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  1. #1
    falkaga's Avatar Member
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    Updated Lua++ and All OpenSource

    I like to script Lua and fix things on my spare time so I decided to fix some of these and post all Blizzlike Open Source I could find. So no Custom or funky Lua here.

    Current rev: 435

    ALL OF MY SCRIPTS IS AT THE BOTTOM OF THE POST!
    Here is the fixed ones only, feel free to take these ones you need and update yours. All it was were grammar errors and minor syntax errors:
    Filebeam - Beam up that File Scottie!

    Preview of a few:
    Azgalor:
    Code:
    --[[ Azgalor.Lua - Author: Shorts
    ********************************
    *                                                            *
    * The LUA++ Scripting Project        *
    *                                                            *
    ********************************
    
    This software is provided as free and open source by the
    staff of The LUA++ Scripting Project, in accordance with 
    the AGPL license. This means we provide the software we have 
    created freely and it has been thoroughly tested to work for 
    the developers, but NO GUARANTEE is made it will work for you 
    as well. Please give credit where credit is due, if modifying,
    redistributing and/or using this software. Thank you.
    
    ~~End of License Agreement
    -- LUA++ staff, April 15, 2008. ]]
    
    function AzOnCombat(pUnit, event)
    	pUnit:SendChatMessage(14, 0, "Abandon all hope! The legion has returned to finish what was begun so many years ago. This time there will be no escape!")
    	pUnit:PlaySoundToSet(10999)
    	pUnit:RegisterEvent("AzAttacks", 1000, 0)
    	pUnit:CastSpell(31344)
    end
    
    function AzOnLeaveCombat(pUnit, event)
    	pUnit:RemoveEvents()
    end
    
    function AzOnKilledTarget(pUnit, event)
    	local AzSpeech = math.random(1,3)
    	if (AzSpeech == 1) then
    		pUnit:SendChatMessage(14, 0, "Reesh, hokta!")
    		pUnit:PlaySoundToSet(11001)
    	elseif (AzSpeech == 2) then
    		pUnit:SendChatMessage(14, 0, "No one is going to save you!")
    		pUnit:PlaySoundToSet(11047)
    	elseif (AzSpeech == 3) then
    		pUnit:SendChatMessage(14, 0, "Don't fight it!")
    		pUnit:PlaySoundToSet(11048)
    	end
    end
    
    function AzOnDeath(pUnit, event)
    	pUnit:SendChatMessage(14, 0, "Your time is almost... up!")
    	pUnit:PlaySoundToSet(11002)
    end
    
    function AzAttacks(pUnit, event)
    	pUnit:RegisterEvent("AzCleave", math.random(30000, 60000), 0)
    	pUnit:RegisterEvent("AzRoF", math.random(30000, 60000), 0)
    	pUnit:RegisterEvent("AzHowl", math.random(15000, 20000), 0)
    	pUnit:RegisterEvent("AzDoom", math.random(45000, 50000), 0)
    end
    
    function AzCleave(pUnit, event)
    	pUnit:CastSpellOnTarget(31345, pUnit:GetMainTank())
    end
    
    function AzRoF(pUnit, event)
    	if (pUnit:GetRandomPlayer(0) ~= nil) then
    		local pUnit = pUnit:GetRandomPlayer(0)
    		local x = pUnit:GetX()
    		local y = pUnit:GetY()
    		local z = pUnit:GetZ()
    			
    		pUnit:CastSpellAoF(x, y, z, 31340)
    	end
    end
    
    function AzHowl(pUnit, event)
    	pUnit:CastSpell(31344)
    end
    
    function AzDoom(pUnit, event)
    	pUnit:CastSpell(31347, pUnit:GetRandomTarget(7))
    	local AzDoomSpeech = math.random(1,2)
    		if (AzDoomSpeech == 1) then
    			pUnit:SendChatMessage(14, 0, "Just a taste... of what awaits you.")
    			pUnit:PlaySoundToSet()
    		if (AzDoomSpeech == 2) then
    			pUnit:SendChatMessage(14, 0, "Suffer you dispicable insect!")
    			pUnit:PlaySoundToSet()
    		end
    	end
    end
    	
    RegisterUnitEvent(17842, 1, "AzOnCombat")
    RegisterUnitEvent(17842, 2, "AzOnLeaveCombat")
    RegisterUnitEvent(17842, 3, "AzOnKilledTarget")
    RegisterUnitEvent(17842, 4, "AzOnDeath")
    Sapphiron:
    Code:
    --[[ Sapphiron.lua
    ********************************
    *                                                            *
    * The LUA++ Scripting Project        *
    *                                                            *
    ********************************
    
    This software is provided as free and open source by the
    staff of The LUA++ Scripting Project, in accordance with 
    the AGPL license. This means we provide the software we have 
    created freely and it has been thoroughly tested to work for 
    the developers, but NO GUARANTEE is made it will work for you 
    as well. Please give credit where credit is due, if modifying,
    redistributing and/or using this software. Thank you.
    
    ~~End of License Agreement
    -- LUA++ staff, April 06, 2008. ]]
    --OPTIMIZATIONS: Complete.
    --CLEANING: Complete.
    --SCRIPT STATUS: Complete.
    
    function Sapphiron_OnCombat(Unit, event)
    	setvars(Unit,{
    	Waterfall = nil,
    	players = {},
    	Sapphiron = {pUnit = Unit,GUID = Sapphiron:GetGUID()},
    	IceBlock = nil,
    	WingBuffet = nil,
    	x = 0,
    	y = 0,
    	z = 0,
    	radius = 0,
    	radians = 0,
    	summoncount = 0,
    	clockwise = nil,
    	FrostTrigger = nil})
    	Unit:CastSpell(7940)
    	Unit:SpawnGameObject(181225,3536.852783, -5159.951172, 143.636139,Unit:GetO(),0)
    	Unit:RegisterEvent("Sapphiron_LifeDrain", 24000, 0)
    	Unit:RegisterEvent("Chill", 15000, 0)
    	Unit:RegisterEvent("Sapphiron_Cleave", 10000, 0)
    	Unit:RegisterEvent("Sapphiron_Enrage", 900000, 0)
    	Unit:RegisterEvent("Fly", 2000, 1)
    	Unit:RegisterEvent("Sapphiron_FrostAura", 2000, 0)
    	--TESTING AI TICK Unit:RegisterEvent("Sapphiron_CloseToDeath", 500, 0)
    end
    
    function Sapphiron_CloseToDeath(pUnit)
    	print "working xd"
    	local args = getvars(Unit)
    	args.Waterfall = Unit
    	setvars(Unit,args)
    	Unit:SetUInt32Value(GAMEOBJECT_STATE,1)
    end
    
    function Sapphiron_CloseToDeath(Unit, event)
    	print "works"
    	if Unit:GetHealthPct() <= 10 then
    		Unit:RemoveEvents()
    		Unit:RegisterEvent("Sapphiron_FrostAura", 2000, 0)
    		Unit:RegisterEvent("Sapphiron_LifeDrain", 24000, 0)
    		Unit:RegisterEvent("Sapphiron_Blizzard", 15000, 0)
    		Unit:RegisterEvent("Sapphiron_Cleave", 10000, 0)
    		Unit:RegisterEvent("Sapphiron_Enrage", 900000, 0)
    	end
    	if(Unit:IsFlying() == true) then
    		Sapphiron_LandAlt(Sapphiron,event)
    	end
    end
    function Sapphiron_LandAlt(Unit, event)
    	Unit:Land()
    	Unit:MoveTo(Unit:GetX(),Unit:GetY(),Unit:GetZ()-10,Unit:GetO())
    	Unit:RegisterEvent("Sapphiron_Normal", 8000, 1)
    end
    
    function Chill(Unit, event)
    	local args = getvars(Unit)
    	if math.random(0,1) < 0.5 then
    		args.clockwise = true
    	else
    		args.clockwise = false
    	end
    	local plr = Unit:GetRandomPlayer(0)
    	local newx,newy,newz,o = plr:GetX(),plr:GetY(),plr:GetZ(),Unit:GetO()
    	local newradius = Unit:CalcDistance(x,y,z)
    	--[[ This will overwrite the Units globals destroying all previous entries.
    		 You must define these first in the 'args' class before setting them.
    		 The only exception to this is when you first define your starting variables
    		 in your Unit's onCombat or onSpawn events, or if you want to destroy all previous entries?
    	setvars(Unit,{x = newx,y = newy, z = newz,radius = newradius}) ]]
    	-- Define new variables
    	args.newx = x;
    	args.newy = y;
    	args.newz = z;
    	args.newradius = radius;
    	-- Then save them
    	setvars(Unit, args);
    	
    	Unit:SpawnCreature(16082,args.x,args.y,args.z,o,Unit:GetFaction(),15000)
    	if args.summoncount <= 20 then
    		Unit:RegisterEvent("Circle",2000, 0)
    	else
    		--[[ same with here;		
    		setvars(Unit,{summoncount= 0,x = 0,y = 0, z = 0, radians = 0,radius = 0}) ]]
    		args.summoncount = 0;
    		args.x = 0;
    		args.y = 0;
    		args.z = 0;
    		args.radians = 0;
    		args.radius = 0;
    		-- save them.
    		setvars(Unit, args);
    	end
    end
    function Circle(Unit,event)
    	local args = getvars(Unit)
    	if (args.clockwise == true) then
    		newradians = args.radians+0.314159
    	elseif (args.clockwise == false) then
    		newradians = args.radians-0.314159
    	end
    	local newsummoncount = args.summoncount + 1
    	local newx = math.cos(radians)+args.radius
    	local newy = math.sin(radians)+args.radius
    	--setvars(Unit,{x = newx,y = newy, summoncount = newsummoncount, radians = newradians})
    	args.x = newx;
    	args.y = newy;
    	args.summoncount = newsummoncount;
    	args.radians = newradians;
    	-- save them
    	setvars(Unit, args);
    	Unit:SpawnCreature(16082,args.x,args.y,args.z,args,Unit:GetO(),15000)
    end
    
    function Chill(Trigger, event)
    	print "Yes OnSpawn for Creature works xD"
    	local args = getvars(Unit)
    	Trigger:SetNameById(args.Sapphiron.pUnit:GetEntry())
    	Trigger:SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_SELECTABLE)
    	Trigger:SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_ATTACKABLE_2)
    	Trigger:SetCombatMeleeCapable(1)
    	Trigger:Root()
    	Trigger:CastSpell(28547)
    end
    
    function Icebolt(Unit, event)
    	local plr = Unit:GetRandomPlayer(0)
    	if (plr~= nil) then
    		Unit:FullCastSpellOnTarget(28522,plr)
    		Unit:RegisterEvent("ImmunityCheck", 100,1 )
    	end
    end
    
    function Sapphiron_FrostAura(Unit)
    	Unit:CastSpell(28531)
    end
    
    function Sapphiron_LifeDrain(Unit, event)
    	local tank = Unit:GetMainTank()
    	if tank~= nil then
    		Unit:FullCastSpellOnTarget(28542,tank)
    	end
    end
    
    function Sapphiron_Cleave(Unit, event)
    	if (Unit:GetMainTank() ~= nil) then
    		Unit:CastSpellOnTarget(31345, Unit:GetMainTank())
    	else
    	end
    end
    
    function Sapphiron_Enrage(Unit)
    	Unit:CastSpell(26662)
    end
    
    function Fly(Unit, event)
    	print "Fly intitiated"
    	Unit:RemoveEvents()
    	Unit:SetCombatMeleeCapable(1)
    	Unit:SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_ATTACKABLE_9)
    	Unit:MoveTo(Unit:GetSpawnX(),Unit:GetSpawnY(),Unit:GetSpawnZ(),Unit:GetSpawnO())
    	Unit:RegisterEvent("Fly2", 500, 1)
    end
    
    function Fly2(Unit,event)
    	print "Fly2 intitiated"
    	if Unit:IsCreatureMoving() == false then
    		Unit:SetFlying()
    		Unit:RegisterEvent("Fly3", 2000, 1)
    	else
    		Unit:RegisterEvent("Fly2", 500, 1)
    	end
    end
    
    function Fly3(Unit, event)
    	print "Fly3 intitiated"
    	Unit:MoveTo(Unit:GetX(),Unit:GetY(),Unit:GetZ()+10,Unit:GetO())
    	Unit:RegisterEvent("Fly4", 1000, 1)
    end
    	
    function Fly4(Unit,event)
    	print "Fly4 intitiated"
    	if Unit:IsCreatureMoving() == false then
    		Unit:SpawnCreature(17025,Unit:GetSpawnX(),Unit:GetSpawnY(),Unit:GetSpawnZ(),Unit:GetSpawnO(),Unit:GetFaction(),0)
    		Unit:RegisterEvent("Icebolt", 2000, 5)
    		Unit:RegisterEvent("Sapphiron_CastFrostBreath", 10000, 1)
    	else
    		Unit:RegisterEvent("Fly4",1000, 1)
    	end
    end
    
    
    function WingBuffet(Unit,event)
    	print "WingBuffet initiated"
    	local args = getvars(Unit)
    	args.WingBuffet = Unit
    	setvars(Unit,args)
    	Unit:SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_SELECTABLE)
    	Unit:SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_ATTACKABLE_2)
    	Unit:CastSpell(29328)
    end
    
    function ImmunityCheck(Unit,event)
    	local args = getvars(Unit)
    	local tbl = Unit:GetInRangePlayers()
    	for k,v in pairs(tbl) do
    		if v:HasAura(28522) == true then
    			args.Sapphiron.pUnit:FullCastSpellOnTarget(7940,v)
    			args.IceBlock = Unit:SpawnGameObject(181247,v:GetX(),v:GetY(),v:GetZ(),v:GetO(),25000)
    			setvars(Unit,args)
    		end
    	end
    	--setvars(Unit,args); should be in the for loop to avoid unnecessary work
    end
    
    
    function LoS(Unit,event)
    	print "OnSpawn works"
    	local args = getvars(Unit)
    	for k,v in pairs(args) do print (k,v)
    	end
    	-- or -- table.foreach(args, print) - works the same as above just neater.
    	local tbl = Unit:GetInRangePlayers()
    	for k,v in pairs(tbl) do  
    		print (k,v)
    		if Unit:IsInFront(v) then
    			local say = " is behind iceblock."
    			Unit:SendChatMessage(12,0,v:GetName()..say)
    			Unit:CastSpell(7940,v)
    		end
    	end
    end
    		
    
    function Sapphiron_CastFrostBreath(Unit, event)
    	Unit:SendChatMessage(16, 0, "Sapphiron takes a deep breath...")
    	Unit:RemoveEvents()
    	Unit:SpawnCreature(15624,Unit:GetX(),Unit:GetY(),Unit:GetZ(),Unit:GetO(),Unit:GetFaction(),0)
    	Unit:RegisterEvent("Sapphiron_Land", 8000, 1)
    end
    ---------------FROST BREATH DUMMY TRIGGER----------------
    
    function Trigger(Unit,event)
    	local args = getvars(Unit)
    	args.FrostTrigger = Unit
    	setvars(Unit,args)
    	Unit:EnableMoveFly(1)
    	Unit:SetUInt32Value(UNIT_FLAG_NOT_SELECTABLE)
    	Unit:SetUInt32Value(UNIT_FLAG_NOT_ATTACKABLE_2)
    	Unit:SetMoveRunFlag(0)
    	Unit:MoveTo(args.Sapphiron.pUnit:GetSpawnX(),args.Sapphiron.pUnit:GetSpawnY(),args.Sapphiron.pUnit:GetSpawnZ(),args.Sapphiron.pUnit:GetSpawnO())
    	Unit:RegisterEvent("TriggerStopped", 1000, 1)
    end
    
    function TriggerStopped(Unit,event)
    	print "TriggerStopped initiated"
    	if(Unit:IsCreatureMoving() == false) then
    		Unit:FullCastSpell(29318)
    		Unit:RemoveFromWorld()
    	else
    		Unit:RegisterEvent("TriggerStopped",500,1)
    	end
    end
    ----------------------------------------------------------------------------
    
    function Sapphiron_Land(Unit, event)
    	local tbl = Unit:GetInRangeObjects()
    	local tbl2 = Unit:GetInRangePlayers()
    	for k,v in pairs(tbl) do
    		if v:GetEntry() == 181247 then
    			v:RemoveFromWorld()
    		end
    	end
    	for k,v in pairs(tbl2) do
    		if v:HasAura(7940) == true then
    			v:RemoveAura(7940)
    		end
    		if v:HasAura(28522) == true then
    			v:Remove(28522)
    		end
    	end
    	Unit:Land()
    	Unit:SetCombatMeleeCapable(1)
    	Unit:MoveTo(Unit:GetX(),Unit:GetY(),Unit:GetZ()-10,Unit:GetO())
    	Unit:RegisterEvent("Sapphiron_Normal", 3000, 1)
    end
    
    function Sapphiron_Normal(Unit, event)
    	Unit:SetCombatMeleeCapable(0)
    	Unit:GetMainTank()
    	Unit:RegisterEvent("Sapphiron_Fly", 67000, 0)
    	Unit:RegisterEvent("Sapphiron_FrostImmune", 0, 0)
    	Unit:RegisterEvent("Sapphiron_FrostAura", 2000, 0)
    	Unit:RegisterEvent("Sapphiron_LifeDrain", 24000, 0)
    	--Unit:RegisterEvent("Sapphiron_Blizzard", 15000, 0)
    	Unit:RegisterEvent("Sapphiron_Cleave", 10000, 0)
    	Unit:RegisterEvent("Sapphiron_Enrage", 900000, 0)
    end
    
    function Sapphiron_OnLeaveCombat(Unit)
    	local args = getvars(Unit)
    	if args.Waterfall ~= nil then
    		args.Waterfall:SetUInt32Value(GAMEOBJECT_STATE,0)
    	end
    	setvars(Unit,true)
    	--collectgarbage(); No longer needed as setvars will take care of garbage collection now.
    	Unit:RemoveEvents()
    end
    
    function Sapphiron_OnDied(Unit)
    	Unit:CastSpell(29357)
    	local args = getvars(Unit)
    	if args.Waterfall ~= nil then
    		args.Waterfall:SetUInt32Value(GAMEOBJECT_STATE,0)
    	end
    	--setvars(Unit,true) this will be taken care of in the OnLeaveCombat so no need to do it twice.
    end
    
    RegisterUnitEvent(15624,5,"Trigger")
    RegisterGameObjectEvent(181247,2,"LoS")
    RegisterUnitEvent(16082,5,"Chill")
    RegisterUnitEvent(17025,5,"WingBuffet")
    RegisterGameObjectEvent(181225, 2, "Sapphiron_CloseToDeath")
    RegisterUnitEvent(15989,7,"Sapphiron_CloseToDeath")
    RegisterUnitEvent(15989, 1, "Sapphiron_OnCombat")
    RegisterUnitEvent(15989, 2, "Sapphiron_OnLeaveCombat")
    RegisterUnitEvent(15989, 4, "Sapphiron_OnDied")
    M'uru:
    Code:
    --[[ M'Uru.lua  Author:Shorts
    ********************************
    *                                                            *
    * The LUA++ Scripting Project        *
    *                                                            *
    ********************************
    
    This software is provided as free and open source by the
    staff of The LUA++ Scripting Project, in accordance with 
    the AGPL license. This means we provide the software we have 
    created freely and it has been thoroughly tested to work for 
    the developers, but NO GUARANTEE is made it will work for you 
    as well. Please give credit where credit is due, if modifying,
    redistributing and/or using this software. Thank you.
    
    ~~End of License Agreement
    -- LUA++ staff, March 26, 2008. ]]
    --[[ ~~NOTE~~ This script is untested and unfinished, add's have to be added/scripted, which I am unable to do because I do n
    not have a server to get the positions for them]]--
    
    
    ---------------------------
    -- M'uru AI Script
    ---------------------------
    
    function MuruOnCombat(pUnit, event)
    	pUnit:StopMovement()
    	pUnit:RegisterEvent("MuruNegEn", 1000, 0)
    	pUnit:RegisterEvent("MuruDarkness", 45000, 0)
    	pUnit:RegisterEvent("VoidSentinel", 60000, 0)
    	pUnit:RegisterEvent("DarkFiendSummon", 45000, 0)
    	pUnit:RegisterEvent("SummonHumanoids", 10000, 1)
    	--pUnit:RegisterEvent("MuruEnrage", 600000, 0)
    end
    
    function MuruOnLeaveCombat(pUnit, event)
    	pUnit:RemoveEvents()
    end
    
    function MuruOnDeath(pUnit, event)
    	pUnit:RemoveEvents()
    	local X = GetX()
    	local Y = GetY()
    	local Z = GetZ()
    	pUnit:SpawnCreature(25840, X, Y, Z)
    	pUnit:Despawn()
    end
    
    function MuruNegEn(pUnit, event)
    	pUnit:CastSpellOnTarget(46008, pUnit:GetRandomTarget(0))
    end
    
    function MuruDarkness(pUnit, event)
    	local X = GetX()
    	local Y = GetY()
    	local Z = GetY()
    	pUnit:CastSpellAoF(x, y, z, 45996)
    end
    
    --function DarkFiendSummon(pUnit, event)
    --
    --end
    
    function SummonHumanoids(pUnit, event)
    	pUnit:SpawnCreature()
    	pUnit:SpawnCreature()
    	pUnit:SpawnCreature()
    	pUnit:SpawnCreature()
    	pUnit:SpawnCreature()
    	pUnit:SpawnCreature()
    end
    
    function VoidSentinel(pUnit, event)
    	pUnit:SpawnCreature()
    end
    
    --function MuruEnrage(pUnit, event)
    --pUnit:CastSpell()
    --end
    
    
    
    ------------------------------
    -- Entropius AI Script
    ------------------------------  
    
    function EntropiusOnCombat(pUnit, event)
    	pUnit:RegisterEvent("EntropiusNegEn", 1000)
    	pUnit:RegisterEvent("EntropiusBlackHole", 45000)
    end
    
    function EntropiusOnLeaveCombat(pUnit, event)
    	pUnit:RemoveEvents()
    end
    
    function EntropiusOnDeath(pUnit, event)
    	pUnit:RemoveEvents()
    end
    
    function EntropiusNegEn(pUnit, event)
    	pUnit:CastSpellOnTarget(46289, pUnit:GetRandomTarget(0))
    end
    
    function EntropiusBlakHole(pUnit, event)
    	local X = GetX()
    	local Y = GetY()
    	local Z = GetY()
    	pUnit:CastSpellAoF(x, y, z, 46282)
    end
    
    
    
    -----------------------------
    -- M'uru Adds AI Scripts
    -----------------------------
    
    function ShadowBerserk(pUnit, event)
    	pUnit:RegisterEvent("Flurry", math.random(25000, 30000), 0)
    end
    
    RegisterUnitEvent(25798, 1, "ShadowBerserk")
    
    function Flurry(pUnit, event)
    	pUnit:CastSpell(46160)
    end
    
    --------------------------------------
    
    function ShadowFuryMage(pUnit, event)
    	pUnit:RegisterEvent("FelFireball", 0)
    	pUnit:RegisterEvent("SpellFury", 0)
    end
    
    function FelFireball(pUnit, event)
    	pUnit:FullCastSpellOnTarget(46101, pUnit:GetRandomTarget(0))
    end
    
    function SpellFury(pUnit, event)
    	pUnit:CastSpell(46102)
    end
    
    
    RegisterUnitEvent(25741, 1, "MuruOnCombat")
    RegisterUnitEvent(25741, 2, "MuruOnLeaveCombat")
    RegisterUnitEvent(25741, 4, "MuruOnDeath")
    RegisterUnitEvent(25799, 1, "ShadowFuryMage")
    RegisterUnitEvent(25840, 1, "EntropiusOnCombat")
    RegisterUnitEvent(25840, 2, "EntropiusOnLeaveCombat")
    RegisterUnitEvent(25840, 4, "EntropiusOnDeath")


    Here is ALL the scripts I could find:

    Filebeam - Beam up that File Scottie!

    I'll try and keep LUA's updated frequently.
    Last edited by falkaga; 04-17-2010 at 03:56 AM.

    Updated Lua++ and All OpenSource
  2. #2
    Ground Zero's Avatar ★ Elder ★
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