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  1. #31
    mgX's Avatar Member
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    Originally Posted by Performer View Post


    I couldnt really care.

    @mgX - Why dont you constructive critizize instead of flame, then i may respect you more.#

    Plus i dont whore rep, i just contributed to the emulation community here on mmowned.
    may i suggest an actual threading strategy, perhaps asynchroneus sockets, and an actual network layer?

    Originally Posted by mager1794 View Post
    I agree with Performer,

    mgX this is a community of programmers
    i actually disagree, this is more like a community of a few programmers and alot of YAY-sayers, who does nothing but support people, which in terms is pretty fair tbh. Problem is, that these YAY-sayers, really got no clue what they are talking about, and they tend to embrase people with high postcount's views and oppinions on certain matters.

    For some reason people fail to see this as yet another futile project, which it undoubtably is.
    Last edited by mgX; 05-27-2009 at 04:39 PM.

    [WoW Emulator] eWoW - a modularized C# emulator
  2. #32
    Sounddead's Avatar Contributor
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    I don't think it will fail, but it is going to take some hard work and time. Its still just getting set-up anyways so you can't really judge what its going to turn out like.

    I live in a shoe

  3. #33
    CoolManBob's Avatar Active Member
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    It's ok mgX, i appreciate your criticism, i wont flame back or try and argue, It doesnt matter to me what you think about this project, Im not making it for you, the community, or even sever owners, Im making it for myself, so I can try to further myself as a programmer, and nothing you can say will discourage me from wanting to work on it.

    Have a good day mgX, I wish you the best of luck with WCell, its a nice project full of very knowledgable people

  4. #34
    Dr. Livingstone's Avatar Member
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    Hope you have success. Btw. eWoW is the name of one of the biggest scams in WoW history. Someone created an emu called eWoW and then told people he needed their beta keys so he could test it. People gave him their beta keys and then he ran off Just thought I should let you know.

  5. #35
    CoolManBob's Avatar Active Member
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    Originally Posted by Dr. Livingstone View Post
    Hope you have success. Btw. eWoW is the name of one of the biggest scams in WoW history. Someone created an emu called eWoW and then told people he needed their beta keys so he could test it. People gave him their beta keys and then he ran off Just thought I should let you know.
    yes yes, i do know that already, but that was long ago, and people here dont know about that anymore, and those that do would know by looking and noticing that this is opensource, it is not the same

  6. #36
    Hellgawd's Avatar Member
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    eWoW is awesume

  7. #37
    Apoc's Avatar Angry Penguin
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    Time to get started, shall we?

    First of all, since you probably have *no* clue who I am, I'll just say, I've looked at WCell, and it's an honest mess of threading issues, and horribly thought-out structure. (Seriously, multi-threading a server (aside from the network layer) is retarded. You end up in race conditions on high loads, among so many other things.)

    Originally Posted by mgX View Post
    a reason? i have every reason. First of, my personal attitude towards this is reason enough by itself. Second, i believe you meant saying something without backing up the claims? oh well, do you know how long it takes to make a functional emulator with utility crap? very long, second, have you lookde at the 100 lines of code alrdy committed? its awful...someone really lacks any sense of serverdesign here...
    I do know how long it takes. If you know how it works, it should take you no longer than a few months (at most) with competent developers. I agree, the early commits did lack any sort of design pre-thought. Look at it now, and tell me it's the same. (We've been discussing design for nearly 3-4 days. And we've 'kinda' agreed on something we can work with.)

    What utility crap are you talking about? If you're application needs 'utilities' you've obviously mixed up your design, with your 'lets get this done now' bullshit.

    I won't argue the first revisions of code looked like utter crap. (CMB knows this, as I've pretty much rewritten most of it to make sense.)

    Originally Posted by mgX View Post
    so, listening to people who dont know what they are talking about, just because they have a higher postcount versus listening to people who know what they are talking about, but dont whore rep nor count is better?
    I'm sorry, I have no idea what I'm doing. I've never coded in C#, nor have I ever torn apart WoW in any way shape or form.

    [/sarcasm]

    Please, don't speak, unless you can back it up with proof. You just make yourself look stupid.

    Originally Posted by mgX View Post
    may i suggest an actual threading strategy, perhaps asynchroneus sockets, and an actual network layer?



    i actually disagree, this is more like a community of a few programmers and alot of YAY-sayers, who does nothing but support people, which in terms is pretty fair tbh. Problem is, that these YAY-sayers, really got no clue what they are talking about, and they tend to embrase people with high postcount's views and oppinions on certain matters.

    For some reason people fail to see this as yet another futile project, which it undoubtably is.
    Actual network layer? That depends on how you view it. Personally, the 'network layer' should be a generic system of handling packets, where each 'module' will handle specific logic for each specific packet. Makes maintainability super easy, and patch updates basically non-existant. (For the obvious exception of additional code or changes for new packets, or packet changes.)

    I fixed the 'threading strategy' as you put it, to be more sane. Event driven basically rids most (note; I didn't say all) the sync issues. So long as someone isn't running a server with ~50k concurrent connections, it will hold just fine. (Obviously bound by the server hardware)

    I guess I'd have to agree with you on the 'YAY-sayers' part. But not all of us are here for support. Personally, I use a lot of emu stuff in my day-to-day work. (Mostly the emu DBs for bots and whatnot)

    I suggest you think about what 'futile' is before you try to make an argument about it. Futile would be vapor-ware, kinda like what some of the older emus have been.

    If you want to start an argument, try starting it with someone who knows what the hell they're talking about, instead of mocking people you KNOW don't understand the inner-workings of a server.

    I'm being nice, so I'm not pointing out many different things (such as your lack of spelling/grammar, but I'll tack that up to it being the internet, and possibly English not being your native language). But please, don't speak without first doing some research. You'll find yourself in a deep hole, very fast.

  8. #38
    Vindicated's Avatar Contributor
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    In my opinion, the only reason drama is coming to the C# emulator community is because WCell now has serious competition as an emulator. Power-hungry is fail.


  9. #39
    Apoc's Avatar Angry Penguin
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    Originally Posted by Vindicated View Post
    In my opinion, the only reason drama is coming to the C# emulator community is because WCell now has serious competition as an emulator. Power-hungry is fail.
    Sad thing is, I don't deal with all the silly drama. So they can spew all they want. Doesn't really bother me at all.

  10. #40
    runiker's Avatar Contributor
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    Im am i total noob when it comes to c# but i would like to give ideas on what i would like to see if at all possible. First i need some mroe detail on how you plaing on working this engine. Will it have Lua? Will it have its own GM handling system? What things should we be looking at in the neer future and what areas do you need some more ideas.
    Last edited by runiker; 05-28-2009 at 01:38 AM.

  11. #41
    Apoc's Avatar Angry Penguin
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    Originally Posted by runiker View Post
    Im am i total noob when it comes to c# but i would like to give ideas on what i would like to see if at all possible. First i need some mroe detail on how you plaing on working this engine. Will it have Lua? Will it have its own GM handling system? What things should we be looking at in the neer future and what areas do you need some more ideas.
    We're looking into what scripting support (if any) we want to implement. It won't be LUA. (That's a promise. Too many issues when using it from .NET)

    By GM handling system, I assume you mean GM commands? If that's the case, you'll be able to easily implement new GM commands whenever you please, so long as you know the proper logic to use. (I'll be committing the base GMCommabdBase class later tonight to show an example of how to create new commands. It obviously won't be real useful until we get chat support implemented, but it's easy enough to figure out.)

    Near future: Be able to logon.

    We figure, realm/logon servers are the easiest to implement, so we should get that out of the way before we get into creating the actual world server. In any case, the way we're going so far, it won't be long until you're able to actually log into an account. (Just don't expect to get passed the realm select screen, or char select, depending on where we're at.)

  12. #42
    runiker's Avatar Contributor
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    Well once you get a bit farther down the line i will lend what little knowledge i have and any ideas i have such as basic gm commands to start out with ect.

  13. #43
    Performer's Avatar Contributor
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    Apoc ftw :P It sounds rather cool, looking forward to it. Id implement Python or some scripting language that is not that often used instead of LUA. Make people learn a variety and not just LUA.


  14. #44
    Henkke's Avatar Member
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    Better to have a scripting languange which fits it's purposes.
    I do not personally see any point in this project, since it's a from scratch work but like the phrase goes, let all flowers flow.

  15. #45
    Kirth's Avatar Active Member
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    As a script language, I never saw why GameMonkey was removed from Ascent. Why not implement that?

    Assides from that: some may have noticed that eWoW contains some deteriorated code/code that could be improved -- instead of moaning about it, why don't you submit a patch? It's a fact that there's loose code in almost every project; eWoW won't be a miraculous exception.

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