[16:15:41] Cypher: caus the CPU is a dick
[16:16:07] kynox: CPU is mad
[16:16:15] Cypher: CPU is all like
[16:16:16] Cypher: whatever, i do what i want
plz shareI could provide you that.![]()
So, by "the parser" you mean to parse the ADT's and WMO's? I'm super ignorant about terrain handling (which should be obvious since I'm using breadcrumbs to begin with)
If so then yes, I'd love any pointers you have. There are various WoW terrain-parsing pages out there on the intertubes, but most of them are just horribly written. Plus it seems like 90%+ of them are for old versions of WoW.
Don't believe everything you think.
If you are going to be messing with terrain parsing, then hold off till 4.0.3a hits and all the updates are done. Also, snag a copy of mpqnav.com from archives if you can find it. Code is not clean, but it is very readable and will give you a good idea what to do to be able to read and view the ADT's.
Parsing is not hard. The difficult parts are going from world mesh -> CLEAN nav-mesh.
[16:15:41] Cypher: caus the CPU is a dick
[16:16:07] kynox: CPU is mad
[16:16:15] Cypher: CPU is all like
[16:16:16] Cypher: whatever, i do what i want