All-
First - I'd like to thank everyone for all of their help getting me going w/recast+detour, it's working quite wellNow i'm just trying to improve it even more heh.
I know there are issues w/adding dynamic objects after the fact, which is related in this video, but I'd rather just understand how I can get detour to give me a mesh that isn't the exact shortest distance, but rather close.
Right now my toons are hugging walls way too much. I have an agent radius set to 0.2951389f. Would it make sense for me to increase this (and change other parameters etc... like cell size...)? Or should I just increase cell size from 0.3 to something like 0.5 (and change TileWidth etc.... accordingly). My main concern is there may be some walkways that I may not be able to navigate now (caves?), but this is probably less than 1% of the world, I would think.
Thoughts? How have others figured this out?
Here is a video of the problem (Note: I know that the posts are dynamic objects, which is a different issue altogether, but if you notice where it clicks, it's damn close to the edge): Recast/Detour - Stormwind pathing fail - YouTube
Thanks!
~ Tanaris