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  1. #16
    barthen's Avatar Contributor Authenticator enabled
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    Thanks bobbysing. You're old base and the old ISXWoW source code got me started in this world. I owe so much

    WoWX Framework 2010
  2. #17
    ~Unknown~'s Avatar Contributor
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    Great work bobbsing!

  3. #18
    r00tman's Avatar Contributor
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    awesome <3

  4. #19
    bballer12's Avatar Member
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    wow amazing! Thanks for your great contribution.

  5. #20
    mnbvc's Avatar Banned
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    i was looking how your teleport hack works...
    if i got it right it's basically:
    move start package
    move character a little bit forward
    timestamp + = 450
    move stop package
    timestamp + = 450
    move start package
    move character a little bit forward
    timestamp + = 450
    move stop package
    timestamp + = 450
    and so on... correct me if i'm wrong :P
    that means there are (ofc depending on the distance) hundred of packets sent to the wow server and the last packet could have a timestamp which is several minutes in the future
    if it sends for example 100 start/stop packets then the last one would have a timestamp 45 seconds in the future, wouldn't that mean that the server would expect that the character is at this position after 45 seconds?
    what's the reason that it's ok for the server that that the character is at this position (nearly) instantly and that it doesn't care to set us back at this position in 45 seconds? i guess it has something to do with that all other movement packets which are send by wow also get their timestamp increased, but i don't really understand why this works atm
    Last edited by mnbvc; 06-11-2010 at 04:10 PM.

  6. #21
    Bobbysing's Avatar Member
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    You are correct, that's the way the teleporter works.
    The reason it works that way, is because the server doesn't check if 450ms elapsed or not, it simply trusts the client about that. The only check the server does on the timestamp is if it's more than 500ms since the last movement packet ( in that case a heartbeat-packet would be expected ).

  7. #22
    thefarmer's Avatar Member
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    Cheers for this!
    Thanks

  8. #23
    Robske's Avatar Contributor
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    Originally Posted by Bobbysing View Post
    You are correct, that's the way the teleporter works.
    The reason it works that way, is because the server doesn't check if 450ms elapsed or not, it simply trusts the client about that. The only check the server does on the timestamp is if it's more than 500ms since the last movement packet ( in that case a heartbeat-packet would be expected ).

    Thanks for the awesome framework and this info.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  9. #24
    eqjoe's Avatar Member
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    Let's hope that Blizztard does not take notice....

  10. #25
    potewu's Avatar Member
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    very good!!! thanks a lot.

  11. #26
    moritzmdm's Avatar Member
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    // Edited ma post
    Last edited by moritzmdm; 11-30-2011 at 12:38 PM.

  12. #27
    Robske's Avatar Contributor
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    Originally Posted by moritzmdm View Post
    can you post a basic example code for the Teleporter function?
    Try searching for references...
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  13. #28
    Jadd's Avatar 🐸 Premium Seller
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    I love you bobbysing <3

  14. #29
    flo8464's Avatar Active Member
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    Originally Posted by eqjoe View Post
    Let's hope that Blizztard does not take notice....
    Oh, I think it's a perfect chance for Blizzard to buttfuuck loads of bots at once.
    But lets see, haha.
    Hey, it compiles! Ship it!

  15. #30
    jjaa's Avatar Contributor
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    Very nice work bobby.

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