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  1. #31
    berlinermauer's Avatar Master Sergeant
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    Another Problem: BuildPolyMeshDetail stopps as mesh.nverts == 0 and mesh.npolys == 0.

    Does anyone have a clue? Unfortunately it is not easy to debug, because VS only shows the address of the c++ structs when coding in C#

    This Problem occurs for any type of "World": Without WMO and Doodad, With WMO and Doodad, several ADTs

    I have debugged it a bit: the spans are always 0. I tried to trace the thing, but it is not that easy.
    FilterLowHangingWalkableObstacles() seems to be the first one failing, hence RasterizeTriangles seems to produce some errors.
    Maybe someone already has experienced the same, and knows why the Rasterization fails.

    The thing is, RecastDemo accepted that tris and verts.

    Thanks in advance

    Edit: Seems to be as overlapBounds always kills it.

    Code:
            private void CalculateTileBounds(out float[] bmin, out float[] bmax)
            {
                var origin = meshReader.Game.World.Origin;
                bmin = new float[3];
                bmax = new float[3];
                bmin[0] = origin[0] + (Constant.TileSize * X);
                bmin[2] = origin[2] + (Constant.TileSize * Y);
                bmax[0] = origin[0] + (Constant.TileSize * (X + 1));
                bmax[2] = origin[2] + (Constant.TileSize * (Y + 1));
            }
    Seems to be completely wrong as the formula to get tileX and tileY returns other things for the bmin and bmax.

    EDIT: Solved Everything now. I needed to transform bmax and bmin, I don't know why, but I had to.
    Last edited by berlinermauer; 11-02-2012 at 12:16 PM.

    Generating Navmesh Files
  2. #32
    Rage Hunter's Avatar Sergeant
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    Let me ask a question!
    When creating nawmesh whether to parse _obj1.adt
    Or rather _obj0.adt
    Or _obj0.adt = _obj1.adt

  3. #33
    Bananenbrot's Avatar Contributor
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    Sorry to dig that up, but when also parsing *_obj1.adt, there are some objects missing, e.g. GENERALOUTPOST\d\d.M2 at Kalimdor(38, 27). Just saying.

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