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  1. #31
    Henkke's Avatar Member
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    Well, there isin't many motives for people to keep stuff private, expect that to get their server more unique, more players, more money naturally..
    But that's pretty much as far as i can go with this, since this is all ascent stuff and it's lovely figurines.

    Thought, do you event want to have some horribly written custom scripts?

    New EMU Branch Team - Paid Dev's`
  2. #32
    CoolManBob's Avatar Active Member
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    Originally Posted by AzolexX View Post
    Open Source fails, at least from my point. Example:
    Some server use Sun++ scripts, they continue working on it, fix few stuff but also continue to use Sun++ new commits and stuff. They should share it. No one does that xept some of developers like Andy, Burlex and Marcelo, and few other guys always share fixes with Sun++. So point is there are a lot people use your work but not give anything in return. That is why here Open Source fails, but i <3 public projects and contributing to them. Btw a lot of people don't even want to report bugs and crashes than they start to Yell: "SUN PLUS PLUS SUCKS, I INSTALLED IT ON MY SERVER LALALA!" l2 report.
    Yet without Open-Source those servers that use Sun++ Scripts would never be able to use them, Open Source is not about forcing people to fix stuff and making them give their changes/fixes, it would be great for the community if they would, but nobody is forcing them; Open Source is more about free knowledge, the ability to download the source code to a favorite program and change stuff to personalize it or fix some nasty bugs for personal use; etc...; Those people who just flame are idiotic and have obviously no ability to comprehend common sense and instead of wanting to think and figure it out for themselves they just flame and look retarded

  3. #33
    The_Red's Avatar Member
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    err.. Wcell is a wonderful emulator atm only like 1-2 glitches and its a very fast server.. takes 2 secs to compile and easy to set up easier than arcemu.. run strait off base ncdb: c# is better at cross platform and server to client infrastructure thats what it was designed for... c# is easier to learn faster to compile quicker when coded correctly and overall support almost any type of .net scripting.


    Look it up :P c# rules

  4. #34
    mager1794's Avatar Member
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    yes but C# was based to be similar than C++....but not as powerful, with the correct coding an emulator could reach up to blizzard capabilities and you can't do that in no C#. And i'm actually a fan of C# and im saying this.
    Lunar Gaming - Reaching For The Stars

  5. #35
    Link_S's Avatar Member
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    Originally Posted by mager1794 View Post
    yes but C# was based to be similar than C++....but not as powerful, with the correct coding an emulator could reach up to blizzard capabilities and you can't do that in no C#. And i'm actually a fan of C# and im saying this.
    Haha, sorry but I'm laughing when I read this.. C# is Improved C++. They just removed the big Variable library, renamed the functions, and put alot more structure into the language. C# can do everything C++ can. You just need to know how to. If you know both languages and you know how to create something in C#, that is able in C++. But you maybe need to convert alot of things and increase the lines to about 500 instead of 300. It's like saying that C++ is the best language in the world, or saying C++ is stronger than Assembler and C together. Or telling everyone that you can do more things in Lua than in C++. It makes no sense. I don't say that C# is better than C++, C++ is better than C# on topics such as Drivers, System configuration. But it's no difference when sending messages using internet, the code is converted to machine code in the end anyway, just using different syntax. C# is Simplified C++.
    Why do I need a signature?

  6. #36
    jozsab1's Avatar Active Member
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    Your effort is probably appreciated. I wish you good luck in it.
    Let's just remember that is not the language that is the problem atm but more like to get coders who can use the language. So we have 4% CPU usage with 400 players. Hell you will hardly get to 1000 considering it will eat up almost 2 Gb ram.
    Focus on the thing you know best. If you know C# then use C#. If you know Java then you are doomed (just joking).
    Unless you find some good devs to remove the design flaws of current emus you will only patch and repatch but the crashings will never stop. Sadly my time is too limited to join any team but i do cross my fingers that one day someone will remove those concurrency issues.

  7. #37
    WiePasta's Avatar Member
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    Well sounds cool Good luck.

  8. #38
    Four-Worlds's Avatar Member
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    Well when it comes to these sorts of things im a lonewolf, i don't trust random people because mostly there can be a fight and it usually ends bad, well from my experience but im not talking about this im talking about other stuff.

    Just be carefull with what wire you plugin before consider one day cutting it, when the time comes you might cut the wrong wire and it goes boom then the story ends up in tears.

    Well i wish you good luck! And once again be carefull with what you feed the horses... they might want more!
    Last edited by Four-Worlds; 05-24-2009 at 01:16 PM.

  9. #39
    Silentcloud's Avatar Member
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    This looks good, do you guys have a website yet? Hope to see more of this, paid developing is usually always the best developing. The devs put more work into it because they get something in return, so the work they put into it is not usually a lazy style, its a style that works and is long lasting.

  10. #40
    mgX's Avatar Member
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    Originally Posted by Clain View Post
    No, its not the fact they did it in C#, its the fact they use to many resources and external libraries and how they made it.(You'll spend 1 hour trying to find one handler, certain function, variable, etc).
    strange, i dont seem to have a problem finding things...

  11. #41
    Clain's Avatar Banned
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    I have from personal experience, probably just me but I have never liked the structure of WCell from the first time I looked at it. :P
    P.S Hai mgX.

  12. #42
    mgX's Avatar Member
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    Originally Posted by Clain View Post
    I have from personal experience, probably just me but I have never liked the structure of WCell from the first time I looked at it. :P
    P.S Hai mgX.
    hehe, one can either like or dislike it... I agree that it is extremely confusing at first, due to the extreme number of files. After a while you get used to it, and things suddenly make alot more sense :P

  13. #43
    Aelus's Avatar Active Member
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    Best of luck with this.



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