please do not modify this port. Unless you know what to do
    # Database.Type - 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    ################################################################################ ######

    <WorldDatabase Hostname = "127.0.0.1"
    Username = "root"
    Password = "lookhere"
    Name = "ascent"
    Port = "3306"
    Type = "1">

    <CharacterDatabase Hostname = "127.0.0.1"
    Username = "root"
    Password = "lookhere"
    Name = "ascent"
    Port = "3306"
    Type = "1">



    ################################################################################ ######
    # Listen Config
    #
    # Host
    # This numbers indicate what address the server will listen on
    # If you are making your server live with a DNS name, leave it default
    # Default: 0.0.0.0
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    ################################################################################ ######

    <Listen Host = "127.0.0.1"
    WorldServerPort = "8129">



    ################################################################################ ######
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    ################################################################################ ######

    <LogLevel Screen="0" File="-1" World="0">




    ################################################################################ ######
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # PlrUpdateDistance
    # Controls the distance a player can see objects and updates.
    # Normally, a higher number will consume more bandwith and CPU usage on
    # your computer. The default value is always suggested.
    # Default: 80
    #
    # Motd
    # Message of the Day
    # Default: "No MOTD specified"
    #
    # Send Build On Join
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can
    # disable water checks by enabling this directive.
    # Default: 1
    #
    # Level Cap
    # Level cap of the server. If a player is higher than this number
    # they will not recieve any stat changes per level.
    # Default: 60
    #
    # Expansion 1 Level Cap
    # This variable does the same thing as Level Cap above, except it applies to those
    # who have the first expansion: The Burning Crusade.
    # Default: 70
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across
    # channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak
    # to each other across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using
    # deflate. For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be
    # disconnected after if no ping packet is sent. It is advised to leave it at
    # the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x>
    # seconds. Use on smaller servers or servers that are memory-limited. The server
    # without cellunloading can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    ################################################################################ ######

    <Server PlayerLimit = "100"
    PlrUpdateDistance = "800"
    Motd = "Welcome to hassefunserver,enjoy Ur stay !"
    SendBuildOnJoin = "1"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    LevelCap = "60"
    Expansion1LevelCap = "70"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0">



    ################################################################################ ######
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins
    # (300000)
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for
    # items of each quality group.
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is
    # multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    ################################################################################ ######

    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    Compression="1"
    XP="9999999"
    QuestXP="9999999"
    RestXP="9999999"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="9999999"
    DropOrange="9999999"
    DropArtifact="9999999"
    DropMoney="9999999"
    Save="300000"
    SkillChance="9999999"
    SkillRate="9999999"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1">



    ################################################################################ ######
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    ################################################################################ ######

    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">




    ################################################################################ ######
    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    ################################################################################ ######

    <Terrain MapPath = "maps" UnloadMaps = "1">




    ################################################################################ ######
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    ################################################################################ ######

    <Log Cheaters="1" GMCommands="1">




    ################################################################################ ######
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    ################################################################################ ######

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">




    ################################################################################ ######
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    ################################################################################ ######

    <StatDumper FileName = "stats.xml" Interval = "120000">




    ################################################################################ ######
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    ################################################################################ ######

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1">




    ################################################################################ ######
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping
    # messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You
    # can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    ################################################################################ ######

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">




    ################################################################################ ######
    # LogonServer Setup
    #
    # DisablePings
    # Control whether pings will be sent to check if the connection is still "alive".
    # Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # You do not have to change this, as the password is the same in both conf's
    ################################################################################ ######

    <LogonServer DisablePings = "0"
    RemotePassword = "ascent">




    ################################################################################ ######
    # AntiHack Setup
    #
    # Teleport
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player
    # movement or not.
    # Default: 1
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player
    # movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    ################################################################################ ######

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flying="1"
    DisableOnGM="1">





    ################################################################################ ######
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the
    # moment only arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    ################################################################################ ######

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly">




    ################################################################################ ######
    # AscentStats Setup
    # Info: This sends information to the server to detect any problems
    #
    # Enable
    # To disable stat transmission completely, set this to 0.
    #
    # ServerGUID
    # This is the GUID assigned to your server by the AscentStats server. To register
    # your server, go
    # to http://www.example.com/ascentstats/register_server.php
    #
    # ServerKey
    # This is the key used to secure stats sent by your server so they can't be forged.
    # This key is
    # obtained after registering your server.
    #
    # Default:
    # Enabled
    # Server Key "NONE"
    # Server GUID "NONE"
    ################################################################################ ######

    <AscentStats Enable="1"
    ServerGUID="NONE"
    ServerKey="NONE">





    ################################################################################ ######
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them
    # here in a ';'
    # seperated list.
    # Default: ""
    #
    # GeneralChannels
    # These are the default channels that the client joins and cannot have leaders.
    # Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
    ################################################################################ ######

    <Channels BannedChannels=""
    GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">






    ################################################################################ ######
    # End of Ascent Configuration File #
    # #
    # Credits: #
    # Thanks for your continued support #
    # Love, Gastricpenguin and Chrispee #
    # #
    ################################################################################ ######
    Last edited by friendofdar; 10-31-2007 at 09:08 AM.
    Remember to rep people when they help you contribute or anything useful


  12. #12
    Neer's Avatar Trend Rider Authenticator enabled
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    Re: Chrispee : Not working RealmServer

    Not working

  13. #13
    friendofdar's Avatar Member
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    Re: Chrispee : Not working RealmServer

    Exactly what is the problem?
    In great detail please explain.
    Remember to rep people when they help you contribute or anything useful


  14. #14
    Jrgamespot's Avatar Member
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    Re: Chrispee : Not working RealmServer

    Doesnt matter, cause you wont be needing it anyway. Just run longonserver and ascent, then it works
    i tryed that and editied and everything but it still wont work. alls as it should be but when i go and try to make a character, it dc's me. wtf is wrong?
    Last edited by Jrgamespot; 11-02-2007 at 03:17 PM.

  15. #15
    warsheep's Avatar Contributor
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    Re: Chrispee : Not working RealmServer

    You made this thread for Chrispee, then why didn't you use the PM function? Its a reason it is there.
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

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