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    Game Objects - Vertices/Indices info?

    All-

    So I'm doing quite well on my Recast/Detour implementation on OS X but I would like to now add dynamic objects in (such as mailboxes) when I'm creating my meshes.

    I started poking around in CGObject_C->GetMatrix and other places, but wasn't entirely sure where I should be looking to find the full list of indices/vertices/normals for the given model.

    Has anyone done any work on this? Or have any suggestions as to where I should start looking?

    Thanks!
    ~ Tanaris

    Edit: Missed the post by MaiN here: http://www.ownedcore.com/forums/worl...ml#post2171613 (Collision Data in Memory)

    Is the idea that you would get the model name, then find it in the MPQs for the size of the object? (then use scale from GetWorldMatrix to determine the real size)
    Last edited by Tanaris4; 01-24-2012 at 04:04 PM.
    https://tanaris4.com

    Game Objects - Vertices/Indices info?

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