[Release] Buildings for Ascent/Antrix menu

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  1. #46
    warsheep's Avatar Contributor
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    Re: [Release] Buildings for Ascent/Antrix

    Ehm. Sure.

    Also, i would recommend that you get Ascent instead... You know how your playerlimit is 1000? You know how Mangos crashes like h'll when you got 500 online?
    Know how Ascent handles over 1k players, without problems?

    Well, anyways, hope it works, even tho i doubt it will :/
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

    [Release] Buildings for Ascent/Antrix
  2. #47
    daser's Avatar Active Member
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    Re: [Release] Buildings for Ascent/Antrix

    won`t work
    i think is this

    Originally Posted by daser View Post
    # Visibility distance for different in game object
    # Max limited by active player zone: ~ 166
    # Min limit dependent from objects
    # Default: 1 (cell size)
    #
    # Min limit is max aggro radius (45) * Rate.Creature.Aggro
    Visibility.Distance.Creature = 66
    Visibility.Distance.Player = 66
    #
    # gameobject, dynobject, bodies, corpses, bones
    # Min limit is iteraction distance (5)
    Visibility.Distance.Object = 166
    #
    # visible distance for player in flight
    # Min limit is 0 (not show any objects)
    Visibility.Distance.InFlight = 66

  3. #48
    warsheep's Avatar Contributor
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    Re: [Release] Buildings for Ascent/Antrix

    # gameobject, dynobject, bodies, corpses, bones
    # Min limit is iteraction distance (5)
    Visibility.Distance.Object = 166

    That thing got to be right, sorry, i missed it... Haha! Now you got to self rep! ><
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  4. #49
    daser's Avatar Active Member
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    Re: [Release] Buildings for Ascent/Antrix

    nope
    i made it like this at 166 but it still won`t work
    please help me

  5. #50
    warsheep's Avatar Contributor
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    Re: [Release] Buildings for Ascent/Antrix

    No changes? Not at all?

    Set it to 800, and reload the whole thing, the server itself too!
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  6. #51
    daser's Avatar Active Member
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    Re: [Release] Buildings for Ascent/Antrix

    ok i`l try it

  7. #52
    daser's Avatar Active Member
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    Re: [Release] Buildings for Ascent/Antrix


    still won`t work
    wath could we do??

  8. #53
    Dragut's Avatar Member
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    Re: [Release] Buildings for Ascent/Antrix

    Try rebooting your computer.

  9. #54
    daser's Avatar Active Member
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    Re: [Release] Buildings for Ascent/Antrix

    # Visibility distance for different in game object
    # Max limited by active player zone: ~ 166
    # Min limit dependent from objects
    # Default: 166 (cell size)

    maybe should i try like this??
    wath do you think?

  10. #55
    Dragut's Avatar Member
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    Re: [Release] Buildings for Ascent/Antrix

    Well the things it says after the # doesn't affect anything.

  11. #56
    daser's Avatar Active Member
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    Re: [Release] Buildings for Ascent/Antrix

    dragut where from i am wondering

  12. #57
    daser's Avatar Active Member
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    Re: [Release] Buildings for Ascent/Antrix

    oooooo
    wath should we do then except reboot my computer??

  13. #58
    Dragut's Avatar Member
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    Re: [Release] Buildings for Ascent/Antrix

    Im from Sweden. Could you post your Mangos.config exactly as it is?

  14. #59
    daser's Avatar Active Member
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    Re: [Release] Buildings for Ascent/Antrix

    # MaNGOS Configuration file
    ConfVersion=2007071001

    # RealmID must match the realmlist
    RealmID = 1

    # 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
    GameType = 0

    # Allow server use expansion content
    # 0 (not check expansion maps existence, not allow wisit its, not allow create new race characters, ignore account expansion setting)
    # Default: 1 (check expansion maps existence, and if client support expansion and account have expansion setting then allow visit expansion maps, allow create new races character)
    Expansion = 1

    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may
    # contain space characters.
    DataDir = "."

    # Logs directory setting.
    # Important: Logs dir must exists, or all logs be disable
    # Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be stored in current directory for run program.
    LogsDir = "."

    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    LoginDatabaseInfo = "localhost;3306;root;---;realmd"
    WorldDatabaseInfo = "localhost;3306;root;---;mangos"

    # Settings for maximum database-ping interval (minutes between pings)
    MaxPingTime = 30

    # DBC Language Settings
    # 0 = English
    # 1 = Korean
    # 2 = French
    # 3 = German
    # 4 = Chinese
    # 5 = Taiwanese
    # 6 = Spanish
    # 7 = Russian
    # 8 = Unknown
    # 9 = Unknown
    # 10 = Unknown
    # 11 = Unknown
    # 12 = Unknown
    # 13 = Unknown
    # 14 = Unknown
    # 15 = Unknown
    # 255 = Auto Detect (Default)
    DBC.Locale = 0

    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old
    # file will not be deleted.
    # 0 - Do not log
    # 1 - Write SQL code to logfile
    LogSQL = 1

    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    # recommend: 1
    LogLevel = 1

    # Logfile name
    # empty name disable creating log file: LogFile =
    # Default: ""
    LogFile = "Server.log"

    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    LogTimestamp = 0

    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    LogFileLevel = 1

    # Log filters
    # 0 (default) - include in log if log level permit, 1 - not include with any log level
    LogFilter_TransportMoves = 0
    LogFilter_CreatureMoves = 0
    LogFilter_VisibilityChanges = 0

    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example
    LogColors = "13 7 11 9"

    # Packet logging file for the worldserver.
    # Default: ""
    WorldLogFile = "world.log"

    # Log file of DB errors detected at server run.
    # Default: ""
    DBErrorLogFile = "DBErrors.log"

    # Log file of gm commands
    # Default: "" (Disable)
    GmLogFile = "gmlog"

    # Log file of RA commands, "" for disable
    # Default: "Ra.log"
    RaLogFile = ""

    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    UseProcessors = 0

    # Process proirity setting (Used only at Windows)
    # 0 (Normal)
    # Default: 1 (HIGH)
    ProcessPriority = 1

    # Compression level for update packages sended to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    Compression = 6

    # Maximum number of players in the world. Excluding GM's
    # Default: 100
    PlayerLimit = 1000

    # Max level that can reached by player for expirience (in range from 1 to 255).
    # Change not recommended
    # Default: 60
    MaxPlayerLevel = 100

    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    ActivateWeather = 0

    # Ignore level requirement to enter instance
    # 1 (true)
    # Default: 0 (false)
    Instance.IgnoreLevel = 1

    # Ignore raid requirement to enter instance
    # 1 (true)
    # Default: 0 (false)
    Instance.IgnoreRaid = 1

    # quest level difference to hide for player low level quests: if player_level > quest_level + LowLevelQuestsHideDiff then quest ! mark not show for quest giver
    # -1 (show all available quests marks)
    # Default: 4
    Quests.LowLevelHideDiff = 4

    # quest level difference to hide for player high level quests: if player_level < quest_min_level - HighLevelQuestsHideDiff then quest ! mark not show for quest giver
    # -1 (show all available quests marks)
    # Default: 7
    Quests.HighLevelHideDiff = 7

    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 9
    MaxPrimaryTradeSkill = 9

    # Min signatures count to creating guild (0..9).
    # Default: 9
    MinPetitionSigns = 9

    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    MaxGroupXPDistance = 74

    # Max level different with creature for group member to get XP at creature death.
    # Default: 10
    MaxGroupXPLevelDiff = 10

    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Accounts = 1

    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Interaction.Chat = 1
    AllowTwoSide.Interaction.Channel = 1
    AllowTwoSide.Interaction.Group = 1
    AllowTwoSide.Interaction.Guild = 1
    AllowTwoSide.Interaction.Trade = 1

    # Allow or not show player from both team in who list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.WhoList = 1

    # Chat anti-flood protection, haste message count to activate protection
    # 0 (disible anti-flood protection)
    # Default: 10
    ChatFlood.MessageCount = 0

    # Chat anti-flood protection, minimum message delay to count message
    # Default: 1 (in secs)
    ChatFlood.MessageDelay = 1

    # Chat anti-flood protection, mute time at activation flood protection (not saved)
    # Default: 10 (in secs)
    ChatFlood.MuteTime = 10

    # Is GM accept whispers from player by default.
    # Default: 0 (false)
    # 1 (true)
    GM.WhisperingTo = 1

    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true)
    GM.InGMList = 1

    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true)
    GM.InWhoList = 1

    # GM mode at login
    # 0 (disable)
    # 1 (enable)
    # Default: 2 (last save state)
    GM.LoginState = 2

    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # 0 (not include)
    # Default: 1 (include)
    GM.LogTrade = 1

    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    Visibility.GroupMode = 0

    # Visibility distance for different in game object
    # Max limited by active player zone: ~ 166
    # Min limit dependent from objects
    # Default: 1 (cell size)
    #
    # Min limit is max aggro radius (45) * Rate.Creature.Aggro
    Visibility.Distance.Creature = 66
    Visibility.Distance.Player = 66
    #
    # gameobject, dynobject, bodies, corpses, bones
    # Min limit is iteraction distance (5)
    Visibility.Distance.Object = 80000
    #
    # visible distance for player in flight
    # Min limit is 0 (not show any objects)
    Visibility.Distance.InFlight = 66

    # Visibility grey distance for creatures/players (fast changing objects)
    # addition to appropriate object type Visibility.Distance.* use in case visibility removing to object (except corpse around distences)
    # If ‚ is distance and G is grey distance then object make visible if distance to it <= D but make non visible if distance > D+G
    # Default: 1 yard
    Visibility.Distance.Grey.Unit = 1
    #
    # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    #
    # Default: 10 yards
    Visibility.Distance.Grey.Object = 10

    # Mail delivery delay time in case sending item
    # Default: 3600 sec (1 hour)
    MailDeliveryDelay = 1800

    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    Motd = "Welcome To Daser`s Server"

    # Health and power regeneration and rage income from damage.
    Rate.Health = 100
    Rate.Mana = 100
    Rate.Rage.Income = 100
    Rate.Rage.Loss = 0
    Rate.Focus = 100
    Rate.Loyalty = 100

    # Drop rates
    # Default: 1
    Rate.Drop.Items = 1000
    Rate.Drop.Money = 1000

    # XP rates
    # Default: 1
    Rate.XP.Kill = 60
    Rate.XP.Quest = 55
    Rate.XP.Explore = 50

    # Creature Damage Rate.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1

    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1

    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    Rate.Rest.InGame = 10
    Rate.Rest.Offline.InTavernOrCity = 20
    Rate.Rest.Offline.InWilderness = 10

    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    Rate.Damage.Fall = 1

    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1

    # Honor gain rate
    Rate.Honor = 50

    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, Mining.Next changes chance to have next use of a deposit)
    Rate.Mining.Amount = 1.25
    Rate.Mining.Next = 1.25

    # Talent Point rates
    # Default: 1
    Rate.Talent = 100

    # Reputation Gain rate
    # Default: 1
    Rate.Reputation.Gain = 50

    # Save respawn time for creatures at death, for gameobjects at use/open
    # 0 (save creature/gameobject respawn time at grid unload)
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    SaveRespawnTimeImmediately = 1

    # Skill chance values (0..100)
    # Default: 100-75-25-0
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 40
    SkillChance.Grey = 0

    #For skinning and Mining chance decrease with skill level.
    # 0 - no decrease
    # Default: 75 - in 2 times each 75 skill points
    SkillChance.MiningSteps = 75
    SkillChance.SkinningSteps = 75

    #Aggro radius percent or off.
    # 0 - off (0%)
    # Default: 1 - 100%
    # 1.5 - 150%
    Rate.Creature.Aggro = 1

    #Creature family assistence radius
    # 0 - off
    # Default: 10
    CreatureFamilyAssistenceRadius = 10

    # Enable console
    # 0 - off
    # Default: 1 - on
    Console.Enable = 1

    # Enable remote console
    # Default: 0 - off
    # 1 - on
    Ra.Enable = 0

    # Default remote console ip address, use 0.0.0.0 for every address
    Ra.IP = 0.0.0.0

    # Default remote console port
    Ra.Port = 3443

    # Minimum level that's required to login,3 by default
    Ra.MinLevel = 1

    # Kick client on wrong pass
    Ra.Secure = 1

    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    # Default: 2
    MaxOverspeedPings = 2

    # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
    # 0 (not unload grids)
    # Default: 1 (unload grids)
    GridUnload = 1;

    # All times are in milliseconds.

    # Default socket select time
    SocketSelectTime = 10000

    # Default grid clean up delay
    GridCleanUpDelay = 300000

    # Default map update interval
    MapUpdateInterval = 1000

    # Default weather update interval
    ChangeWeatherInterval = 0

    # Default PlayerSaveInterval
    PlayerSaveInterval = 7000

    # Default WorldServerPort
    WorldServerPort = 8085

    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1
    BeepAtStart = 1

    # Auction House Bot character data
    AuctionHouseBot.Account = 5
    AuctionHouseBot.GUID = 2

    # Set to stop auction successful mails too
    # 0 - receive auction successful mails
    # 1 - stop auction sucessful mails
    AuctionHouseBot.NoMail = 0

    # Note: If you enable AllowTwoSide.Interaction.Trade, ALL auction houses are
    # linked to the neutral auction house.
    AuctionHouseBot.AllianceItems = 1200
    AuctionHouseBot.HordeItems = 1200
    AuctionHouseBot.NeutralItems = 1200

    # Auction times are choosen at random between these times (in hours).
    AuctionHouseBot.MinTime = 8
    AuctionHouseBot.MaxTime = 8

    # Item distribution (should add up to 100)
    AuctionHouseBot.PercentWhiteTradeGoods = 30
    AuctionHouseBot.PercentGreenTradeGoods = 13
    AuctionHouseBot.PercentBlueTradeGoods = 8
    AuctionHouseBot.PercentPurpleTradeGoods = 1
    AuctionHouseBot.PercentWhiteItems = 6
    AuctionHouseBot.PercentGreenItems = 30
    AuctionHouseBot.PercentBlueItems = 4
    AuctionHouseBot.PercentPurpleItems = 8

    # Minimum and maximim price mark-up for items. Percentage of vendor sale
    # price. Example: If a vendor would sell an item for 1g and MinPrice = 150
    # and MaxPrice = 250, then that item would be randomly priced between 1g 50s
    # and 2g 50s.
    AuctionHouseBot.MinPriceWhite = 100
    AuctionHouseBot.MaxPriceWhite = 200
    AuctionHouseBot.MinPriceGreen = 150
    AuctionHouseBot.MaxPriceGreen = 250
    AuctionHouseBot.MinPriceBlue = 200
    AuctionHouseBot.MaxPriceBlue = 300
    AuctionHouseBot.MinPricePurple = 250
    AuctionHouseBot.MaxPricePurple = 400

    # Starting bid price as a percentage of the randomly chosen buyout price
    AuctionHouseBot.BidPriceWhite = 50
    AuctionHouseBot.BidPriceGreen = 50
    AuctionHouseBot.BidPriceBlue = 50
    AuctionHouseBot.BidPricePurple = 50

    # Stack size limits for item qualities - a value of 0 will disable a maximum
    # stack size for that quality, which will allow the bot to create items in
    # stack as large as the item allows.
    AuctionHouseBot.MaxStackWhite = 0
    AuctionHouseBot.MaxStackGreen = 10
    AuctionHouseBot.MaxStackBlue = 2
    AuctionHouseBot.MaxStackPurple = 1

    # Enable/Disable VMmap support for line of sight and height calculation
    # Default: 1 (true)
    # : 0 (false)
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    # Map id that will be ignored by VMap
    # List of ids with delimiter ','
    # If more then one id is defined and spaces are included, the string has to be enclosed by "
    #vmap.ignoreMapIds = "369,0,1,530"
    #DeeprunTram ist not included in the maps
    vmap.ignoreMapIds = "369"
    # These spells are ignored for LoS calculation
    # List of ids with delimiter ','
    vmap.ignoreSpellIds = "7720"

  15. #60
    daser's Avatar Active Member
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    Re: [Release] Buildings for Ascent/Antrix

    done
    anything else??
    :-/
    :P:P:P:P

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