[4.0.0 12025] Opcode ID changed ? menu

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  1. #61
    XTZGZoReX's Avatar Active Member
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    Fabi is just copy-pasting from here, as far as I can see. Without credits, as usual, too.

    [4.0.0 12025] Opcode ID changed ?
  2. #62
    doityourself's Avatar ★ Elder ★
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    Of course I have the most opcodes from here, but not all.

    Sorry that I have forgotten the credits.
    Last edited by doityourself; 05-25-2010 at 11:47 AM.

  3. #63
    doityourself's Avatar ★ Elder ★
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    Speaking with any npcs don't work. I think there is a new opcode

    // Unknown Opcode: 0xADEE (Speak with any NPC's)
    Last edited by doityourself; 05-26-2010 at 10:47 AM.

  4. #64
    doityourself's Avatar ★ Elder ★
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    new patch 4.0.0.12122

  5. #65
    AbdulHahmed's Avatar Sergeant
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    And again: opcode changed!

    Originally Posted by king48488 View Post
    new patch 4.0.0.12122

  6. #66
    doityourself's Avatar ★ Elder ★
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    oh yes again opcode changes ^^

    Disassemble the wow.exe at this moment

  7. #67
    Hurrr's Avatar Sergeant
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    The good thing is that the previous randomized opcodes are easy to find in the disassembly because of their relatively unique values, and since both the old and new client are built with asserts matching corresponding locations in the code should be much easier.

    It's still a lot of work, I'm just going to find whatever's necessary to just explore in mangos. After all that's all I really care about
    Last edited by Hurrr; 05-27-2010 at 05:52 PM.

  8. #68
    Hurrr's Avatar Sergeant
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    Here's a few. I have a hard time with SMSG_AUTH_CHALLENGE :|

    Code:
       SMSG_CHAR_CREATE                                = 0xc634,
        SMSG_CHAR_ENUM                                  = 0xd07e,
        SMSG_CHAR_DELETE                                = 0x8012,
        SMSG_NEW_WORLD                                  = 0x442c,
        SMSG_CHARACTER_LOGIN_FAILED                     = 0x161e,
        SMSG_LOGOUT_RESPONSE                            = 0x8002,
        SMSG_LOGOUT_COMPLETE                            = 0xd270,
        SMSG_LOGOUT_CANCEL_ACK                          = 0x1214,
        SMSG_QUEST_POI_QUERY_RESPONSE                   = 0xd266,
        SMSG_AUTH_RESPONSE                              = 0x0442,
        SMSG_ADDON_INFO                                 = 0xd074,
        SMSG_CLIENTCACHE_VERSION                        = 0x9650,

  9. #69
    AbdulHahmed's Avatar Sergeant
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    Do they follow a logic or are completely randomized?

    And also: why the SMSG_AUTH_CHALLENGE is more difficult to find that other ones? Have they changed something else?

    Originally Posted by Hurrr View Post
    Here's a few. I have a hard time with SMSG_AUTH_CHALLENGE :|

    Code:
       SMSG_CHAR_CREATE                                = 0xc634,
        SMSG_CHAR_ENUM                                  = 0xd07e,
        SMSG_CHAR_DELETE                                = 0x8012,
        SMSG_NEW_WORLD                                  = 0x442c,
        SMSG_CHARACTER_LOGIN_FAILED                     = 0x161e,
        SMSG_LOGOUT_RESPONSE                            = 0x8002,
        SMSG_LOGOUT_COMPLETE                            = 0xd270,
        SMSG_LOGOUT_CANCEL_ACK                          = 0x1214,
        SMSG_QUEST_POI_QUERY_RESPONSE                   = 0xd266,
        SMSG_AUTH_RESPONSE                              = 0x0442,
        SMSG_ADDON_INFO                                 = 0xd074,
        SMSG_CLIENTCACHE_VERSION                        = 0x9650,

  10. #70
    XTZGZoReX's Avatar Active Member
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    Do they follow a logic or are completely randomized?
    So far, everything indicates the latter.

  11. #71
    AbdulHahmed's Avatar Sergeant
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    Was it the same with the previous build ?

    Originally Posted by XTZGZoReX View Post
    So far, everything indicates the latter.

  12. #72
    doityourself's Avatar ★ Elder ★
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    They randomize all opcodes with every patch?! A new system against wow emulators?

  13. #73
    Hurrr's Avatar Sergeant
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    SMSG_AUTH_CHALLENGE have been a pain in the ass to find because they used to register a handler function for it that was shared with some other opcodes and was using a switch to handle them.
    However it did not seem to actually do anything for SMSG_AUTH_CHALLENGE so they removed that handler registration.
    Instead, it's handled through a switch in a different function that takes care of a few other special opcodes such as SMSG_PING.

    The problem is that due to optimisations, switches can result in rather obfuscated code for those randomized opcode values where the compiler transform some range of values through various logical ops and use the result in a jump table.

    The actual opcode values don't always appear directly in the code in those cases.

    And this code end up being very different depending on the opcode values so it's difficult to compare it directly with the old code.

    Furthermore they seem to have changed the code around there because that function now hands off the handling of some of the opcodes to another function that does another switch. Lastly I think they changed the authentication system so even the code that handles SMSG_AUTH_CHALLENGE is different.

    So I have found something which I reasonably think looks like SMSG_AUTH_CHALLENGE, which is 0x804. The corresponding code is rather similar, and after replacing the opcode value in mangos I did get an interesting reaction from the client: it said "connected" briefly before disconnecting.

    It turns out that it replied a single packet:
    2010-05-28 16:11:16
    CLIENT:
    SOCKET: 728
    LENGTH: 4
    OPCODE: UNKNOWN (0x2100)
    DATA:
    01 00 00 00

    And bailed out. Now the interesting thing is that the code I've found that I think handles SMSG_AUTH_CHALLENGE looks similar enough except that it doesn't read the challenge data from the packet (at least not right away at the start of the function like the old code)

    Basically I think they changed the auth system and that in the new system opcode 0x804 is what the client seems to expect to receive first (other opcode values seem to be ignored at that point), but other than that I don't know how it works.

    [edit: the function that handles SMSG_AUTH_CHALLENGE is at 483d70 in the 12065 client and the function that I think does the same in 12122 is at 487d10]
    Last edited by Hurrr; 05-28-2010 at 09:45 AM.

  14. #74
    doityourself's Avatar ★ Elder ★
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    Last edited by doityourself; 05-28-2010 at 12:13 PM.

  15. #75
    AbdulHahmed's Avatar Sergeant
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    RomanRom2 of Wowcore has just posted the opcodes he needs for his sandbox:

    "Here are the opcode, I use a Sandbox.I subscribe to here, what would the next time not to seek out and write

    SMSG_AUTH_CHALLENGE
    CMSG_AUTH_SESSION
    SMSG_AUTH_RESPONSE = $0442;
    CMSG_CHAR_ENUM
    SMSG_CHAR_ENUM = $D07E;
    CMSG_CHAR_CREATE
    SMSG_CHAR_CREATE = $C634;
    CMSG_CHAR_DELETE
    SMSG_CHAR_DELETE = $8012;
    CMSG_PING
    SMSG_PONG
    CMSG_ITEM_QUERY_SINGLE = $8236;
    SMSG_ITEM_QUERY_SINGLE_RESPONSE = $8450;
    CMSG_CREATURE_QUERY = $427C;
    SMSG_CREATURE_QUERY_RESPONSE = $040E;
    CMSG_GAMEOBJECT_QUERY = $904A;
    SMSG_GAMEOBJECT_QUERY_RESPONSE = $C072;
    CMSG_NPC_TEXT_QUERY = $C242;
    SMSG_NPC_TEXT_UPDATE = $D01E;
    CMSG_JOIN_CHANNEL
    SMSG_CHANNEL_NOTIFY = 402C;
    CMSG_MESSAGECHAT
    CMSG_LOGOUT_REQUEST
    SMSG_LOGOUT_COMPLETE = $D270;
    CMSG_DESTROYITEM

    SMSG_GOSSIP_COMPLETE
    SMSG_GOSSIP_MESSAGE
    SMSG_UPDATE_OBJECT
    SMSG_ITEM_PUSH_RESULT
    SMSG_INVENTORY_CHANGE_FAILURE
    SMSG_MOVE_UNSET_CAN_FLY
    SMSG_MOVE_SET_CAN_FLY

    SMSG_CHARACTER_LOGIN_FAILED = $161E;
    SMSG_ACCOUNT_DATA_TIMES = $D632;
    MSG_SET_DUNGEON_DIFFICULTY
    SMSG_LOGIN_VERIFY_WORLD = $5612;
    SMSG_FEATURE_SYSTEM_STATUS = $9244;
    SMSG_BINDPOINTUPDATE
    SMSG_TUTORIAL_FLAGS
    SMSG_INITIAL_SPELLS
    SMSG_ACTION_BUTTONS
    SMSG_TIME_SYNC_REQ = $C65E;
    CMSG_PLAYER_LOGIN
    CMSG_REQUEST_ACCOUNT_DATA
    CMSG_UPDATE_ACCOUNT_DATA
    SMSG_UPDATE_ACCOUNT_DATA_COMPLETE = $C428;
    MSG_MOVE_WORLDPORT_ACK
    CMSG_NAME_QUERY = $4616;
    SMSG_NAME_QUERY_RESPONSE = $D200;
    CMSG_QUERY_TIME
    SMSG_QUERY_TIME_RESPONSE
    CMSG_SET_SELECTION
    CMSG_AREATRIGGER
    CMSG_SWAP_INV_ITEM
    CMSG_AUTOEQUIP_ITEM
    CMSG_ATTACKSWING
    CMSG_ATTACKSTOP
    CMSG_QUESTGIVER_STATUS_QUERY
    SMSG_QUESTGIVER_STATUS
    CMSG_QUESTGIVER_HELLO
    SMSG_QUESTGIVER_QUEST_LIST
    CMSG_STANDSTATECHANGE
    SMSG_STANDSTATE_UPDATE
    CMSG_SETSHEATHED
    CMSG_GOSSIP_SELECT_OPTION
    CMSG_CAST_SPELL

    SMSG_TRANSFER_PENDING = $D468;
    SMSG_NEW_WORLD = $0412;
    MSG_MOVE_TELEPORT_ACK
    SMSG_MESSAGECHAT
    SMSG_MOTD
    SMSG_DESTROY_OBJECT
    SMSG_FORCE_RUN_SPEED_CHANGE
    SMSG_FORCE_SWIM_SPEED_CHANGE
    SMSG_FORCE_FLIGHT_SPEED_CHANGE
    SMSG_ATTACKSTART
    SMSG_ATTACKSTOP
    SMSG_SPELL_START
    SMSG_SPELL_GO

    MSG_MOVE_SET_FACING = $902C;
    MSG_MOVE_START_STRAFE_LEFT = $8254;
    MSG_MOVE_START_STRAFE_RIGHT = $8272;
    MSG_MOVE_STOP_STRAFE = $443E;
    MSG_MOVE_START_FORWARD = $860E;
    MSG_MOVE_START_BACKWARD = $8612;
    MSG_MOVE_HEARTBEAT
    MSG_MOVE_STOP = $927C;
    MSG_MOVE_JUMP = $9F6A;
    MSG_MOVE_START_TURN_RIGHT = $0650;
    MSG_MOVE_START_TURN_LEFT = $420C;
    MSG_MOVE_STOP_TURN = $8424;
    MSG_MOVE_SET_PITCH = $0006;
    MSG_MOVE_START_ASCEND = $905C;
    MSG_MOVE_STOP_ASCEND = $1254;
    MSG_MOVE_START_SWIM

    nachtu fill right here. like finish - produces Sandbox

    pass straight here for parties.
    omissions indicate that the code is not found. can a little help with the search

    hmm, that is all as it is sad ..."

    Source: Google Traduci

    (Translated by Google Translate...)

    Posted it here in the hope someone can help him in this search.
    Last edited by AbdulHahmed; 05-28-2010 at 02:39 PM. Reason: added already found opcodes

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