I'm using CE to try to find a static address for a function, and every rescan only reduces the pointer count by about 1 million. Why is this so ridiculously slow?
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I'm using CE to try to find a static address for a function, and every rescan only reduces the pointer count by about 1 million. Why is this so ridiculously slow?
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Next scan:
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Because it's brute forcing all pointers to the value you are looking for. Most of them will be wrong, CE pointer scan should be the last resort for finding singleton classes.
im interested in this so whats the best way to find the pointer, i have seen a few vids on finding a pointer using CE like you say most are wrong so how to work out the right ones ???
also the best way to find them and what program you use
Just use debugger and see how the game access it -> reproduce it
Thanks for the help guys, I'll look into that JuJu.