Message translation - You can't use that here menu

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  1. #1
    telcy007's Avatar Sergeant CoreCoins Purchaser
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    Message translation - You can't use that here

    I need the translation for all client languages for this sentence.
    You can't use that here.

    EN: You can't use that here.
    DE: ?
    FR: ?
    SP: ?
    RU: ?
    ...

    Anyone could help me? Thanks for helping

    Message translation - You can't use that here
  2. #2
    ccKep's Avatar Member
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    GlobalStrings.lua for the various languages.
    You're looking for SPELL_FAILED_NOT_HERE.

  3. #3
    TOM_RUS's Avatar Legendary
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    You can download language packs and look at lua file Interface\FrameXML\GlobalStrings.lua.
    Code:
    SPELL_FAILED_NOT_HERE = "You can't use that here.";
    Oh, and you must be doing something wrong if you need that localized text.
    Last edited by TOM_RUS; 10-21-2012 at 07:26 AM.

  4. #4
    Pandu91's Avatar Member
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    DE: "Ihr könnt das hier nicht verwenden."

  5. #5
    telcy007's Avatar Sergeant CoreCoins Purchaser
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    Originally Posted by TOM_RUS View Post
    You can download language packs and look at lua file Interface\FrameXML\GlobalStrings.lua.
    Code:
    SPELL_FAILED_NOT_HERE = "You can't use that here.";
    Oh, and you must be doing something wrong if you need that localized text.
    Okay. Thanks.
    Could you advice me how I could check if archa is complete in the current area?

  6. #6
    Frosttall's Avatar Active Member
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    Catch the event 'UI_ERROR_MESSAGE' and compare the localized error message with the return of the following lua-script: "return GetText(\"SPELL_FAILED_NOT_HERE\");"

  7. #7
    TOM_RUS's Avatar Legendary
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    There's also map markers and i'm pretty sure you can read it's positions from memory and check if you are near to any of them.

  8. #8
    Frosttall's Avatar Active Member
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    Originally Posted by TOM_RUS View Post
    There's also map markers and i'm pretty sure you can read it's positions from memory and check if you are near to any of them.
    I guess you mean the little shovel, right?

    I've looked for the map-overlay which has the orange colour and describes the area of the digsite, but I gave it up after trying it many (unsuccessful) times.

  9. #9
    TOM_RUS's Avatar Legendary
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    Originally Posted by Frosttall View Post
    I guess you mean the little shovel, right?

    I've looked for the map-overlay which has the orange colour and describes the area of the digsite, but I gave it up after trying it many (unsuccessful) times.
    ArcheologyGetVisibleBlobID lua returns POI ID (when you have map opened in client), you can pass that number to CGResearchFrame::GetPOIData function (0x00A0E640) which returns a pointer to struct containing all info you need. Look at CGWorldMap::SetMap (0x009D0530), CGResearchFrame::CreateArchaeologyBlobs (0x00A10D30) for more information.

    All digsites are stored in ResearchSite.dbc and their locations in QuestPOIPoint.dbc (screenie)
    Last edited by TOM_RUS; 10-21-2012 at 06:16 PM.

  10. #10
    telcy007's Avatar Sergeant CoreCoins Purchaser
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    Thank you very much. :* This helps me a lot

  11. #11
    Frosttall's Avatar Active Member
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    Thank you another time, tom

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