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  1. #16
    Connor1's Avatar Member
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    Never played WC3, but this sounds cool, it has some potential in my opinion.
    Last edited by Connor1; 07-21-2009 at 07:39 PM. Reason: wegasgwahyawyhwayh

    DoTA WoW
  2. #17
    AzolexX's Avatar Contributor
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    Amazing, is that pathfinding code your own, it is really greatly done still few holes but it is ok for start, you could change interface to little unique and not war3 like one, rest is ok i saw other videos gameplay is good, tho a alot work to do to make it playable . I hope best for this project and i would like to help, is core coded in C++?

    EDIT: Forgot to ask, spell related stuff, did you introduce custom mechanics for spell system since some of spells(Example tinys one) is not included as part of wow , also would like to ask how much custom flagging did you use from both core and client.
    Last edited by AzolexX; 07-22-2009 at 06:08 AM.

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  3. #18
    dota1wow's Avatar Member
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    Originally Posted by AzolexX View Post
    Amazing, is that pathfinding code your own, it is really greatly done still few holes but it is ok for start, you could change interface to little unique and not war3 like one, rest is ok i saw other videos gameplay is good, tho a alot work to do to make it playable . I hope best for this project and i would like to help, is core coded in C++?

    EDIT: Forgot to ask, spell related stuff, did you introduce custom mechanics for spell system since some of spells(Example tinys one) is not included as part of wow , also would like to ask how much custom flagging did you use from both core and client.

    Core in C# not C++ Interface be w3 like but ofc with some modifications.

    Almost each spell reworked(excepts basic like stats, dd ,dot ), spell mechanics and all other mechanics reworked too. Everything be dota like.

    Dont understand question about flagging, explain please.

    PS: to DeadlyMaker please contac me on my site dotawow.ru , I can`t answer in pm because im too nooby here and have no rights to reply PMs
    Last edited by dota1wow; 07-22-2009 at 10:40 AM.

  4. #19
    Clain's Avatar Banned
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    Its some version of RunWoW.

  5. #20
    stoneharry's Avatar Moderator Harry


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    Looks amazing. If this succeeds and is opened to the public I will be one of the many players playing it.

  6. #21
    lavina's Avatar Member
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    I was just thinking about it today!

    Is it the same/continue of the Chaos Crusade's project, or you made your own, different one?

    Oh, and I checked your website but I don't speak russian so I couldn't figure out anything. Translators suck.

  7. #22
    dota1wow's Avatar Member
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    It is own project , we didnt look for old dead projects , we looking only forward

    PS: Site be multilingual after we open beta

  8. #23
    Mimic09's Avatar Member
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    I haven't seen any around

  9. #24
    dota1wow's Avatar Member
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    Implement pf into enginge, now aggro used pf.. there is a lot of work to do for optimizing, tune etc but now it completely playable

    http://www.youtube.com/v/DbjAF-atgZ8&hl=en&fs=1
    Last edited by dota1wow; 07-23-2009 at 01:07 PM.

  10. #25
    stale2000's Avatar Member
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    Originally Posted by [Norr] View Post
    Want a better solution then WoW dota?
    Meh. I have that game, and its barely the same game at all. They changed so much in that that it doesn't feel like dota at all.

  11. #26
    DeadlyMaker's Avatar Active Member
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    Originally Posted by dota1wow View Post
    PS: to DeadlyMaker please contac me on my site dotawow.ru , I can`t answer in pm because im too nooby here and have no rights to reply PMs
    I don't understand russian. However, i'll leave my mail by PM.

  12. #27
    dota1wow's Avatar Member
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    Aiushtha, control own unit in strategy like style. No multiselect (yet? )
    Probably instead of multiselect will be used near region for mass control..

    [ame="http://www.youtube.com/watch?v=5kEIWTSIxcY"]http://www.youtube.com/watch?v=5kEIWTSIxcY[/ame]

  13. #28
    ForcesAlike's Avatar Member
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    Good luck with your project it looks awesome.

  14. #29
    koroshincurry's Avatar Member
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    Wow, this is amazing!

  15. #30
    Vragoth's Avatar Established Member
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    That looks great!! =) Cant wait

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