Never played WC3, but this sounds cool, it has some potential in my opinion.
Never played WC3, but this sounds cool, it has some potential in my opinion.
Last edited by Connor1; 07-21-2009 at 07:39 PM. Reason: wegasgwahyawyhwayh
Amazing, is that pathfinding code your own, it is really greatly done still few holes but it is ok for start, you could change interface to little uniqueand not war3 like one, rest is ok i saw other videos gameplay is good, tho a alot work to do to make it playable
. I hope best for this project and i would like to help, is core coded in C++?
EDIT: Forgot to ask, spell related stuff, did you introduce custom mechanics for spell system since some of spells(Example tinys one) is not included as part of wow, also would like to ask how much custom flagging did you use from both core and client.
Last edited by AzolexX; 07-22-2009 at 06:08 AM.
![]()
Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!
Core in C# not C++Interface be w3 like but ofc with some modifications.
Almost each spell reworked(excepts basic like stats, dd ,dot ), spell mechanics and all other mechanics reworked too. Everything be dota like.
Dont understand question about flagging, explain please.
PS: to DeadlyMaker please contac me on my site dotawow.ru , I can`t answer in pm because im too nooby here and have no rights to reply PMs![]()
Last edited by dota1wow; 07-22-2009 at 10:40 AM.
Its some version of RunWoW.
Looks amazing. If this succeeds and is opened to the public I will be one of the many players playing it.![]()
I was just thinking about it today!
Is it the same/continue of the Chaos Crusade's project, or you made your own, different one?
Oh, and I checked your website but I don't speak russian so I couldn't figure out anything. Translators suck.
It is own project , we didnt look for old dead projects , we looking only forward
PS: Site be multilingual after we open beta![]()
I haven't seen any around
Implement pf into enginge, now aggro used pf.. there is a lot of work to do for optimizing, tune etc but now it completely playable
http://www.youtube.com/v/DbjAF-atgZ8&hl=en&fs=1
Last edited by dota1wow; 07-23-2009 at 01:07 PM.
Aiushtha, control own unit in strategy like style. No multiselect (yet?)
Probably instead of multiselect will be used near region for mass control..
[ame="http://www.youtube.com/watch?v=5kEIWTSIxcY"]http://www.youtube.com/watch?v=5kEIWTSIxcY[/ame]
Good luck with your project it looks awesome.
Wow, this is amazing!
That looks great!! =) Cant wait