[CODE][4.2.0] How to determine if a game object is gatherable menu

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  1. #16
    TOM_RUS's Avatar Legendary
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    Originally Posted by Tanaris4 View Post
    Just discovered this doesn't ALWAYS work (basically it sucks for low level nodes).The check for lock.Skill[i] > 0 needs to be removed. But, it will try to mine/herb quest items as well, which is obviously a problem.Anyone have any ideas?
    What is so special in low level nodes that makes them doesn't work?

    [CODE][4.2.0] How to determine if a game object is gatherable
  2. #17
    Tanaris4's Avatar Contributor Authenticator enabled
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    Originally Posted by TOM_RUS View Post
    What is so special in low level nodes that makes them doesn't work?
    lock.Skill[i] is 0, so that check fails. BUT all quest herbs/mines are also 0, so there is no way to distinguish :/

    And yes I realize that I could just have an XML file with the name of nodes... but then I'd have to do that for each language (Korean, German, etc...)
    https://tanaris4.com

  3. #18
    flo8464's Avatar Active Member
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    First time I've heard anyone accusing "script kiddies" of understanding C#
    Imho all the basic stuff needed to hack something together is much easier in C# than in AutoIt.
    AutoIt just isn't intuitive, C# is.

    So yes, C# is suitable for and is being used by script kiddies.
    Hey, it compiles! Ship it!

  4. #19
    Frosttall's Avatar Active Member
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    Originally Posted by flo8464 View Post
    Imho all the basic stuff needed to hack something together is much easier in C# than in AutoIt.
    AutoIt just isn't intuitive, C# is.

    So yes, C# is suitable for and is being used by script kiddies.
    Lol dude.. You have no idea what everything is possible to do with C#..

  5. #20
    Bananenbrot's Avatar Contributor
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    Originally Posted by Frosttall View Post
    Lol dude.. You have no idea what everything is possible to do with C#..
    He knows at least what's possible with C++... that's more impressive than C#. Did he ever say anything else? I agree with him, C# is easier to learn and work with than AutoIT. I was tempted to start writing in AutoIT myself when I began programming, but after 3 lines I moved back to C#. Just call me a script kiddy.

  6. #21
    LogicWin's Avatar Master Sergeant
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    You can set the mouseover to the object and then check the data of the little box that you get if u hold over a player/npc with your mouse.

  7. #22
    Serpious's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by Bananenbrot View Post
    He knows at least what's possible with C++... that's more impressive than C#. Did he ever say anything else? I agree with him, C# is easier to learn and work with than AutoIT. I was tempted to start writing in AutoIT myself when I began programming, but after 3 lines I moved back to C#. Just call me a script kiddy.
    Once again; a scriptkiddie in general is a mostly lower age person who uses other peoples work for personal gain. Often used in SQLi.

    Just want to clarify that.

    At least this is my definition, if you wish to redefine it to me then please; be my guest.

  8. #23
    Nikentic's Avatar Elite User
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    Indeed, Scriptkiddie is usually referred to a person using others work and still glorifying himself for the work. Anyway, anyone found a "solution" for his problem? I haven't got any problems with it.

  9. #24
    Tanaris4's Avatar Contributor Authenticator enabled
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    Glad this is pretty on topic
    https://tanaris4.com

  10. #25
    guizmows's Avatar Banned
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    And yes I realize that I could just have an XML file with the name of nodes... but then I'd have to do that for each language (Korean, German, etc...)
    what about object Id instead, there is not a very big list. ofc you'll have to update you xml file if a new mine/herb is added in game.

  11. #26
    Frosttall's Avatar Active Member
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    Originally Posted by guizmows View Post
    what about object Id instead, there is not a very big list. ofc you'll have to update you xml file if a new mine/herb is added in game.
    Well, that's what he wanted to avoid

  12. #27
    Tanaris4's Avatar Contributor Authenticator enabled
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    Originally Posted by guizmows View Post
    what about object Id instead, there is not a very big list. ofc you'll have to update you xml file if a new mine/herb is added in game.
    Yea I wanted to avoid this but I may have to :/ Good thing is I won't have to store the skill level anymore!
    https://tanaris4.com

  13. #28
    ~OddBall~'s Avatar Contributor
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    Originally Posted by flo8464 View Post
    Imho all the basic stuff needed to hack something together is much easier in C# than in AutoIt.
    AutoIt just isn't intuitive, C# is.

    So yes, C# is suitable for and is being used by script kiddies.
    It is easy to write a "hello world" program in C++, so it is suitable for use by script kiddies?
    No of course not. Script kiddies are generally people that can't code their own thing so they use other peoples code or programs.
    https://www.mmowned.com/forums/world-of-warcraft/guides/278302-selecting-bot-you.html - SELECTING THE BOT FOR YOU

    PHWOOOOAAAAAR - Parog was here. <3 <----Wtf's a Parog?

  14. #29
    Frosttall's Avatar Active Member
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    Originally Posted by ~OddBall~ View Post
    It is easy to write a "hello world" program in C++, so it is suitable for use by script kiddies?
    No of course not. Script kiddies are generally people that can't code their own thing so they use other peoples code or programs.
    I don't think that we have to continue discussing on this topic.

  15. #30
    DrakeFish's Avatar Lazy Leecher

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    Originally Posted by Frosttall View Post
    I don't think that we have to continue discussing on this topic.
    I agree, we could discuss about this for pages and pages and people would still claim that they are more intelligent because they use a language that gets compiled as unmanaged code or claim that because someone codes in a managed environment, they are script kiddies.

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