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  1. #1
    pinny's Avatar Active Member
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    Question about writing memory to force character to target an entity.

    Solved: for those of you having this issue, there are actually two 8 byte (unsigned long long) GUIDs that need to be written.

    So i've been working on a basic multibox program. One issue i'm currently having is all my macros are using /assist on the leader to get their target. When I switch targets fast however, it sometimes takes them up to 1 sec to switch targets because of the lag on assist as well as the latency between updating the follower client from when the leader client has switched targets.

    I know I can read memory to get the GUID of my current target, but does anyone know what all you have to write in order to overwrite your target?

    Thanks
    Last edited by pinny; 12-16-2014 at 12:26 AM.

    Question about writing memory to force character to target an entity.
  2. #2
    Alfalfa's Avatar Legendary
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    This thread should help you find the address:
    http://www.ownedcore.com/forums/worl...mp-thread.html ([WoW] [6.0.3 19243] Release Info Dump Thread)

    You just write the GUID to the current target address, as soon as you do it changes in game.

  3. #3
    pinny's Avatar Active Member
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    Thanks for the fast reply.

    I checked the thread and couldn't find any info on memory addresses relevant to the current target guid.

    I'm using the 32 bit client, and I came up with this
    Wow.exe+D93AA8 (4Bytes)

    However, when I force write a GUID in this address, here is what happens.

    My target's HP/Mana just blanks out. It keeps my previous target's icon, but it's like i'm not really targeting my previous target or the new GUID I wrote in. Here is an image I took of it if this gives you any idea.


  4. #4
    pinny's Avatar Active Member
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    Originally Posted by #Broly7 View Post
    You can print your target's HP/icon etc by doing this in LUA:

    mem_write(get_wow_base()+0xD93AA8,currguid)
    ShowUIPanel(TargetFrame)
    TargetFrameTextureFrameName:SetText(currname)
    local currmaxhp = select(2,TargetFrameHealthBar:GetMinMaxValues())
    TargetFrameHealthBar:SetValue(currmaxhp)
    Nice man appreciate the info, however i'm really clueless when it comes to LUA. I don't know how to access that type of thing from memory, but if I ever do decide to pick it up, i'll definitely come back to this. I'm sure this is helpful to a lot of people that may view this topic.

    +rep'd

  5. #5
    seasick's Avatar Sergeant
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    its not two 8 bytes GUIDs u write. Each GUID is 16 bytes now

  6. #6
    saimoth's Avatar Member
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    I done this by changing lasttarget memory to who you want to target and then run the macro /target last target. Maybe what you wanted?

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