Hi,
i'm currently using UNIT_FIELD_HEALTH to determine, if a unit is dead, or not. Now, i found a few unit's, which appearing as dead (Neferset Savage for example). These npcs having their full life, so UNIT_FIELD_HEALTH isnt enough. But how can i avoid this? Is there any other flag that i can check? I guess, UNIT_DYNAMIC_FLAGS has, what i'm looking for. But i'm not sure
EDIT:
Got it
Bit.And(oDynFlags, 0x20) == 0x20