[SourceCode C#] Hook and Monitor of SendPacket menu

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  1. #16
    Nesox's Avatar ★ Elder ★
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    l
    Originally Posted by Jens View Post
    Seems there were some new warden scans as well (5-6?)
    Warden Scans 11/08/2011 - Pastebin.com
    Code:
    1. Bytes: 55 8B EC 83 EC 08 53 56 8B
    2. Length: 9
    3. Address: 0x00087C20

    Just a little heads up.
    Last edited by Nesox; 08-25-2011 at 05:02 AM.

    [SourceCode C#] Hook and Monitor of SendPacket
  2. #17
    Robske's Avatar Contributor
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    Originally Posted by Nesox View Post
    l
    Code:
    1. Bytes: 55 8B EC 83 EC 08 53 56 8B
    2. Length: 9
    3. Address: 0x00087C20

    Just a little heads up.
    Go back in time and tell my past-self about it.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  3. #18
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Robske View Post
    Go back in time and tell my past-self about it.
    I would if i could

  4. #19
    RivaLfr's Avatar Contributor CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Nesox View Post
    l
    Code:
    1. Bytes: 55 8B EC 83 EC 08 53 56 8B
    2. Length: 9
    3. Address: 0x00087C20

    Just a little heads up.
    I hook the function at 0x87C20 + 0x26, currently the warden don't read this address.

  5. #20
    LogicWin's Avatar Master Sergeant
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    Originally Posted by RivaLfr View Post
    I hook the function at 0x87C20 + 0x26, currently the warden don't read this address.
    Do you also get DC when you start the program almost instantly ?

  6. #21
    albert14's Avatar Private
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    i tried running this monitor on 4.2.2 (i updated the address to "public const uint NetClientSend2 = 0x87BF0;"
    i got DC almost instantly

  7. #22
    EmtecDev's Avatar Member
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    delete me please
    Last edited by EmtecDev; 09-17-2011 at 11:02 AM.

  8. #23
    EmtecDev's Avatar Member
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    change to "public const uint NetClientSend2 = 0x87BF0;" (good address)

    And

    // Original code
    Memory.Memory.MyHook.Memory.Asm.AddLine("mov edi, [ebp+8]");
    Memory.Memory.MyHook.Memory.Asm.AddLine("mov eax, [edi+16]");
    change to:
    // Original code
    memory.Asm.AddLine("mov edi, [ebp+8]");
    memory.Asm.AddLine("mov ebx, [edi+20]");
    memory.Asm.AddLine("mov eax, [edi+16]");
    And in:
    Memory.Memory.MyHook.Memory.Asm.AddLine("jmp " + (uint)(Process.Process.wowModule + ClientConnection__SendPacket + 0x2C));
    0x2C change to 0x2F


    And I've question. For receive packets, i must inject code to NetClient.....Dispatch() function yes?
    Last edited by EmtecDev; 09-20-2011 at 05:46 AM.

  9. #24
    dlablo's Avatar Contributor Authenticator enabled
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    11 years old topic. Can someone explain how do you get those 2 addresses?

    Code:
            static uint dataStore1 = 0x6AECB8;
            static uint currentConnection = 0x8B3F78;
    Apparently i don't know how WoW works. I'm trying to make this source code work for 3.3.5. I didn't thought the process of monitoring packets is so complicated. Can someone please help me with this ? All i ask for is not someone to to do the job for me, ONLY point me on the right direction. Where should i start reading about this? I simply want to monitor the send packages, and then be able to re-send them.
    Last edited by dlablo; 03-12-2022 at 04:51 PM.

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