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  1. #16
    hb123220's Avatar Member
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    Direct3D11__SwapChain__Pointer =0xB18ADC,
    Direct3D11__SwapChain__Offset = 0x2814,
    Direct3D11__SwapChain__Present = 0x20,

    anyone knows how to dump Descriptors ? thanks in advance

    [WoW][5.1.0.16357] x86 Info Dump Thread
  2. #17
    radarlove's Avatar Contributor
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    I found these offsets for chat in an ealier post:
    Chat_Base = 0xCCBD68, // 5.1.0.16357
    Chat_Ptr1 = 0x17C0, // 5.1.0.16357
    Chat_Ptr2 = 0x3C // 5.1.0.16357

    They don't seem to work for me, and im kinda missing the chat_pos offset.
    Can anyone acknowledge the above are correct or wrong? And does someone have the chat_pos offset?

    Much appreciated!
    RL

  3. #18
    Sacred's Avatar Contributor
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    Originally Posted by radarlove View Post
    I found these offsets for chat in an ealier post:
    Chat_Base = 0xCCBD68, // 5.1.0.16357
    Chat_Ptr1 = 0x17C0, // 5.1.0.16357
    Chat_Ptr2 = 0x3C // 5.1.0.16357

    They don't seem to work for me, and im kinda missing the chat_pos offset.
    Can anyone acknowledge the above are correct or wrong? And does someone have the chat_pos offset?

    Much appreciated!
    RL
    ChatBufferStart = 0xCCBD70
    NextMessage = 0x17C0

  4. #19
    Mike1786's Avatar Member
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    public const uint RuneStatus = RuneOffset + 0x1C;
    public const uint RuneTypes = RuneOffset - 0x48;
    public const uint RuneOffset = 0xD3C1E4;

  5. #20
    Rage Hunter's Avatar Sergeant
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    Originally Posted by Endecs View Post
    Anyone maybe have:
    public class Offsets
    {
    public enum Chat
    {
    Chat_Base = 0xCCBD68, // 5.1.0.16357
    Chat_Ptr1 = 0x17C0, // 5.1.0.16357
    Chat_Ptr2 = 0x3C // 5.1.0.16357
    }
    }
    [/CODE]
    CCBD68 - wrong
    CCBD70

  6. #21
    Endecs's Avatar Master Sergeant
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    Originally Posted by Rage Hunter View Post
    CCBD68 - wrong
    CCBD70
    Yeah forgot to update it in the list, sry mates!
    Updated first post.

    greets,
    Endecs

  7. #22
    kingviper's Avatar Active Member
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    Not sure if this helps anyone, this is how I am getting playerbase

    Code:
    pbase = wowC.ReadUInt((uint)BaseAddress + 0x1EE64FE0 + 0xDC);


    :gtfo2:



  8. #23
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by eracer View Post
    Warden doesn't seem to be active, I'm guessing they are updating it.
    I doubt they will update warden, but the scans are offline(or at least they were last night).

    Warden its self IS being sent to the client. They are most probably just lazy and haven't started the checks yet for 5.1.0A

    Originally Posted by kingviper View Post
    Not sure if this helps anyone, this is how I am getting playerbase

    Code:
    pbase = wowC.ReadUInt((uint)BaseAddress + 0x1EE64FE0 + 0xDC);
    A much cleaner method would be to loop through the ObjectManager, and look for an object with your GUID.

    Code:
                CurrentManager = Memory.Read<uint>(Memory.Read<uint>(Memory.BaseAddress + 0xE28428) + 0x462C);
    
    
                LocalPlayerGUID = Memory.Read<ulong>(CurrentManager + 0xD0);
    This way, you don't need to find another pointer. (You should already have an ObjectManager; which is all you need)
    Last edited by -Ryuk-; 12-13-2012 at 08:24 AM. Reason: Merged two posts
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  9. #24
    TOM_RUS's Avatar Legendary
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    Originally Posted by -Ryuk- View Post
    Code:
    CurrentManager = Memory.Read<uint>(Memory.Read<uint>(Memory.BaseAddress + 0xE28428) + 0x462C);
    LocalPlayerGUID = Memory.Read<ulong>(CurrentManager + 0xD0);
    This way, you don't need to find another pointer. (You should already have an ObjectManager; which is all you need)
    Even less offsets:
    Code:
    CurrentManager = Memory.Read<IntPtr>(Memory.BaseAddress + 0x00C23A1C);
    LocalPlayerGUID = Memory.Read<ulong>(CurrentManager + 0xD0);

  10. #25
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by TOM_RUS View Post
    Even less offsets:
    Code:
    CurrentManager = Memory.Read<IntPtr>(Memory.BaseAddress + 0x00C23A1C);
    LocalPlayerGUID = Memory.Read<ulong>(CurrentManager + 0xD0);
    That's even better

    Can you use this just the my method? I don't have the time to check it out right now.
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  11. #26
    rafalsk's Avatar Active Member
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    Code:
     public enum BarManager
    {
                startBar = 0xD3B060,
                nextSlot = 0x8,
    }
    
    internal enum Camera
    {
    	BasePointer = 0xCCA514
    	Offset = 0x8150
    }
    
     public enum CorpsePlayer
    {
          X = 0xCCA290,
          Y = X + 0x4,
          Z = X + 0x8, 
    
    }
    AutoAttack
    {
          Ptr= 0xd3b81c,
          Ofs1 = 0x238
    }
    Chat{
    chatBufferStart = 0xCCBD70
    
    }
    Last edited by rafalsk; 12-14-2012 at 06:37 AM.

  12. #27
    eracer's Avatar Contributor
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    Originally Posted by -Ryuk- View Post
    I doubt they will update warden, but the scans are offline(or at least they were last night).

    Warden its self IS being sent to the client. They are most probably just lazy and haven't started the checks yet for 5.1.0A
    Yup that's what I was talking about, they are probably updating it for 5.1.0.16357, just a guess though.
    I didn't mean to sound like they are giving it complete overhaul, but it is possible.
    And yes warden is loaded in memory and its even actively doing something, its just not scanning the usual offsets.
    I'm monitoring right now and it's still not scanning any data inside of the wow.exe address space.

  13. #28
    eracer's Avatar Contributor
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    Originally Posted by radarlove View Post
    Someone happen to have the Chat_Pos as well?

    thx,
    RL
    Code:
            // 5.0.5.16357
            private const int ChatBufferStart_x86 = 0xCCBD70;
            private const int ChatBufferPos_x86 = 0xD25308;
    
            private const int ChatBufferStart_x64 = 0x1007AD0;
            private const int ChatBufferPos_x64 = 0x1061068;
    These are the offsets I found but the WowChatViewer example (Thanks TOM_RUS! ) doesn't seem to work with them so something else must have changed.

    Edit: Nevermind, it's all working. The little squares it prints when there is no chat to read threw me off.
    Last edited by eracer; 12-14-2012 at 01:39 AM.

  14. #29
    swollen's Avatar Member
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    Anyone have offsets for grabbing battlefield status?

  15. #30
    eracer's Avatar Contributor
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    Warden Scans (rebased)
    Code:
    Offset: 0x000701E4	Length: 7	Bytes: E8 57 2A 1F 00 8B 0D
    Offset: 0x00070AFA	Length: 7	Bytes: 83 C4 08 85 C0 74 EF
    Offset: 0x00075ADD	Length: 5	Bytes: 8B 4D 10 89 0D
    Offset: 0x001210C0	Length: 9	Bytes: 55 8B EC 83 EC 48 8B 45 08
    Offset: 0x001212C0	Length: 10	Bytes: 55 8B EC 83 EC 64 56 8B 75 08
    Offset: 0x00121AD0	Length: 10	Bytes: 55 8B EC 8B 45 0C 83 78 08 06
    Offset: 0x00161940	Length: 8	Bytes: 55 8B EC A1 44 42 C8 01
    Offset: 0x0042760D	Length: 4	Bytes: 75 27 8B CE
    Offset: 0x00434800	Length: 9	Bytes: 55 8B EC 8B 45 0C 83 EC 08
    Offset: 0x0045A6F0	Length: 10	Bytes: 55 8B EC 83 EC 34 53 56 8B F1
    Offset: 0x0045B880	Length: 10	Bytes: 55 8B EC 81 EC B8 00 00 00 8B
    Offset: 0x0045CBE2	Length: 7	Bytes: E8 69 8B D0 FF 8B F0
    Offset: 0x004A4440	Length: 10	Bytes: 8B 81 10 08 00 00 25 00 00 80
    Offset: 0x004B26E0	Length: 10	Bytes: 55 8B EC 83 EC 18 53 56 8B F1
    Offset: 0x004B2768	Length: 4	Bytes: 74 79 F3 0F
    Offset: 0x004C0062	Length: 4	Bytes: 74 18 8B C8
    Offset: 0x004C0BD2	Length: 7	Bytes: 75 18 68 54 01 00 00
    Offset: 0x004C67E4	Length: 4	Bytes: 74 1E F3 0F
    Offset: 0x004C79C0	Length: 9	Bytes: 55 8B EC 83 EC 20 56 8B F1
    Offset: 0x004C7ADB	Length: 4	Bytes: 85 DB 74 1F
    Offset: 0x004C7ADD	Length: 4	Bytes: 74 1F 8B 06
    Offset: 0x0050D9B1	Length: 7	Bytes: 0F 2F 44 08 08 72 06
    Offset: 0x00510705	Length: 7	Bytes: A9 00 00 00 04 74 24
    Offset: 0x0051070A	Length: 7	Bytes: 74 24 A9 00 00 10 00
    Offset: 0x00510EA9	Length: 9	Bytes: F7 41 38 00 02 00 20 75 34
    Offset: 0x005578F6	Length: 4	Bytes: 7F 1D 8B 86
    Offset: 0x00557913	Length: 4	Bytes: 7E 0B 8B CE
    Offset: 0x005995B0	Length: 5	Bytes: 6A 01 68 40 EE
    Offset: 0x005A1D51	Length: 6	Bytes: 8B EC 83 3D 98 15
    Offset: 0x005A1D62	Length: 7	Bytes: 74 65 83 F9 1D 77 60
    Offset: 0x005ACAB2	Length: 5	Bytes: 77 34 FF 24 85
    Offset: 0x005ACF73	Length: 7	Bytes: 56 57 E8 56 C5 FE FF
    Offset: 0x005B3F70	Length: 9	Bytes: 55 8B EC 83 EC 40 0F 57 C0
    Offset: 0x005C5380	Length: 12	Bytes: 55 8B EC B8 A0 42 00 00 E8 63 8B 20
    Offset: 0x005C5824	Length: 5	Bytes: 74 13 83 F8 10
    Offset: 0x005C5837	Length: 9	Bytes: 75 0A 8B 4D 10 C7 41 04 00
    Offset: 0x005C8B10	Length: 12	Bytes: 55 8B EC 81 EC 28 0E 00 00 6A 0A E8
    Offset: 0x005C8FB4	Length: 5	Bytes: 74 52 83 FF 07
    Offset: 0x0071FAA8	Length: 5	Bytes: 74 2A F6 40 34
    Offset: 0x007494F1	Length: 4	Bytes: 75 0B 5F 5E
    Offset: 0x00749519	Length: 13	Bytes: 0F 85 4E 02 00 00 8D 55 DC 52 8D 45 CC
    Offset: 0x00797630	Length: 10	Bytes: 55 8B EC 83 EC 1C 53 8B 5D 1C
    Offset: 0x007976EE	Length: 8	Bytes: F7 C3 00 00 F0 00 74 28
    Offset: 0x007976F4	Length: 5	Bytes: 74 28 8B 4D 18
    Offset: 0x0079771E	Length: 8	Bytes: F7 C3 F0 00 03 00 74 1D
    Offset: 0x00797724	Length: 5	Bytes: 74 1D 8B 4D 18
    Offset: 0x0079774E	Length: 8	Bytes: F7 C3 00 01 00 00 74 13
    Offset: 0x00797754	Length: 5	Bytes: 74 13 8B 4D 18
    Offset: 0x00797769	Length: 5	Bytes: F6 C3 0F 74 21
    Offset: 0x0079776C	Length: 5	Bytes: 74 21 8B 4D 18
    Offset: 0x007CBAF0	Length: 9	Bytes: 55 8B EC 8B 45 0C 8B 4D 08
    Offset: 0x008E9D30	Length: 11	Bytes: 55 8B EC 83 EC 20 F3 0F 10 41 4C
    Offset: 0x008E9D6F	Length: 9	Bytes: F7 41 38 00 00 10 01 74 65
    Offset: 0x008E9D76	Length: 5	Bytes: 74 65 D9 41 50
    Offset: 0x008ED7D0	Length: 7	Bytes: A9 00 00 00 10 74 07
    Offset: 0x008ED810	Length: 5	Bytes: 75 3E F6 46 3C
    Offset: 0x008EDF63	Length: 12	Bytes: 81 66 38 FF FF 9F FF 8B 4E 3C 8B 46
    Offset: 0x008F5470	Length: 9	Bytes: 55 8B EC 51 53 56 8B 75 08
    Offset: 0x0096C0F8	Length: 8	Bytes: 2F 54 9A 41 43 4D 69 73
    Offset: 0x0096FFF4	Length: 4	Bytes: BB 8D 24 3F
    Offset: 0x00A4BB78	Length: 8	Bytes: D8 93 FE C0 48 8C 11 C1
    Offset: 0x00AB26F4	Length: 6	Bytes: 04 00 00 00 2C 78

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