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  1. #1
    mskc33's Avatar Member
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    Reading Player Energy

    Hey,
    I am trying to read the energy (mana, rage [...]) of a player on the 3.3.5 (build 12340) client. It kinda works, but the problem is, the offset I am using seems to only get updated by the MP5-tick. This is the important part of my code:

    Code:
    internal enum UnitOffsets : uint {
        Health = 0x18 * 4,
        Energy = 0x19 * 4,
        MaxHealth = 0x20 * 4,
        MaxEnergy = 0x21 * 4,
        Level = 0x36 * 4,
        SummonedBy = 0xE * 4
    }
    Code:
    p.UnitFieldsAddress = Magic.ReadUInt(p.BaseAddress + (uint)Pointers.ObjectOffsets.UnitFields);
    p.Energy = Magic.ReadUInt(p.UnitFieldsAddress + (uint)Pointers.UnitOffsets.Energy);
    Like I said, sometimes the values doesn't get updated and stays below the max energy.
    Can anyone point me in the right direction? :confused:

    Reading Player Energy
  2. #2
    culino2's Avatar Elite User
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    0x0071C2E0 CGUnit_C::GetPower

    Instant update.

  3. #3
    Tapaceukin's Avatar Member
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    and how to find the base address will not tell me?

  4. #4
    culino2's Avatar Elite User
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    Originally Posted by Tapaceukin View Post
    and how to find the base address will not tell me?
    Wtf are you talking about? You don't need to rebase anything in 3.3.5.


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