Elysium Core hiding unit health from 1.12 client menu

User Tag List

Results 1 to 6 of 6
  1. #1
    dreadcraft's Avatar Member
    Reputation
    12
    Join Date
    Jun 2018
    Posts
    33
    Thanks G/R
    30/11
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Elysium Core hiding unit health from 1.12 client

    As long as I can remember my bot has read hp values correctly for units from memory but now since Elysium Core has updated to Patch 1.10 all I am getting for
    other units and players is 100 / 100 instead of the actual values like 5343/5343 for example.

    The local player health is unchanged.

    When I test my bot on MangosZero it is reading the values correctly for all units, instead of this 100/100 bullshit.

    Edit:
    Is this something anyone else has noticed or has Elysium core always "masked" these values in memory?
    I don't recall this being done in retail either. It seems like the unit descriptors have always shown "real" health values as far as I can recall.

    Thanks.
    Last edited by dreadcraft; 10-18-2018 at 10:11 PM.

    Elysium Core hiding unit health from 1.12 client
  2. #2
    ejt's Avatar Contributor
    Reputation
    210
    Join Date
    Mar 2008
    Posts
    166
    Thanks G/R
    3/112
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Why would it not be possible for the server to modify the data it sends to the client, your post makes no sense.

  3. #3
    Jadd's Avatar 🐸 Premium Seller
    Reputation
    1515
    Join Date
    May 2008
    Posts
    2,433
    Thanks G/R
    81/336
    Trade Feedback
    1 (100%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Sounds like it's intended to me, the client doesn't need to know the actual health values so if it's bothersome to botters than why not hide it? You'll have to use your own NPC database to get a rough estimate of the unit's health or you can just adjust your bot to act on percentages.

  4. #4
    brotalnia's Avatar Elite User
    Reputation
    508
    Join Date
    Apr 2009
    Posts
    477
    Thanks G/R
    26/310
    Trade Feedback
    0 (0%)
    Mentioned
    14 Post(s)
    Tagged
    3 Thread(s)
    This is blizzlike for Vanilla and TBC. You could not see the exact health of mobs and players back then, only percentages. The only exceptions were players who are in your party and your pet. It has nothing to do with preventing botting. This has always been this way on Nost\Elysium\LH core.

  5. Thanks everytimer (1 members gave Thanks to brotalnia for this useful post)
  6. #5
    jimmys96's Avatar Legendary
    Reputation
    757
    Join Date
    Aug 2008
    Posts
    1,170
    Thanks G/R
    225/210
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by brotalnia View Post
    This is blizzlike for Vanilla and TBC. You could not see the exact health of mobs and players back then, only percentages. The only exceptions were players who are in your party and your pet. It has nothing to do with preventing botting. This has always been this way on Nost\Elysium\LH core.
    The point is that the exact health could be read from memory. OP can no longer do this

  7. #6
    namreeb's Avatar Legendary

    Reputation
    668
    Join Date
    Sep 2008
    Posts
    1,029
    Thanks G/R
    8/222
    Trade Feedback
    0 (0%)
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by jimmys96 View Post
    The point is that the exact health could be read from memory. OP can no longer do this
    On Elysium (and other servers using that core), the exact health is not sent to the client. On retail, I'm not sure that it was either. I don't even know what field or packet would include that, apart from the unit health descriptor, which is what sends the percentage. There used to be an addon, I think for TBC, that would estimate a unit's health as damage was done to it. For example, if doing 1000 damage took it from 100% to 90% you know that 10% of its health is 1000 so the health is 10000.

Similar Threads

  1. [Repack] Elysium Core 1.12 Repack - Including MMaps and Optional Vendors
    By brotalnia in forum WoW EMU General Releases
    Replies: 1169
    Last Post: 06-17-2025, 04:03 AM
  2. [How To] Elysium Core 1.12 Repack - Broke My Server - RESOLVED
    By Horton2006 in forum WoW EMU Questions & Requests
    Replies: 3
    Last Post: 06-23-2018, 12:01 PM
  3. Hide WSG Flag From Your Back! MAGE/WARLOCK!
    By Mekks in forum World of Warcraft Exploits
    Replies: 36
    Last Post: 01-09-2008, 04:05 AM
  4. Gliding from 1-12 in Duotur
    By karokekid in forum WoW Bot Maps And Profiles
    Replies: 12
    Last Post: 10-28-2006, 12:49 AM
  5. WSG flag hide spot,ally base! 1.12
    By TMK in forum World of Warcraft Exploits
    Replies: 22
    Last Post: 08-28-2006, 01:20 PM
All times are GMT -5. The time now is 09:12 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search