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  1. #1
    arthars1's Avatar Member
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    [Help] LUA boss script error.

    when i load my boss script i get this error in my Ascent-world.exe


    : failed. <could not load>
    script/queens_boss.LUA:43 '=' expected near 'function'

    here is my script:

    function Queens_Phase1(pUnit, event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage("Things are getting interesting!")
    pUnit:RegisterEvent("Boss_Spell1",1000,0)
    pUnit:RegisterEvent("Boss_Forcepunch1",40000,100)
    pUnit:RegisterEvent("Boss_Ravage1",30000,100)
    pUnit:RegisterEvent("Boss_Speedslash1",50000,100)
    pUnit:RegisterEvent("Lord_Phase2",1000,0)
    end
    end

    function Queens_Phase2(pUnit, event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("Boss_Spell2",1000,0)
    pUnit:RegisterEvent("Boss_Forcepunch1",40000,100)
    pUnit:RegisterEvent("Boss_Ravage1",30000,100)
    pUnit:RegisterEvent("Boss_Speedslash1",50000,100)
    pUnit:RegisterEvent("Lord_Phase3",1000,0)
    end
    end

    function Queens_Phase3(pUnit, event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("Boss_Spell3",1000,0)
    pUnit:RegisterEvent("Boss_Ravage1",30000,100)
    pUnit:RegisterEvent("Boss_Forcepunch1",40000,100)
    end
    end

    function Boss_Spell1(pUnit, event)
    pUnit:CastSpellOnTarget(40859, pUnit:GetRandomPlayer(7))
    pUnit:SendChatMessage(12,0,"Time for Fun!")
    end

    function Boss_Spell2(pUnit, event)
    pUnit:CastSpell(37764)
    pUnit:SendChatMessage(12,0,"Lets get down to business!")
    End

    function Boss_Spell3(pUnit, event)
    pUnit:CastSpell(7961)
    pUnit:Emote(15)
    pUnit:CastSpell(28131)
    pUnit:SendChatMessage(12,0,"Seems I have underestimated you... Let's get serious!")
    pUnit::ClearThreatList()
    end

    function Boss_Forcepunch1(pUnit, event)
    pUnit:CastSpell(24192)
    end

    function Boss_Ravage1(pUnit, event)
    pUnit:CastSpellOnTarget(24213, pUnit:GetClosestPlayer())
    end

    Fonction Boss_Speedslash1(pUnit, event)
    pUnit:CastSpell(24192)
    End

    function Queens_OnCombat(pUnit, event)
    pUnit:SendChatMessage(12,0,"The time of your death as come...")
    pUnit:RegisterEvent("Lord_Phase1",1000,0)
    pUnit:RegisterEvent("Boss_Ravage1",30000,100)
    end

    function Queens_OnLeave(pUnit, event)
    end

    function Queens_OnKilledTarget(pUnit, event)
    pUnit:SendChatMessage(12,0,"Fools!")
    end

    function Queens_OnDied(pUnit, event)
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12,0,"I have failed... But this is far from over!")
    end

    RegisterUnitEvent(90000,1,"Queens_OnCombat")
    RegisterUnitEvent(90000,2,"Queens_OnLeave")
    RegisterUnitEvent(90000,3,"Queens_OnKilledTarget")
    RegisterUnitEvent(90000,4,"Queens_OnDied")

    What did i do wront ? (need fix)

    [Help] LUA boss script error.
  2. #2
    Bapesy's Avatar Banned
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    It's a problem with line 43, I'll fix one sec.

    Bapes

    Edit:

    Fixed -

    Code:
    function Queens_Phase1(pUnit, event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage("Things are getting interesting!")
    pUnit:RegisterEvent("Boss_Spell1",1000,0)
    pUnit:RegisterEvent("Boss_Forcepunch1",40000,100)
    pUnit:RegisterEvent("Boss_Ravage1",30000,100)
    pUnit:RegisterEvent("Boss_Speedslash1",50000,100)
    pUnit:RegisterEvent("Lord_Phase2",1000,0)
    end
    end
    
    function Queens_Phase2(pUnit, event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("Boss_Spell2",1000,0)
    pUnit:RegisterEvent("Boss_Forcepunch1",40000,100)
    pUnit:RegisterEvent("Boss_Ravage1",30000,100)
    pUnit:RegisterEvent("Boss_Speedslash1",50000,100)
    pUnit:RegisterEvent("Lord_Phase3",1000,0)
    end
    end
    
    function Queens_Phase3(pUnit, event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("Boss_Spell3",1000,0)
    pUnit:RegisterEvent("Boss_Ravage1",30000,100)
    pUnit:RegisterEvent("Boss_Forcepunch1",40000,100)
    end
    end
    
    function Boss_Spell1(pUnit, event)
    pUnit:CastSpellOnTarget(40859, pUnit:GetRandomPlayer(7))
    pUnit:SendChatMessage(12,0,"Time for Fun!")
    end
    
    function Boss_Spell2(pUnit, event)
    pUnit:CastSpell(37764)
    pUnit:SendChatMessage(12,0,"Lets get down to business!")
    end
    
    function Boss_Spell3(pUnit, event)
    pUnit:CastSpell(7961)
    pUnit:Emote(15)
    pUnit:CastSpell(28131)
    pUnit:SendChatMessage(12,0,"Seems I have underestimated you... Let's get serious!")
    pUnit:ClearThreatList()
    end
    
    function Boss_Forcepunch1(pUnit, event)
    pUnit:CastSpell(24192)
    end
    
    function Boss_Ravage1(pUnit, event)
    pUnit:CastSpellOnTarget(24213, pUnit:GetClosestPlayer())
    end
    
    function Boss_Speedslash1(pUnit, event)
    pUnit:CastSpell(24192)
    end
    
    function Queens_OnCombat(pUnit, event)
    pUnit:SendChatMessage(12,0,"The time of your death as come...")
    pUnit:RegisterEvent("Lord_Phase1",1000,0)
    pUnit:RegisterEvent("Boss_Ravage1",30000,100)
    end
    
    function Queens_OnLeave(pUnit, event)
    end
    
    function Queens_OnKilledTarget(pUnit, event)
    pUnit:SendChatMessage(12,0,"Fools!")
    end
    
    function Queens_OnDied(pUnit, event)
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12,0,"I have failed... But this is far from over!")
    end
    
    RegisterUnitEvent(90000,1,"Queens_OnCombat")
    RegisterUnitEvent(90000,2,"Queens_OnLeave")
    RegisterUnitEvent(90000,3,"Queens_OnKilledTarget")
    RegisterUnitEvent(90000,4,"Queens_OnDied")
    The problem was you spelled 'function' wrong and you capitalized 'end'.
    Last edited by Bapesy; 06-09-2008 at 08:19 PM.

  3. #3
    arthars1's Avatar Member
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    ty alot man ^^

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