hi, i have a question:
I want to make a gm spel, that if u use a protal:
global Tele_shop_back=function(plr)
{
//HERE!
};
.RegisterGameObjectEvent(20000000, 2, Tele_shop_back);
it uses a spel. Can someone help me with this one?
hi, i have a question:
I want to make a gm spel, that if u use a protal:
global Tele_shop_back=function(plr)
{
//HERE!
};
.RegisterGameObjectEvent(20000000, 2, Tele_shop_back);
it uses a spel. Can someone help me with this one?
something with .plr port (map,x,y,z) as far as i know...
o_O that was like .plr cast (spellid) ^^ Anything like this
global Tele_shop_back=function(plr)
{
.plr CastSpell(*ID*);
};
.RegisterGameObjectEvent(20000000, 2, Tele_shop_back);
Could it be something like that? I´m not that good in .gm scripting but...
Last edited by Cursed; 10-29-2007 at 01:33 PM.
Hello Cheek out all my Guides here >> GM Scripting
That is what it needs to be \/
Code:global Tele_shop_back = function(plr) { .plr.Teleport(MapID, x, y, z); .plr CastSpell(ID); }; // Player will transport "on use (click)" .RegisterGameObjectEvent(20000000, 2, Tele_shop_back);