enum CombatRating
{
CR_WEAPON_SKILL = 0,
CR_DEFENSE_SKILL = 1,
CR_DODGE = 2,
CR_PARRY = 3,
CR_BLOCK = 4,
CR_HIT_MELEE = 5,
CR_HIT_RANGED = 6,
CR_HIT_SPELL = 7,
CR_CRIT_MELEE = 8,
CR_CRIT_RANGED = 9,
CR_CRIT_SPELL = 10,
CR_HIT_TAKEN_MELEE = 11,
CR_HIT_TAKEN_RANGED = 12,
CR_HIT_TAKEN_SPELL = 13,
CR_CRIT_TAKEN_MELEE = 14,
CR_CRIT_TAKEN_RANGED = 15,
CR_CRIT_TAKEN_SPELL = 16,
CR_HASTE_MELEE = 17,
CR_HASTE_RANGED = 18,
CR_HASTE_SPELL = 19,
CR_WEAPON_SKILL_MAINHAND = 20,
CR_WEAPON_SKILL_OFFHAND = 21,
CR_WEAPON_SKILL_RANGED = 22,
CR_EXPERTISE = 23
};