My geometry parsing lib comes along very nicely but there is something I don't quite understand.
When extracting ADT files, you get three different types (at least since WotLK) of adt files:
- "base" Adt Files: Contain Water, Flying Boundaries and the terrain mesh
- object adt files: Contain doodad and wmo references
- texture adt files: contain layered texture information along with a shadowmap
The problem is, for obj and tex there are a lot of additional files (like tex0, tex1, obj0, obj1). I've dumped the data from some of those files to compare them and it seems, that obj1 only contains some but not all data from the obj0 files.
In the WoWDev wiki the obj1 files are never mentioned, so now I have some trouble on how to handle these files correctly. Do I have to combine the obj0 and obj1 in order to get everything I need or are can I just ignore tex1 and obj1?