[Help] Mouseover interact problem menu

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  1. #1
    xwinterx's Avatar Member
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    [Help] Mouseover interact problem

    Okies, I need some help with my mouseover interact. I am taking an object's base and writing to the mouseover interact then sending the interact key that is bound in the keybindings to WoW's window. I know the keysend works cuz I can make my toon sit each time the bobber is bitten. I haven't touched my code in a while but it worked before we had to relative to the wow base address. It's sloppy but can you tell me what you think? Thanks.

    Code:
    public void MouseOverInteract(uint uBase, string szKey)
    {
    Memory.WriteUInt64((uint)wowBASE + 0x9906A8, Memory.ReadUInt64(uBase + 0x30));
    Memory.WriteUInt64((uint)wowBASE + 0x9906AC, Memory.ReadUInt64(uBase + 0x34));
    MyWin.KeySend(szKey); //<--- this verified works
    }
    Appreciate any assistance.

    [Help] Mouseover interact problem
  2. #2
    adaephon's Avatar Active Member
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    You're writing an 8 byte value to your first address ( 0x9906A8 ) and then proceeding to write another 8 byte value to your second address ( 0x9906AC ) which is only 4 bytes further along. You're also reading an 8 byte value from your first read address, and a second from only 4 bytes further along.
    Last edited by adaephon; 12-13-2010 at 03:27 AM. Reason: Stupid emoticons

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