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  1. #1
    guizmows's Avatar Banned
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    Wow Mesh Creation

    Hello every body.

    I'm creating this thread because I'm facing some issues in my mesh creation process.

    Let me explain my problem :
    - I've some missing objects
    - I've some wrongly added objects

    AS a screen shot say much more than text her it is :

    Wow Screen


    Dump datas


    Wrong "fake door"


    I'm working with Tanaris, and I'm using this code : http://www.ownedcore.com/forums/worl...ml#post2167582 (Recast/Detour - Mesh not generated inside of a tower - why?)

    can someone put me in right direction in order to fix my two issues plz.

    Wow  Mesh Creation
  2. #2
    Bananenbrot's Avatar Contributor
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    Check your M2 scaling for float-to-integer truncating errors.

  3. #3
    guizmows's Avatar Banned
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    thx for the point, but I've already check that : I'm correctly using a float

  4. #4
    MaiN's Avatar Elite User
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    Are you correctly handling doodad sets in WMO's?
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  5. #5
    guizmows's Avatar Banned
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    Thx for trying to help, but I can't find what is wrong

    we are doing it like that :
    Code:
    foreach wmo in obj0
    	get list of doodadsets from getModsChunk
    	     foreach index in doodadset.indexs
    			info = get getModdChunk.Info.at(index)
    			get doodadName form modn_chunk.doodadName[info.id]
    			Load Doodad
    		end foreach
    end foreach

  6. #6
    ament's Avatar Member
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    Those marked things isn't in the 3.3.5 maps, are you sure you're loading all mpq's and patches?

  7. #7
    guizmows's Avatar Banned
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    I'm loading this :
    PHP Code:
            loadMpqmpq_h"art.MPQ" );
            
    loadMpqmpq_h"base-Win.MPQ");
            
    loadMpqmpq_h"world.MPQ" );
            
    loadMpqmpq_h"expansion1.MPQ" );
            
    loadMpqmpq_h"expansion2.MPQ" );
            
    loadMpqmpq_h"expansion3.MPQ" );
            
    loadMpqmpq_h"sound.MPQ" );
            
    loadMpqmpq_h"wow-update-13164.MPQ" );
            
    loadMpqmpq_h"wow-update-13205.MPQ" );
            
    loadMpqmpq_h"wow-update-13287.MPQ" );
            
    loadMpqmpq_h"wow-update-13329.MPQ" );
            
    loadMpqmpq_h"wow-update-13596.MPQ" );
            
    loadMpqmpq_h"wow-update-13623.MPQ" );
            
    loadMpqmpq_h"wow-update-base-13914.MPQ" );
            
    loadMpqmpq_h"wow-update-base-14007.MPQ" );
            
    loadMpqmpq_h"wow-update-base-14333.MPQ" );
            
    loadMpqmpq_h"wow-update-base-14480.MPQ" );
            
    loadMpqmpq_h"wow-update-base-14545.MPQ" );
            
    loadMpqmpq_h"wow-update-base-14946.MPQ" );
            
    loadMpqmpq_h"wow-update-base-15005.MPQ" );
            
    loadMpqmpq_h"wow-update-base-15050.MPQ" ); 
    I think no mpq is missing.

    Maybe order is not correct.

  8. #8
    ament's Avatar Member
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    That's libmpq right? I don't think it supports mpq's with patched files. You could try and switch to StormLib.

  9. #9
    Tanaris4's Avatar Contributor Authenticator enabled
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    Interesting, that would make all the sense in the world.

    But I would have thought it does - given wowmapper uses it + would require patched mode (I would think?)
    https://tanaris4.com

  10. #10
    ament's Avatar Member
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    I've done some coding and no, it doesn't look like libmpq support patched files at all and most of the wmo's in Stormwind are patched so it only uses the original files. I have to try and get to see why that "fake door" shows up though.

    edit: http://www.pxr.dk/wowdev/wiki/index....v17#MOPY_chunk ... Got rid of that "door" by removing vertices with F_COLLISION == 0x2 set.
    Last edited by ament; 01-13-2012 at 12:04 AM.

  11. #11
    guizmows's Avatar Banned
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    I use this version of libmpq : https://github.com/ge0rg/libmpq
    I think it's dealing with patched files.

    edit: http://www.pxr.dk/wowdev/wiki/index....v17#MOPY_chunk ... Got rid of that "door" by removing vertices with F_COLLISION == 0x2 set.
    Thx for the tip.

  12. #12
    ament's Avatar Member
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    Nah, those things that's marked isn't doodads so you're missing the patches.

  13. #13
    guizmows's Avatar Banned
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    ok : thx for your time, I'll try to migrate to stormlib
    Last edited by guizmows; 01-15-2012 at 05:20 PM.

  14. #14
    guizmows's Avatar Banned
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    indead it's fixing my problems :

    Wow  Mesh Creation-fixed-jpg

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