Alright i have run out of ideas of what to post other then a repack. I need to know what you guys want and need! I would like to post somthing new and original. I will also be helping out WITH ANY AND ALL LUA problems.
Alright i have run out of ideas of what to post other then a repack. I need to know what you guys want and need! I would like to post somthing new and original. I will also be helping out WITH ANY AND ALL LUA problems.
LOL! Why does this have emu exploit tag?!? But okz for the heck of it. How would I store information in a object orented table in lua??
What do you mean by store info you mean like sql tables get info or what you mean im lost by your ?
i need to know how do i make the battleground warsong glutch give the players a custom tokens with out going into compileing and stuff
If the token system works on your server the only way i see to do it WITHOUT compiling anything is to change the token itself in sql files. If it does not work there is a C++ script insane made a while back found here
Code:http://www.mmowned.com/forums/emulator-server-discussion/92518-release-warsonggulch-script-post602507.html#post602507
other then that i dont know... Sorry
No. I mean this. http://www.lua.org/pil/16.html And use table function to store information (lua table, not sql). they call it back if the boolean statement returns true
Well it seems this is out of my league never thought i would say that one to lua...
Lol, well I mean I was just testing to see if you knew as much as you thought you did. Lua is not just unit:CastSpell, it can get very advanced. Sorry bout that.
By table do you mean array of array?
No I do not. A table in lua is represented by {} but the question I was asking was how to do I store and recall this info later.
like saving to a binary file?