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  1. #1
    Ultimadwarf's Avatar Member
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    Needing Help with some ArcEmu stuff

    I'm a 100% noob to ArcEmu, never used it before. I finally finished setting up my server yesterday to the point where I've made a gm account and have learn't most commands like spawn NPCs and objects.

    My server is based around Level 30 content ( max level is 30 ) making it really quick to level at 1x rates plus bringing back lower level places as new content I guess. The other reason I wanted to do this was hopefully to create many custom quests for leveling without having to spend a year making quests for 80 levels ( don't worry, I'll add a quest that gives all more skill points but not the amount 80s get ).

    I've encountered 3 problems so far I'd like some help with getting past:

    1. I managed to create a few characters yesterday but today suddenly I get disconnected when I try make a character on both of the accounts I've made.

    2. Erlier I tried to make my first world boss but had trouble finding a model. Eventually I found one and put him in with custom loot.
    The result was:
    Same Health and Mana that I set
    Different Name and Sub-Name
    He had level 100 drops instead of the stuff I gave him?

    Just wondering what went wrong.


    3. Would it in any way be possible to change instance slots? Like change a 5 man into a 10 man? And possibly with a weekly lockout.

    Appreciate any help given, if you want more info then just ask.

    Needing Help with some ArcEmu stuff
  2. #2
    Ultimadwarf's Avatar Member
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    P.S Using 3.3.5

  3. #3
    stoneharry's Avatar Moderator Harry


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    1) Check console for errors.

    2) The client stores a cache that contains a lot of data so that it doesn't need to be sent every single time. This includes NPC names. Loot_creatures table prob exists for that entry id. Delete cache (or send packet to clear it) to see your NPC properly.

    3) worldmap_info table.

    Switch to TrinityCore, it is quite literally years ahead of ArcEmu now.

  4. #4
    Ultimadwarf's Avatar Member
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    Originally Posted by stoneharry View Post
    1) Check console for errors.

    2) The client stores a cache that contains a lot of data so that it doesn't need to be sent every single time. This includes NPC names. Loot_creatures table prob exists for that entry id. Delete cache (or send packet to clear it) to see your NPC properly.

    3) worldmap_info table.

    Switch to TrinityCore, it is quite literally years ahead of ArcEmu now.
    Thanks for the reply

    Don't think I'm getting any errors in the console as I can't see any. I messed around ingame a bit and it seems it disconnects whenever I create a shaman of any race ( not sure about other classes so far )

    In worldmap_info, I assume Scarlet Monastery is all four of the instances?

    Delete Loot_creatures?

    Sorry for being such a noob at this
    Last edited by Ultimadwarf; 11-06-2013 at 02:47 PM.

  5. #5
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Ultimadwarf View Post
    Thanks for the reply

    Don't think I'm getting any errors in the console as I can't see any. I messed around ingame a bit and it seems it disconnects whenever I create a shaman of any race ( not sure about other classes so far )

    In worldmap_info, I assume Scarlet Monastery is all four of the instances?

    Sorry for being such a noob at this
    I would imagine it says in console "Playercreateinfo for race 1 class 2 does not exist!" or similar. Sounds like a bad database either way.

    Yes, all of SM is in one map.

    And you should really switch to TrinityCore. It has very few bugs and has most of the Blizzard content emulated and working correctly whereas ArcEmu hasn't been actively developed for years now.

  6. #6
    Ultimadwarf's Avatar Member
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    I think I'm going to stay with ArcEmu.

    Looked up a tutorial for installing Trinity and they all include using Github to clone a file but I keep getting errors when I try clone and end up not getting the file.

    Did you mean delete Loot_Creatures?

  7. #7
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Ultimadwarf View Post
    I think I'm going to stay with ArcEmu.

    Looked up a tutorial for installing Trinity and they all include using Github to clone a file but I keep getting errors when I try clone and end up not getting the file.

    Did you mean delete Loot_Creatures?
    You can query to see what loot is in the creature:

    Code:
    SELECT * FROM loot_creatures WHERE entryid = '1'; -- Change 1 to NPC id
    GIT is pretty simple to use. ArcEmu is simply out of date, very unstable, riddled with bugs and needs core systems rewritten. Some of the spell system literally works by searching for strings and applying effects dependant on the string found in the spell description. This is VERY bad.

    How-to_Win - TrinityCore - KPsN Collaboration Platform

    The above shows everything you need to get TrinityCore to work.

  8. #8
    Ultimadwarf's Avatar Member
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    Couldn't get it to work.

    git clone -v --recurse-submodules --branch master "https://github.com/TrinityCore/TrinityCore.git" "C:/Trinity/TrinityCore"

    System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
    at GitCommands.GitCommandsInstance.CmdStartProcess(String cmd, String arguments, String workingDir)
    at GitUI.FormProcess.processStart(FormStatus form)

    command = git
    arguments = clone -v --recurse-submodules --branch master "https://github.com/TrinityCore/TrinityCore.git" "C:/Trinity/TrinityCore"

    Done

    Pops up imediatly when I press clone. When it's done C:\Trinity\TrinityCore is always empty

  9. #9
    stoneharry's Avatar Moderator Harry


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    Reinstall GIT.

    I use the command line version. It's much clearer.

    Code:
    mkdir "My Git Clone"
    cd "My Git Clone"
    git init
    git clone https://github.com/TrinityCore/TrinityCore.git
    git pull
    If I remember it off the top of my head.

  10. #10
    Ultimadwarf's Avatar Member
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    Got the files. Now I'm stuck on compiling, keep getting "error in configuration process, project files may be invalid" whenever I configure or generate.

  11. #11
    Ultimadwarf's Avatar Member
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    Getting:
    Git was NOT FOUND on your system - did you forget to install a recent version, or setting the path to it?
    Observe that for revision hash/date to work you need at least version 1.7
    Call Stack (most recent call first):
    CMakeLists.txt:70 (find_package)

    Reinstalled things multiple times now, nothing working :/


    Starting to really annoy me now

  12. #12
    Ultimadwarf's Avatar Member
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    Fixed the above and now this is the next error

    Problem - Pastebin.com

    Think I might just stop trying to install it now

  13. #13
    stoneharry's Avatar Moderator Harry


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    You should Google and research the error messages. Git not found is because you didn't install it as a path variable during business installation. Cmake doesn't like your visual studio setup.

  14. #14
    Ultimadwarf's Avatar Member
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    Got through it all eventually, last prob I'm having now is I can't launch Worldserver.exe because it wont connect, can launch authserver tho.

  15. #15
    stoneharry's Avatar Moderator Harry


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    Read the error code, read the configs, realm list is set in the database last time I used trinity, Google for others having similar issues.

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