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  1. #16
    Bananenbrot's Avatar Contributor
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    Originally Posted by TOM_RUS View Post
    Ofc we can. We also can export managed functions and call them from unmanaged code directly without bootstrapper C++ DLL. Just an example1, example2.
    </trolloff>Holy shit. Load .net with a call to LoadLibrary... this is freaking awesome.
    To bad I already have a C++ bootstrapper, so actually I won't be using it for now.
    Altough if you are already injected, I would prefer to use Marshal.GetFunctionPointerForDelegate for simplicity..

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  2. #17
    mavrock's Avatar Member
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    i've don't success with endscene but it works with this :

    Code:
           Dim codeinjecter = MemReader.AllocateMemory(2048)
            Dim cible = Getbyguid.GetByGuid(0) ' renvoi l adresse du player
    
            Dim update = CUInt(Base) + &H1E6340 ' adresse de la fonction
    
            MemReader.Asm.Clear()
            MemReader.Asm.AddLine("pushad")
            MemReader.Asm.AddLine("pushfd")
            MemReader.Asm.AddLine("mov ecx, " + cible.ToString)
            MemReader.Asm.AddLine("push 1")
            MemReader.Asm.AddLine("Call " + update.ToString)
            MemReader.Asm.AddLine("popfd")
            MemReader.Asm.AddLine("popad")
            MemReader.Asm.AddLine("retn")
            MemReader.Asm.InjectAndExecute(codeinjecter)
            MemReader.FreeMemory(codeinjecter)
    thank you for your help
    Last edited by mavrock; 09-08-2011 at 11:45 AM.

  3. #18
    xalcon's Avatar Contributor ふたなり
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    Originally Posted by TOM_RUS View Post
    Ofc we can. We also can export managed functions and call them from unmanaged code directly without bootstrapper C++ DLL. Just an example1, example2.
    Hui, didn't knew this works Thanks TOM_RUS, +rep!

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