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  1. #1
    Presto12's Avatar Member
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    How does this boss fight sound...

    Name: Vile Professor
    Model: Professor Putricide
    Made for: Level 70
    Phases: One - 100% to 60%
    Two - 60% to 30%
    Three - 30% to 0%
    Spells and their information:
    Phase One
    -Virus Infection
    Puts one stack on every raid member every 4 seconds, once it stacks to 10 the target dies. (Can be cleansed)
    -Bleeding Pours
    Targets two random targets every 25 seconds for 20 seconds dealing 15% of overall heath.
    -Plague Zombies
    HP 25k
    Reduces attack / cast speed by 30 percent and reduces damage by 25 percent to all targets in 5 yards of range. Spawns then every 15 seconds (Ment to be kited by a ranged class)
    -Swipe
    Every 10 seconds the boss swipes all players in front of him reducing their damage by 25%
    Phase Two
    -Vile Ooze
    The Professor randomly throws down a Vile causing the area around it to cause Heath issues this involves, 50% movement speed decrease. 40% damage decrease. 70% healing, attack and cast speed decrease. And dealing 2000 damage every 3 seconds in the ooze. The oozes last 45 seconds and happens every 30 seconds.
    -Strength
    Targets random player in melee range dealing 5000 damage and speed decrease my 20%. Also knocking them back 25 yards. Happens every 8 seconds.
    -Disarm
    Randomly targets a player disarming it of it's weapons. Cannot be tank ( threat holder ). For 15 seconds. Every 25 seconds.
    -Corruption
    Randomly targets a player and posses it for 30 seconds increasing its speed and damage by 40%. Happens every 40 seconds.
    Phase Three
    -Enraging Potion
    Increases attack speed and damage of Vile Professors by 25%.
    -Strength
    Targets random player in melee range dealing 5000 damage and speed decrease my 20%. Also knocking them back 25 yards. Happens every 12 seconds.

    -Bleeding Pours
    Targets two random targets every 25 seconds for 20 seconds dealing 15% of overall heath.

    -Virus Infection
    Puts one stack on every raid member every 3 seconds, once it stacks to 10 the target dies.
    (Can be cleansed)

    Leave feedback, will be starting this project whenever I get my new computer. Tell me what I should add or remove. This is made for 10 man and will have a 25 man version with different times on the spells. And this is what I think about in class =). And yes he will be in Icecrown Citadel, in his room. Will hopefully be adding Rotface and Festergut later on. Was just going to put on my private server but if people want me to release it I will!
    Last edited by Presto12; 02-24-2010 at 03:06 PM.

    How does this boss fight sound...
  2. #2
    Mr. Clean's Avatar Member
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    Phase one if not killed fast enough the party will wipe due to tank not being able to hold aggro;
    -Swipe
    Every 10 seconds the boss swipes all players in front of him reducing their damage by 25%
    Strength just seems to much damage for a 70;

    but other then that sounds good.
    im on :stage1:

  3. #3
    Presto12's Avatar Member
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    True, guess I could reduce the %s a little. Or have better spell types.
    Thank I should go for it? I'd probably upload both a 70 and 80 man version. Since most people do level 80 servers /wink

  4. #4
    dontblink438's Avatar Active Member
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    Originally Posted by Mr. Clean View Post
    Phase one if not killed fast enough the party will wipe due to tank not being able to hold aggro;


    Strength just seems to much damage for a 70;

    but other then that sounds good.

    You could have 2 tanks, one stands in front, the other stands behind and they swap after 2 / 3 stacks.

  5. #5
    Shyanna's Avatar Member
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    Puts one stack on every raid member every 4 seconds, once it stacks to 10 the target dies.

    Reduces attack / cast speed by 30 percent and reduces damage by 25 percent to all targets in 5 yards of range.

    So Phase 1 cannot last longer then 40 seconds or the raid wipes; and it looks like you're going to have to have ranged kill 25K hp zombies before they reach the melee and kill a quarter of their DPS.

    I think you should put more detail into these mechanics, because theoretically if your phases are still as posted, phase one is 100% to 60%, that means your DPS has to take down at least 1% of the main bosses hp a second or they will wipe before they get to phase 2.

    Depending on how much hp your main boss has, adding in a zombie factor in phase 1, where some DPS have to switch off of the boss to kill adds before they nerf the crap out of your melee DPS might be an unbeatable factor. You're going to need to do some serious tinkering with these percentages and health amounts, and take into account level 70 gear for that release, which is anywhere from 1/2 to 3/4 of the stats we have at 80 before you get into high end gear, then BC gear just becomes incredibly poor-man.


    -Enraging Potion
    Increases attack speed and damage of Vile Professors by 25%.
    -Strength
    Targets random player in melee range dealing 5000 damage and speed decrease my 20%. Also knocking them back 25 yards. Happens every 5 seconds.
    -Bleeding Pours
    Targets two random targets every 25 seconds for 20 seconds dealing 15% of overall heath.
    -Virus Infection
    Puts one stack on every raid member every 3 seconds, once it stacks to 10 the target dies.

    I don't even see how a level 70 raid would survive this phase. A 25 yard knock back is going to hurt already, as you have a 30 second death match timer coupled with his soft enrage once phase 3 is entered. The 5 second factor however, might ensure a raid wipe for a variety of reason.

    Reason 1 is most healer specs only accommodate for a 25 to 30 yard range of heals, and with a 5000 hp hit you might wind up killing your melee as if they are the opposite side of heals, they will be thrown well out of their range.

    Reason 2 is lag, lol. If your melee lag out they're done, this fight is already heavily DPS dependent, do you really want your encounter to hinge on one DPS lagging out?

    Reason 3, if you don't have a whole lot of melee in the raid, and they are all out of range, does the tank count as melee? Because if he does, this will probably insta-gib the raid as everyone has to replace themselves in some far off corner during an enrage = dead heroes.

    Bleeding Pours is a waste of scripting code for you, as you have it on a 25 second cool down in a 30 second phase, it will go off once and that's that, doesn't seem very threatening.

    I would say to lower the cool down on BP to 1-2 seconds, keep the 15% damage, and replace strength with an AoE burst attack that makes BP threatening (Because as of right now no one in your raid is taking damage in p3 except for the tank, getting hit for 15% of health is not even a factor in the fight), this way your healers are still scrambling to recover, your melee doesn't fly through a wall, but the boss is still taking damage in that last, desperate race.


    Perhaps you could take the zombies out of p1, put them in p3. Have the Vile Professor call for some aid, and the zombies will attack the raid, requiring heals to fly like mad, and making BP substantially more threatening to the raid.

    Just some suggestions and thoughts, this seems like a very fun fight, but as it is might require some serious custom gear to survive lol, huge amounts of DPS twinks, or tailor your encounter to Blizz-like gear.
    Last edited by Shyanna; 02-24-2010 at 02:59 PM.

  6. #6
    Presto12's Avatar Member
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    Dear Shyanna,

    Well first off, Virus Infection can be cleansed, it wouldnt be that op of a boss fight
    . Also the zombies are meant to be kited long the side of a room by a ranged dps ( hunter, mage, lock, ect ). They will be able to be slowed down or frozen. Also they will die after phase one.

    About phase 3's knock back. Yeah I see the problem. I will probably raise it to 10seconds or so. This wouldnt be a tier 5 or so instance. Would be higher than sunwell. And kinda plan on a both 25 and 10 man. 10 man being alot easier ofcourse.

    I do understand how this fight seems really hard for 70 and that how I explaned some spells it didnt make sense but I will change them. Thanks for point that out.


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