Kinda remade it, But here
Code:
function Yell_OnCombat(Unit, Event)
pUnit:SendChatMessage(12, 0, "We are the Legion!")
end
function Yell_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
pUnit:SendChatMessage(12, 0, "Hah! The legion will survive!")
end
function death_OnDied(Unit, Event)
Unit:RemoveEvents()
pUnit:SendChatMessage(12, 0, "No! When one fall, ten will come and take his place!")
end
function killed_OnKilledTarget(Unit, Event)
pUnit:SendChatMessage(13, 0, "You fail")
end
function cast_spell(pUnit, event)
pUnit:FullCastSpellOnTarget(38692, pUnit:GetRandomPlayer(0))
end
RegisterUnitEvent (60000029, 1, "Yell_OnCombat")
RegisterUnitEvent (60000029, 2, "Yell_OnLeaveCombat")
RegisterUnitEvent (60000029, 4, "death_OnDied")
RegisterUnitEvent (60000029, 3, "killed_OnKilledTarget")
RegisterUnitEvent (60000029, , "cast_spell")
|
|- Insert Number here_
|
_________________________________________/
|
1 = Enter Combat
2 = Leave Combat
3 = Killed Target
4 = Died
5 = AI Tick
6 = Spawn
7 = Gossip Talk
8 = Reach Waypoint
9 = On Leave Limbo
10 = Player Enters Range